3 people found this review helpful
2 people found this review funny
Not Recommended
92.4 hrs last two weeks / 5,552.6 hrs on record (3,081.9 hrs at review time)
Posted: 10 Jun, 2022 @ 10:01pm

Early Access Review
Could be an amazing game. Understandably it has its issues but the constant server wipes just to redo all the same achievements over and over is probably the lamest. The dev team uses these wipes to continuously "stall" players, meaning while players are redoing for the hundredth time the same achievements they're focus on that instead of pushing game issues to the devs. Some points that could potentially help with the game:
1: Island claiming: Allow ONE island claim per company and a company must have at least 10 players before they can claim an island
1a: Circle claim method of old i think was much better than current "entire" island claim. it allowed more players to own land.
1b: Reset taxation back to original: Taxes were used to entice settlers, now its just used as free resources...ie: dumb
2: Tower claims: Either increase drastically points required to drop a tower or only allow 1 land claim/1 water claim per player to avoid the current tower spam across an island. If in a company the "company" gets one extra claim tower per 5 members.
3: Advanced shipyard ships: Currently there's a HUGE spam in making these cheap ships then they are left all over the map blocking shorelines, building, etc. Put a 7 day decay timer on all advanced ships to remove "abandoned" ships unless the owner interacts with them.
4: Warehouses and farms: Personally I think they negate the fun interaction with elephants, rhinos, etc for harvesting. But if used, their "claim radius" needs to be drastically reduced to allow for other players to be able to put them down. Warehouses should be island wide, not just within the circle and farms need to be placed only within a claim tower circle and its radius doesnt expand beyond the claim tower's. Also either reduce a claim towers radius or create a "Harvest Tower" that a farm must be placed in with a greatly reduced radius.
4. Remove portals, go back to original map design just allow 2-way travel in tradewinds and perhaps increase the number of tradewinds.
5. Companies and alliances: Set a maximum of 25 players and allow a maximum of 2 alliances (pvp servers only to reduce the meta zergs thats currently creating issues)
6. In game griefing: This one is simple, either have in game GMs to address issues on the spot or authorize certain players the ability to gather facts on a "griefing," make a determination of it griefing occurred, then forward that determination to the devs for action if needed.
7. Achievement and xp earned: reinstate xp for Kraken and other events. Just allow for a big xp boost on the first completion then moderate amount on any after. Currently many players do Kraken 1 or 2 only once as there's nothing work repeating it for. For kraken some players hover near the eye waiting for it to die so they can loot it, even if that player did NOTHING to help with killing it. Perhaps allow each attending company to get a reward from the corpse not just the first one to loot?

Game is designed as a "survival" game but its slowly morphed into less a survival game and more of a cheap and easy game that caters to the very casual or crybaby players.
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