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Публикувани: 13 дек. 2024 в 18:39
Обновени: 14 дек. 2024 в 11:52

Рецензия от „Ранен достъп“
Snoozefest, the Devs will ban you if you speak the truth.
I've been following Pantheon: Rise of the Fallen for years, but unfortunately, it feels more like a pipe dream than a game we'll ever see come to fruition. While the concept of an old-school, group-focused MMO is appealing, the execution so far has been lackluster at best.

Development Hell: The game has been in development for nearly a decade, and despite all the promises, there's little tangible progress to show. The same zones and systems keep getting showcased over and over, with very little to differentiate builds from years prior. It feels like a perpetual tech demo rather than an actual game moving toward completion.

Outdated Vision: While it's clear the developers are banking on nostalgia for early MMOs like EverQuest, their approach seems stuck in the past. The clunky UI, stiff animations, and dated graphics don’t inspire confidence in their ability to create something modern players will enjoy. There’s a difference between "old-school" charm and "old-fashioned" design. Pantheon is falling into the latter category.

Lack of Transparency: Communication with the community has been frustratingly inconsistent. Updates often feel like fluff pieces that recycle the same information we’ve heard before, rather than providing meaningful insight into development progress. There's no clear roadmap or timeline for release, making it hard to stay optimistic.

Gameplay Issues: From what has been shown, the combat and exploration mechanics seem uninspired and sluggish. The emphasis on grind-heavy gameplay and forced grouping might appeal to a niche audience, but it alienates the broader player base. Without innovation, it’s hard to see how this will stand out in a competitive market.

Monetization Concerns: With crowdfunding at its core, Pantheon feels like a money pit. Many loyal backers have contributed significant amounts of money with little to show for it. This reliance on backer funds without delivering substantial progress raises serious questions about the project’s long-term viability.

Conclusion:
Pantheon: Rise of the Fallen had the potential to be a standout MMO, but it's hard to remain hopeful when the progress is so slow and the direction seems stuck in the past. Unless the team steps up their game in terms of communication, development speed, and modernization, it’s unlikely to live up to its lofty promises. For now, it feels more like a nostalgia-fueled dream that’s struggling to become reality.
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