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I'm writing this review coming off of the victory high from beating Experienced Mode, and as part of my task to write a review for those upcoming Steam Awards. My nomination for Invisible Inc: The "Just Five More Minutes" Award.

I had no expectations when I first opened up this game. I only knew that it was part of the Klei Essentials collection and that it was up for cheap cheap. So I'm willing to call my first experience perfectly unhyped.

And man am I happy with what I got. Invisible is an incredibly well-designed game, both graphically and technically. Each agent holds their own on the field, each Corporation has their own distinct theme which resonates well throughout their facilities, everything just seems to make sense within the context of the game. The gameplay itself is like a high-stakes chess game at its peaks, except all you've got is bishops which can't really take any enemy pieces, only slow them down (or, if you want to go lethal, END their corporate slave lives for good [YOU MONSTER]). The game teaches you with every loss and every restart: about itself, about the patterns of the enemies, about the various semi-random daemons which affect gameplay in new and interesting ways the more you hack the enemy systems.

It's a glorious red-and-yellow dancefloor of danger spots that you're constantly learning to manuever without getting your shoes stomped. And I LOVE IT.

Will the RNG bite you in the butt? Yes. Constantly. But never will it put you in an insurmountable situation. You will always have the opportunity to prepare for armored enemies. You will always have the ability to scout ahead before that guard walks into the spawn room on his regular patrol. You do not get to yell at the game for putting a guard in that room that you told your agent to walk into without scouting first. That's on YOU.

Will it eventually get boring, having learned every enemy pattern, every room shape, every action and reaction possible by guards, drones, etc? Maybe. One day I might find myself without my classic evil mastermind cackling as I lure guards off of their patrol with the body of one of their comrades, directly into a waiting ambush by my agent behind the potted plant. I dread the day that I might grow bored of this game. But I don't see it happening anytime soon. I've logged 36 hours thus far, most of that accidental overnights as I urge my teams into the next mission, next mission, until the sun comes up and I go to eat a sad and sleepless breakfast, and I STILL find this game as fun as when I first booted it up.

The plot? I'm willing to call it good. The voice acting is top-notch, animation sequences are well-done, the ending... is actually fitting when you think about it. But you're not there for the plot. You're there for the game. And the game is brutally fun.

I recommend. Full force.
Publicada el 27 de noviembre de 2016.
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Publicada el 23 de octubre de 2016. Última edición: 15 de junio de 2022.
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