Didjit
United States
 
 
A.K.A. "Zed" (Zednaugt, Zeddrich...)
Currently Offline
Review Showcase
102 Hours played
This is one of those games that my mind drifts back to repeatedly. At its core it's "just" a puzzle game. But something about the worlds they're set in gives the game a weighty and sardonic sense of place. It's solitary, lonely, forgotton, and yet majestic in its decay.

Back to the game play, like most good puzzle games, there's a basic vocabulary of pieces that you employ to solve your predicaments. You start off simple, and more pieces and complexity are added as you go along. A couple puzzles are nigh impossible unless you happen to "get it", and there are a LOT of hidden easter eggs. But the pysicality of the puzzles make it really interesting, and the backstory helps weave it all together. Also, visually it's beautiful.

(Thematically, It's also a great companion piece to SOMA)