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Nedávné recenze uživatele Dosrev

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Zobrazuje se 151–160 z 176 položek
89 osob ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
427.5 hodin celkem (240.2 hodin v době psaní recenze)
I've been playing MMOs since everquest in 1999, and MUDs on BBSs before that. I've beta tested and played more MMOs then I can count without sitting down and taking the time to think about it, but at least a few dozen. So take it as a massive compliment for TSW when I tell you that this game has some of the greatest features in any MMO I've ever played.

Is TSW a perfect game? No, the game play can get a little rough at times, and the character builder feels quite flat. But it has by far the best story of any MMO I've ever played, rivaling many triple A solo games stories. The atmosphere of modern horror is perfect without resorting to cheap scares, but instead weaving a tale of Lovecraftian horror and survival, all with the backdrop of major political forces moving in the background. The 'leveling' system is by far one of the best and most original that I've ever seen in an MMO, eschewing traditional 'levels' and 'classes' in favor of a more free form system of upgrading skills and items to build a unique character. In addition this is one of the most beautiful games I've ever played, and by far the best looking MMO of anything I've ever seen. Top all of this off with the fact that you buy the game once and play it for free, no subscription fee, and this game is a no brainer.

I'd reccomend springing for the ultimate edition for the extra few bucks, you'll get a TON more content, and odds are once you start playing, you'll fall in love with it the same way I did.
Odesláno 29. září 2015.
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2.0 hodin celkem
For the price, this is a great and fun little tactical strategy game. While it's not overly complex, it's just deep enough to offer an engaging experience. There's a bit of jpop / anime style humor, especially in the character interaction, that lends well to the tone of the game. Don't go into it expecting great depth, but if you're looking for a fun tactical game, it's worth the cost.
Odesláno 28. září 2015.
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4.5 hodin celkem (0.2 hodin v době psaní recenze)
Did you play Diablo 2? Were you dissapointed in Diablo3? This game is everything that Diablo 3 should have been. With a 'skill web' that quite simply has to be seen to be beleived and ultra tight point and click gameplay, this free to play game is absolutely worth checking out. I've played it for at least forty or fifty hours back when it first came out (before it was on steam) and the people I know who still play it say that it only got way better post release.

It's free to play, and yes, they sell items in game. But you can always try it out for free. If you like this style of game, you should give this a try.
Odesláno 6. srpna 2015.
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3 osob ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
51.2 hodin celkem
Sandbox-esque space combat

Top down space combat has been done before, lets get that out of the way. From some of my earliest video game memories playing Star Control till recently with S.P.A.Z. this game follows a familiar combat formula. But that's not a bad thing in any way. Strafe, steer, and blast your way through your enemies with a bunch of changeable loadouts, ships, and different classes of 'hulls' (the skeleton for the ship you'll use). What makes this game great is the sandbox element. It doesn't tell you what to do, but it does have branching quests. Of course you're free to completely ignore them and just while away the hours mining asteroids if you so chooose. Go to war with one of the factions in the game, or try to eliminate the alien menace that dominates a large chunk of the galaxy. Ultimately it's up to you.

If there's one big complaint about the game it's that it feels a little empty. You hit a wall around your late 30s where the experience points seem to take a lot longer and the upgrades are much further apart then you'd like. With some of them being only say, a 3% to your cruising speed, leveling feels pretty underwhelming after a while. Thankfully you get experience for doing pretty much anything in this game. Also combatting the emptiness is the modding community which already has full game overhauls, rebalanced skill trees, new hulls, new weapons, new quests, and more. I'd like to see even more modding for this game personally, as more content can only improve an already great game.

If you like this style of game, it's well worth the purchase price.
Odesláno 12. července 2015.
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479 osob ohodnotilo tuto recenzi jako užitečnou
8 osob ohodnotilo tuto recenzi jako vtipnou
2.8 hodin celkem
I MIGHT recomend this game with a caveat, please scroll to the bottom to see it, or better yet read the whole review!
(updated review posted below original)

--Original review posted Jun 19, 2015--

Just doesn't deliver.

I wanted to like this game so much, I really did. I liked the concept and I was hooked by the write up. But it just doesn't deliver a fun and engaging experience. The real and true fault to the game is that it doesn't do what the main hook of the game is delivered as. The legacy system is really no different than a game reset in the long run. In most roguelikes, you get a game over and maybe you've made some progress towards your next game. In this one you have a limited number of turns, usually around 40 or so, and then the game forces you into and end scenario. Often times you spend the last quarter of your life just trying to FIND a mate so that you can continue your legacy of mediocrity.

So, it's billed as a "roguelike/4X strategy game about life, legacy & love"

4X ? Maybe only in the very loosest of definitions.

Do you 'explore' yes, you explore a bland and ultimately uninteresting proceedurarly generated world. But once you explore the area, it doesn't change in future legacy characters. HOWEVER the fog of war DOES reset. So either hope you have a really good memory or ask yourself why the fog of war reset.

Do you 'expand' ? I would say no. You don't really have any classic base or sphere of influence that you expand. Oh you can upgrade other towns, but since they 'rot' over a generation or two, there's no sense of actual building or accomplishment.

Do you 'exploit' resources? Yes, ok, this is one of the 4 "x"es that you actually do. You kill monsters, loot mines, find artifacts, etc.

Do you exterminate? Kinda. You fight monsters and other 'heroes' like yourself, but there's no sense of accomplishment because they are constantly respawning every generation. So it's more like whack a mole, not exterminating any enemy.


Have you found the common thread in everything that I've written yet? It's that the legacy system is basically broken in my opinion. There's really no sense of accomplishment or forward progression. You spend 20-25% of your turns looking for a mate to try to continue your legacy instead of trying to do quests or explore, and then you start all over with a new hero. After playing for 90 minutes, I felt like I'd accomplished absolutely nothing upon my new hero.

I might give this game another go if they do a signifigant update to the legacy system, but otherwise it's getting banished to the 'never to be played again' list of steam games. On the off chance that Heart Shaped Games LLC reads this:

Get rid of building decay, have coins automatically carry over on each legacy, and maybe a percentage of the previous hero's strength and / or fame. Otherwise the whole legacy system in it's current incarnation is nothing more than a soft reset.




--updated review Oct 13, 2015--

Sometimes it's a shame that you can only 'reccomend' or 'not recomend' a game when you write a review. Because with the recent update, I really don't know if I feel like a "YES" or "NO" is exactly how I feel any longer.

Scott a dev from heartshapedgames was kind enough to take the time and write a feedback response to my original review. Let me say first of all any dev who takes the time to listen to feedback and reviews and then try to make their game better is already leaps and bounds ahead of others in the industry. That point alone scores major points in my book.

But lets get to the game and the changes. I will try not to rehash my original review too much and focus on the changes that I noticed in my play time.

Pro:
-Building decay, this is a NOTICIBLE difference from when I played last time and a very much needed change. The buildings still decay, but picking up a hammer or the right trait, and you can really make your buildings last forever. Ignore them and they will rot away in a little while. That's fine. It's not like you have to rebuild every year.

-Items: I don't know if this is just my memory, but it seems like there was a slew of new items dropping from the last time I played it many months before. Training swords, hammers, rafts... these items were in the game but I only ever saw them in shops before. It's entirely possible that I just missed them somehow during the first few hours of my play, I don't know. But it does have a positive effect.

Con:
-I was really hoping the legacy system would be boosted just a little. Everything I said in my original review still holds true. Gold doesn't carry over, nor does strength. Fame does to an extent, in that your legacy once built up starts to build, but it's very small. It's a bit disheartening to have someone with an epic legacy and their child is a no body. Really the son of Grokthak isn't even at ALL famous?

- Fog of war. I really don't understand why this exists at all on each new playthrough. I could almost understand if there was a 'semi' fog of war, a see through fog of war on each generation that obscured the monsters, but let you see terrain previous generations had explored. But since the world doesn't change between generations, resetting the fog of war just makes the game feel tedious when I'm thinking "now which town had the strength forts, and which had the farms?"

- Age, I've actually changed my mind on the whole 'looking for a mate' at the end of your life. Since your strength goes down in old age, that's when you should be retiring from adventuring and settling down to find a mate. So my gripe about that has been removed.... unfortunately it's been replaced by something else. The 'age' that you become an adult and gain a strength boost is fine. But middle age, and old age, shouldn't be 'set in stone' they should be a portion of your maximum life. Far too often I found myself effectively being forced into 'late game' by age for a hero because he hit a magical wall of age and lost a chunk of strength. Now I understand that any game has to have a 'game over' situation, and in this it's not finding a mate before you die. But I feel like pushing that old age penalty back a bit would be a bit better. Let me have the choice for one last epic battle with the dragon thing before seeking out a mate if I want to risk the loss. By making me lose 10 or more strength, I know I'm going to have next to no shot.

ANYWAYS, wrapping up, I DIDN't change my review from a 'no' I would not recommend this game. However, it comes with a caveat.


--THE CAVEAT--

Now, for the average player, based just on the description in the store page, NO, I would not recommend this game. However, that being said, I WOULD RECOMMEND this game, BUT with a caveat;
I would recommend this game as long as people know what they are getting into first.

Despite what it says on the store page, this game ISN'T a 4x strategy game.
This game ISN'T really a roguelike.
This game ISN'T really about life, legacy and love.
This game ISN'T really anything like Civilization or legend of zelda.

But what this game is, is a unique and interesting twist on tactical rpg-lite gaming. It's more akin to a board game than anything else in my opinion. But it can be very engaging and quite fun at times. Especially for the price, it's not a bad way to while away a few hours.

I feel like this is a pretty solid game, though it could be better, and hope that heartshapedgames continues to improve upon it.
Odesláno 19. června 2015. Naposledy upraveno 13. října 2015.
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Vývojář reagoval dne 28. zář. 2015 v 6.50 (zobrazit reakci)
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3.5 hodin celkem
Meh

Get it during the summer sale and you might enjoy it for $1. It's a pretty good game, but there's not a lot to it. I wasted a few hours on it and feel like I got my money's worth. It's a little like plants vs zombies, but with a horror twist. The difficulty is a bit rough and the ramp up at later play time goes from easy as cake to insanely difficulty in only one 'ring' of homes.

Up to you, but it's worth a few bucks.
Odesláno 17. června 2015.
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1 osoba ohodnotila tuto recenzi jako užitečnou
0.4 hodin celkem
50% recommend, 50% don't reccomend, but let me explain:

Cook, Serve, Delicious is absolutely a fun game. But unfortunately it's not an original game. I've played variations of this on 'free' flash based webgame sites for literally decades now. It makes it a little hard to justify the price. Now what it does, it does very well. The action is faced paced and the graphics are very good. But ultimately I keep coming back to the fact that this is essentially a 'diner' game much like I've played before.

So in the end, if that's the type of game you like, then you'll like this game a lot. Just don't expect a whole lot of innovation.
Odesláno 17. června 2015.
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1 osoba ohodnotila tuto recenzi jako užitečnou
5.0 hodin celkem (3.5 hodin v době psaní recenze)
Old school retro D&D vibe

This is the game I wish I had 20 years ago. Roguelike, randomized loot, pixel graphics, and a healthy splash of cultural references and humor. I loved the fanservice nod to the Angry Video Game Nerd for example. For the price, this is a fun way to waste a few hours.
Odesláno 15. června 2015.
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0.2 hodin celkem
Difficult but beautiful puzzle game.

This game hits on several levels. The visuals, the gameplay, the music, all fantastic. My only real complaint about the game is the speed at which the difficulty ramps up. I play a lot of puzzle games and there's often a natural curve to the difficulty of a game. This one, partially because of the minimalistic UI, has very little hand holding and becomes quite challenging early on.

However difficulty aside, I would absolutely recommend this game to anyone who enjoys puzzle games.
Odesláno 21. května 2015.
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12 osob ohodnotilo tuto recenzi jako užitečnou
3 osob ohodnotilo tuto recenzi jako vtipnou
16.9 hodin celkem (2.6 hodin v době psaní recenze)
Recenze předběžného přístupu
A faithful translation of the fantastic card game.

Boss monster is non-collectable card game where you play as the 'boss monster' in a fantasy dungeon. Inspired by 8 and 16 bit games as well as fantasy RPGs, it has a retro feel with quite a bit of humor thrown in. You build your dungeon, using treasures in each room to lure hapless "heroes" into your dungeon, only to kill them with a variety of tricky trap rooms, brutal monster rooms, and fiendish spell cards that you can cast.If you take damage from five heroes, you die. But if you manage to collect 10 heroes souls you win!

Oh, but did I mention there's another boss monster out there with his own dungeon? Because he's competing with you to lure hapless adventurers into his own dungeon. Playable against the computer or against friends online, with up to four players (or solo with 3 AI players) the challenge is real. There's just enough randomness in the cards drawn to balance out the strategy needed to win.

I would suggest people give this game a shot if you've never played the card game. Because if you have played the card game, you probably already bought this steam version. It's a monster of a good time.
Odesláno 8. května 2015.
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