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Recent reviews by Disrar

Showing 1-6 of 6 entries
No one has rated this review as helpful yet
8.3 hrs on record
Early Access Review
Amazing little game. Lots of flexibility in designing planes and the physics model is complex, but not overly so. You still have to put some thought into your plane, but it's not a constant back and forth trying to design something that will at least get off the ground. The only thing I'd like to see is some requirement of balancing your plane. When you load up cargo, the weight just gets evenly distributed along your whole plane.

I do have some gripes with progression, or at least reward values. The game seems designed to have you do multiple trips back and forth to finish a quest, but that gets boring quite fast, and you just don't get enough reward to upgrade your plane to be able to carry heavier loads quickly. It makes the game a little grindy just trying to get enough money so you can have a functional plane. I also effectively skipped over biplanes because it's more expensive to make them than buy a cheap, light cockpit, and make a normal plane. Jet engines are also massively OP, because once you unlock them, there is zero reason to go with anything else other than aesthetics or personal challenge. I never once tried to make a glider, though I used the glider cockpit as it had a lot of cargo space for what it weighed.

I am excited to see where the game goes. It's a solid foundation that only needs a few tweaks and some variety in the gameplay. More mission types, and maybe specialized missions requiring certain plane types. Airstrips seem a little too short/small as well, especially when you get heavier planes with heavier cargo, so I'd like to see them get a little upgrade too.
Posted 16 April.
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2 people found this review helpful
66.6 hrs on record
A complete downgrade from the first game. No incentive to build, unless you want to spend hours being frustrated trying to support a log, only to be constantly interrupted by enemies. The map is incredibly large and has beautiful views... but there's no point to explore it since all the important things are marked on the GPS. You can find random villages where you can waste all your ammo or meds fighting people, or you can find random graves that might have... a bone or some cloth.

The feeling from the first game of going from zero to hero is gone. You start off with maximum inventory space, no crafting bags and pouches to allow you to carry more items. Just stuff 20 sticks into your magic bag with the hundred other items you've collected. There is no point to hunting anything but raccoons, as they will just stand there and let you kill them, giving tons of meat. You don't need skins for anything important. You can't cover yourself with mud to help with stealth, which doesn't seem to even matter anyways. Enemies always seem to know where you're at. You can't make renewable food sources like breeding rabbits from the first game. You can't upgrade your weapons, either. I know it's a little silly to stick teeth and feathers to your spear with some sap, but it was *something* that felt like progress. You can't even make different levels of spears. No more bone spear.

You get basically infinite creepy and bone armor from cave diving... which is good because enemies are damage sponges but will wave their hands at you and down you, and keep you down since there's no period of invulnerability when being revived by a friend. Lawnmower man, as my friends called him, is the worst at this. Just sprinting around swinging his arms, doing massive amounts of damage. The golden armor is worthless, even with the supposed damage reduction. You still end up dying immediately to demons.

A lot of the best items come later in the game. When they are not needed much anymore. Why? The chainsaw is useless as a weapon but helps a ton with building a base. However, you have no reason to keep building a base unless you want to spend the time doing so. You get all these fancy guns later, but ammo is so limited and enemies so tanky, they are useless. Especially towards the end.

Bugs galore. Constantly falling through floors. Saving in multiplayer is buggy. Almost ended up in a game breaking bug at the end of a game when my friend kept falling through the floor after loading in.

Why take so many good things out from the first game, instead of adding onto that experience? It's not all negative... the music and radio were amazing. It adds a lot of originality. Paragliding is extremely fun, and felt balanced despite being able to fly effectively infinitely if you timed it right. Goofy things like the tortoise shell jump pads break monotony. Kelvin, while a little buggy, is a fun, immersive way to make base building less tedious. The whole interconnected cave system of the first game really made you feel like it was another world under the forest that can help with travelling, gathering supplies, and were legitimately spooky even after clearing them out. Caves in Sons just feel like little dungeons to clear, while squinting at the bluish rocks.

The game's story felt like a bunch of plot points that no one knew how to connect. Who is the guy who beats you up in the beginning? He appears seemingly at random and the notes and videos do very little to help you understand his character and make him seem like a threat. What is the point of the helicopter that randomly watches you? It pops into existence, hovers over you for a few seconds then flies away and pops back out of existence. I tried to follow it one time with the glider thinking it would lead to some interesting camp... nope. Just poof, gone.
Posted 28 February, 2024.
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1 person found this review helpful
136.6 hrs on record (109.0 hrs at review time)
Baldur's Gate 3 may not be the best game of all time, but it's up there. It feels like Divinity Original Sin 2, but with a more strict DnD flair.

Makes a great party game to mess around in with friends, although I can't see myself really enjoying a bunch of playthroughs. A lot of dialogue seems to be multiple options for the same end choice, and the overall setting is a bit too bleak for me. It's just all tragedy for the characters, with one catastrophe that only the player can solve after another. There isn't really any time where you don't feel like you should be doing more to save the world and feel bad for just hanging out.

There are quite a few frustrating mid-late to end-game bugs too, but they are infrequent enough to not spoil the experience. They happen in waves, like all of a sudden combat rolls are doing weird things, or your character refuses to perform an action, but then it's all back to normal for a while.

I still recommend it highly for all RPG fans, and I hope future updates or DLC can expand on it.
Posted 22 November, 2023.
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No one has rated this review as helpful yet
865.2 hrs on record (761.1 hrs at review time)
Still a great game, better than Civ 6 in ways
Posted 21 November, 2018.
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3 people found this review helpful
305.2 hrs on record (261.3 hrs at review time)
At first glance, this looks like an old, outdated, ugly game. It is, but the amount of freedom you get is almost unmatched. The game can be described as a medieval politics and combat simulator.

You travel around in a map view with armies represented as small models moving around it. The game then instances battles into randomly generated maps. Armies range in size from a dozen men to 300+ strong armies full of cavalry, archers, and frontline fighters.

Fighting is not the only thing you can do in the game. You can hang around the large towns and find out the best goods to transport around to make money as a travelling merchant, or you can raid the caravans of other nations, if you like. There is an entire courting/romance system. You can marry into power by marrying the son daughter of a noble. Of course, if being nice to everyone isn't your thing, you can become a bandit and raid villages, towns, castles, and other parties to gain wealth.

There is a module system that makes it very easy to change the game to your liking. Mods range from texture packs to full blown overhauls that change the entire game.

But as said, the game is old and outdated. The graphics are probably some of the worst when it comes to character models (mods help a little with this), and the massive battles the game hints are are limited unless you modify a file to increase the size of battles. This can make the game unstable, however.

The difficulty of the game can be a problem too. If you get unlucky and lose your army, you might find yourself in a loop of constantly getting beat down by the bigger armies. Other lords hate if you attack them, but have no qualms about going 300 vs. 20. Those lords also are able to very quickly raise large armies of upgraded soldiers. Often much quicker than you can. It can get a little frustrating if you're trying to play at higher difficulties.

Mods can help alleviate a lot of the problems. The game is still more than worth the cost.
Posted 23 November, 2017.
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No one has rated this review as helpful yet
125.2 hrs on record (0.7 hrs at review time)
A good remaster. A few performance issues here and there, but nothing major. 64-bit support means more stability for a notorious crasher, which also means more mods to waste your time with!
Posted 24 November, 2016.
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Showing 1-6 of 6 entries