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Postat: 27 aug. la 6:49

Ok so... MONKEE. This game feels fresh from the getgo, these last years the "souls like" genre has expanded so much that somehow I felt saturated. Wukong on the other hand, brings the action hack n' slash that was a little bit forgotten. To be honest, the closest the game does feel is an in between Bayonetta on Hard / Darksiders II without the looting system. It works damn good.

Visuals are god lovely, the enviroments, all foes and everything feels made with details and care, you do not see repetitive textures. Combat, as mentioned before, is fluid, fast, the game does not feel hard, it has it's challenge yes but not neerly to a souls level and THAT'S totally fine because you feel the heat of the action, you do not have to worry about your "souls / rune" progress or something if you fail. There's a good bunch of moves and spells at your disposal to wreck anything.

Story, well... This is the story that inspired the original Dragon Ball. (Also, there is a Waifu, Diversity is... you have a ♥♥♥♥♥♥♥♥ Zoo! do not believe you know who on X )

About performance. Few framedrops but also, not a single crash, have not encountered major bugs, the game runs very good. I do use DLSS with 90 scaling for 90/120 ish 1440p on a 3070 / 7700X CPU, some ultra and other high options.
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