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Скорошни рецензии на djkaty

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Показване на 1 — 10 от 13 постъпления
1 човек намери тази рецензия за полезна
240.8 изиграни часа
Рецензия от „Ранен достъп“
The absolute dogs bollocks of factory simulators. Start by chopping wood and grow over time an insane automated factory that not only fills your entire home planet but spans out to other planets and eventually other stars.

The perfect pacing and gradual escalation of this game is absolutely mind-boggling, with the ultimate goal being to build the theoretical Dyson Sphere - a structure orbiting a star that harvests enough energy to fuel an entire interplanetary civilization. Highly customizable starting options, no enemies or stupid random "natural disasters", so you can play at your own pace limited only by the available resources. A fresh challenge always awaits around the corner.

Accessible to the casual player as it's not overly complicated with a streamlined HUD, but you can also dive really deep into the numbers if you choose to - or just ignore them and have fun. The best interface and quality of life features I've ever experienced in a city builder / automation game. Easy manipulation of groups of buildings, conveyors etc. Everything that's good about Factorio combined with everything that's good about Satisfactory. My GoTY for 2021.
Публикувана 1 декември 2024.
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2 души намериха тази рецензия за полезна
23.6 изиграни часа (23.3 часа по време на рецензията)
I played Frostpunk 1 and I love it.
I played Frostpunk 2 and I love it.

The user interface needs quite a bit of polish, but otherwise this is a brilliant game that nails the Frostpunk vibe while significantly expanding the gameplay mechanics, and shares with the original the same sense of tension and dread when there is a major decision or things don't go to plan. For me, that was the core element that made the original so gripping, and Frostpunk 2 has it in spades.

Get into the frostland and enjoy yourself!
Публикувана 23 септември 2024.
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Все още никой не е оценил тази рецензия като полезна
1 човек намери тази рецензия за забавна
3.6 изиграни часа
Рецензия от „Ранен достъп“
Truly a unique experience that has to be seen to be believed.
Публикувана 11 декември 2023.
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Все още никой не е оценил тази рецензия като полезна
1 човек намери тази рецензия за забавна
49.6 изиграни часа (34.6 часа по време на рецензията)
Imagine an inventory management system composed entirely of Square Enix board of directors' dried up coagulated knob-cheese, peppered with enough QTEs to give speedrunners PTSD.

Other than that, great game!
Публикувана 10 януари 2023.
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5 души намериха тази рецензия за полезна
1.4 изиграни часа
Bought this game to play co-op with my partner. Unfortunately the behaviour of the camera and sluggish spongy controls make this very difficult to play. Additionally, in co-op the 2nd player has much less agency than the 1st. While the first player is highlighted in yellow, the second player has no highlight; the camera moves around wildly but generally only follows the first player, and the 2nd player mostly just gets dragged along in the conga line for the ride.

That's a great shame because the game is very pretty, well-animated with nice storytelling and great user interface polish.

Other notes: there are no checkpoints so you can't save during a level. Drop-out for co-op does not work correctly. The game will still assume there is two players even when the 2nd controller is completely disconnected. You need to restart the game to fix this.

As a dev I can clearly see the labour of love poured into this game, but it's just way too frustrating to be enjoyable in either solo or co-op, so I can't recommend it at this time :(
Публикувана 4 януари 2023. Последно редактирана 4 януари 2023.
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1 човек намери тази рецензия за полезна
1.1 изиграни часа
Рецензия от „Ранен достъп“
The premise of Tin Can bubbles with promise: you are in a failing escape pod and need to stay alive long enough to be picked up by rescuers. Parts on your ship keep going wrong and you have to fix them. You are presented with a long technical manual, a list of error codes, some rudimentary spare parts and a repair/dismantle station and wished good luck. The gameplay loop consists of repairing each item as it breaks and trying to stay cool under pressure until you're overwhelmed and inevitably die. There are a vast array of gauges, monitors and components to keep an eye on and possibly failure points.

The setup is a little bit like a single-player Keep Talking And Nobody Explodes, with the addition of tactical decision-making: if the CO2 scrubber breaks, should I dismantle the emergency lights to get a replacement part, knowing that we might lose main lighting later on?

In principle, this all sounds great. Sadly, the execution is woeful. The tutorial is absolutely horrible, facing you in the wrong direction, not highlighting or misnaming the discussed components, and not giving clear directions on how things work. The main game modes throw you in at the deep end with alert sirens going off and you quickly die before you can even figure out what's wrong, let alone how to fix it. The learning curve is just far too brutal for all but the most patient of spacefarers.

At the time of writing this game is in Early Access and I think it has a ton of potential and could be one to watch, but I can't recommend it in its current state unfortunately.
Публикувана 12 юли 2021.
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Разработчик е дал отзив на 13 юли 2021 в 2:32 (преглед на отклика)
2 души намериха тази рецензия за полезна
8.6 изиграни часа (6.6 часа по време на рецензията)
Alright I want to leave the developer some love because I hate to see a polished well-executed game languish on Steam with insufficient exposure.

Overall, great little mix between light puzzle-solving and precision timing. The object of each level is to use a small number of interactive objects to guide the balls from their starting chute to the output funnel. Generally levels are solved in two stages: first, figuring out how to actually move the balls to their target, and second by smoothly and quickly executing the manoeuvres to achieve a high rank.

It is in this latter area where the game stumbles somewhat. Simply passing the game's 60 levels within the time limit should not be too taxing for casual players, but the timing margins to achieve gold rank are so tight and so often based on luck in some of the later levels that you enter into a tortuous cycle of restarting over and over and hoping that the last ball goes down the funnel 0.1 seconds faster this time. This is where the game stops being fun and just becomes frustrating instead.

That quibble aside, this game looks stylish, plays smoothly with an inoffensive soundtrack, with generally great level design; definitely recommended gaming for puzzle fans!
Публикувана 12 юли 2021.
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2 души намериха тази рецензия за полезна
1 човек намери тази рецензия за забавна
9.7 изиграни часа (3.3 часа по време на рецензията)
overhyped pile of mediocre garbage
Публикувана 28 април 2021.
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33 души намериха тази рецензия за полезна
7 души намериха тази рецензия за забавна
11.9 изиграни часа (6.7 часа по време на рецензията)
I wanted to love this game so much. Doom 2016 is my favourite fps of all time, and I'm old so my gaming started in the 80s.

Balance-wise, this game is an absolutely broken mess.

Ammo is constantly low regardless of difficulty level, forcing you to chainsaw kill constantly, which in turns makes the once-spectacular animations tedious and repetitive.

Melee is completely worthless, you can melee the lowest HP trash mob a dozen times and nothing happens. Blood punch (AoE melee) is tied into glory kills, so charging it up makes those animations become tedious and repetitive too.

You cannot simply kill any enemy with any weapon. You are given an arsenal of tools but it's really an illusion, most larger enemies can only be effectively killed in a particular way. Get ready to watch the same glory kill animation another 200 times, and switch weapons constantly.

A ton of useless RPG-lite mechanics were added. Collect praetor suit tokens from the previous games, but also sentinel crystals, runes, sentinel batteries to fill out various skill/upgrade trees. Weapons now have mods.

They also thought it would be a good idea to add platforming. Yes, platforming. To an fps. Clunky, annoying platforming.

All in all, what is served up here is a recipe of disjointed gunplay with any fluidity completely destroyed by the incessant weapon switching, resource management and ability cooldown management.

It's extremely frustrating because at its core we see here a clearly brilliant game that looks and sounds great, and plays very smoothly. Unfortunately, like so many AAA games of recent years, it's buried under layers of caked on over-convoluted unnecessary trash mechanics that ruin it.

As a Doom fan, this was extremely disappointing.
Публикувана 25 март 2020.
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Разработчик е дал отзив на 22 септ. 2021 в 7:16 (преглед на отклика)
3 души намериха тази рецензия за полезна
0.4 изиграни часа
Runs better than the majority of AAA games released in the last 5 years.

Being able to full-screen with F4 during gameplay would be nice.

Have been competing with another streamer on Twitch, online leaderboards would be a very useful addition.

Avocados in the rain look too similar to rotten avocados.

Does not support ray-tracing, but is also not Epic exclusive so that's a big plus!
Публикувана 4 октомври 2019.
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Показване на 1 — 10 от 13 постъпления