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Recent reviews by flog

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Showing 1-10 of 13 entries
No one has rated this review as helpful yet
233.6 hrs on record (151.3 hrs at review time)
Super fun. Drafting cards, improving your odds for the next set of rooms on the map, and pushing for a strategy that gets you through the many milestones of a climb.
Posted 26 June.
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No one has rated this review as helpful yet
149.3 hrs on record (144.0 hrs at review time)
Just incase you thought the dev hadn't generated infinite good will, they've dropped tens of hours of gameplay in a random free update.
Posted 13 April. Last edited 13 April.
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1 person found this review helpful
43.1 hrs on record (29.9 hrs at review time)
On deep sale it's extremely good value for money.

No spoiler advice: Learn the ropes in standard game. Work out the strategies of good town planning. Complete some achievements. Then mod the game to "The North" on the workshop and play it on hard mode.

Half the fun is working out wtf to do.
Posted 22 March.
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2 people found this review helpful
0.5 hrs on record
It's a short and sweet exposition of greatness in unison.
Posted 6 April, 2022.
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No one has rated this review as helpful yet
297.0 hrs on record (25.8 hrs at review time)
Coming from MH3:U on the Wii U, they took monster hunter formula and improved it in every way. Everything is implemented as a masterclass to gameplay, visual, sound, design. Every aspect of this game is perfect as a Monster Hunter series game.

Look at the global achievement statistics and you'll see that this game's completion rate is very high. The main story is about 45 hours, but if you want to grind and melt faces, try all the weapons, or are new, it should take longer.

My only personal gripe is the story is constantly asking you to continue it, I feel like in MH3U, back when I was terrible at MH, much more of it was spent on grinding quests without the story bothering you, but that was back before Dark Souls was really a thing. That one thing doesn't come close to a mark on the armour of this perfect game.
Posted 16 December, 2021. Last edited 4 January, 2024.
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1 person found this review helpful
145.4 hrs on record (145.1 hrs at review time)
Early Access Review
The guy who made this is a god.
Posted 4 December, 2021. Last edited 4 October, 2024.
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No one has rated this review as helpful yet
29.9 hrs on record (15.2 hrs at review time)
It is for all intents and purposes a modern Fallout game. The weapon mod system is good. Settlements can be a lot of fun, they're only important if you play on survival mode, where you'll need a place to recoup, eat, drink, sleep your insomnia away. I'm only just getting started but the game is a lot of fun. Survival mode might be frustrating if you don't like constantly searching for a wild sleeping bag.

The story's "Helgen", or "Megaton" is very lackluster, and is basically just your old neighbourhood, except... only you and your crew live there. So there is less sense of waltzing into a minor, charismatic town, and messing or fixing the place up. Instead it's one of your (as you progress, and if you want) multiple self-built settlements. I wonder if this is one of the key reasons people felt sour about the story.

Only 10% of the way in. Just dropping my 2c while still on sale.

Definitely worth the price at 75% off.
Posted 24 August, 2021. Last edited 24 August, 2021.
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No one has rated this review as helpful yet
205.0 hrs on record (17.4 hrs at review time)
I've only ever played Soul Caliber on Xbox 360, rented from Blockbuster lol, also Street Fighter on Snes and Smash Bros series.

The depth of the gameplay is mental, so I've just picked a main, Master Raven and delved into it.

So much fun perfecting the ability set and working out how to pressure the opponent. Where the opponent lets you punish them. You can just go into the Move List in Practice Mode and press Y with a move selected, replicate the move instructions to learn it, then press select + RB to show the next move.

Fighter customization is very in-depth and you get a lot in the base game. My raven looks sick in a light pink suit with green / gold armoured legs. 10/10

It's some half naked ladies in the customization so you'll almost definitely see some of that online. Won't try getting my ass handed to me until after 50 hours of training probably. If practice mode can keep me playing for 10 hours alone, they've made an excellent base game.

Buy Season 2, especially if you're like me and you'll enjoy chasing the harder characters for depth as your main. Gives the best value for money with 6 characters, and one is Lei, the guy with 5 fighting stances. Also buy the $4 frame data pack if you want to analyse the moveset and understand the delay of abilties frame-wise, helps you learn how to gain advantage in the poke / block gameplay to help you open into comboing your opponent. DLC is optional, you can git gud without it. Just work and improve.

Playing this made me want to watch fighting esports cause damn this skill-cap is high these guys must be gods.
Posted 2 May, 2021. Last edited 3 May, 2021.
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1 person found this review helpful
30.2 hrs on record (20.7 hrs at review time)
An odd missed opportunity. World-class video game visual-experience design. A city spared no detail. Music of high calibre and engineering. The city is alive, but the people inside it are not. Your early experience of the game may give you the feeling you've felt many times before, when you step out of the vault in your blue overalls, pellet shooter ready, and the dust devil spins ahead, and the tumble weed bounces across the road, and you spot your first bandit, and blow their head off... "This is going to be good." Across many hours the illusion may hold, but eventually you'll knock on the cardboard cut out of a good game and it will fall flat in front of you.

The game boasts the best of the best in story-script writing, and even sometimes lets you off-leash in a large city to play, but somehow forgot to design a level... No bikey bar, mafia-controlled cargo dock, sex dungeon, nor Yakuza hideout feels large enough. Just another small set of pop-up targets to shoot the head of as you work towards the important item or person of interest. The enemies will switch cover, throw grenades, and rarely one or two will be selected as brave enough to assault your position, but besides these walk-and-gun run-ins you may find yourself only peaking to bait headshots during each mission. The result is essentially half-a-minute of watching your minimap for movement, then two-minutes of target practice... On Very Hard... In office clothes (no armour). It's that easy.

A good example of the vapidness of Cyberpunk 2077 is it's representation of sex, inside of the game, and during it's marketing. Cyberpunk's fasion design shows (if not a practiced genius) a warm, vibrant heart expressed via clothing, then suffocated by unnessesarily ridiculous sexuallity. For comparison, when Grand Theft Auto uses sex as a ridiculous ploy, it is it's reason for a stand-up routine of the worst of the writer's best sex jokes. When LA Noire features sex as an attention-grabber, it is because of a nod to detective noire films of sex, drugs and violence. Cyberpunk's sexuality has no reason nor reference. You're just in a brothel. Because that's where people get mouthy, and crimes get done, right? It feels present for the "nudity" and "sexual references" on the rating on the front cover. A foot-note of what is required in an adult's experience of a real world, but the mission to express it was accomplished in a twisted way and pointless way. Transexual references were forced, and consequentially, a careless, offensive spray-and-pray marketing strategy.

The game is sorely lacking in systems. I feel no reason to upgrade my street cred, nor earn credits. Cyberpunk's styling of FarCry's outpost-taking system is often walking up to a gang member, closer than is socially acceptable, until a gun is pulled on me in order to not raise a bounty and the ire of the incredibly powerful police. Bang, bang, bang, collect the stolen purse or contraband then watch my bank account go up for... more cybernetics to buy? Cybernetics which I honestly hope not to use, because the hacking time to say, disrupt a weapon, blind an enemy, or set another on fire during a fight, is enough to get me killed out in the open. A disrupted weapon is just a moving head, a head which I could've already shot. Staggering and incapacitating them. I have no reason to disrupt a gun when I only see one enemy from this corner. Give me a consumable flash-bang that I drop behind me, to shoot the heads of more aggressive, unceasing enemies while I run to a new spot. Give me a damage resistance steroid-laden mess of a cancer-causing soda to tower over some cowering enemies as they decide whether they'd like to really peak-and-shoot this roided maniac. Make those enemies eventually collectively decide it is worth it, and put me on edge. Don't put me on the edge of a concrete divider for the 5 hours of gameplay I'll expereience in this 30-hour interactive movie, albeit, a very well designed, thought-out and artistically elite... interactive movie.

I would've enjoyed replaying the ♥♥♥♥♥♥♥ billion years-old original Half Life on PC more, for story and gameplay. When mixing games and story-telling. It is an unfortunate thing to allow the gameplay to lose, at the very least, in an Action FPS RPG. I'd rather another cliche. I'd rather a 4th wall broken. Give me a stupid reason to shoot something in a very stupid or smart way, whichever I feel like.

I hope CD Projekt can get past this hiccup and learn better ways to express their outstanding talents when approaching genres that give rise to certain expectations of challenge (reaction time, aim, movement) and finesse (damage resistance management, situation control, preparation).
Posted 22 December, 2020. Last edited 22 December, 2020.
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No one has rated this review as helpful yet
1.8 hrs on record
Attained with EA Play subscription.

A short playthrough. My final race was in the day time, skipping tracks on the radio but to find that "the thrill is gone", that is, you took my trap music and it's all reggae dance now... I would've listened to the reggae but you can't, like, disallow me a genre in your game because of the time of day.

After a few hours I skipped class and watched some VODs from late in the game...

Drives like 6 wheels in a crescent in the back, and two shopping trolley wheels in the front. And a rocket thruster to the top of the front bonnet to keep it attached to the road.

If the game was not branded as Need For Speed, the story may have piqued some interest, but the label serves only to inform that this is an offshoot, sequel or not, I'm made aware that the story is a bullet point of the features on the back cover, an interface to getting to the next race, and a heartless vapour to skip over.

3.0 / 10 - Needed the Most Wanted city planner and epileptic motion blur styling.
Posted 21 October, 2020. Last edited 21 October, 2020.
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Showing 1-10 of 13 entries