23
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222
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Análises recentes de DEL-J

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Exibindo entradas 11–20 de 23
Ninguém achou esta análise útil até agora
25.9 horas registradas (13.7 horas no momento da análise)
Love it. Good coop loot 'n' shoot. Only lacks split screen multiplayer to be a complete experience.
Publicada em 2 de novembro de 2021.
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24 pessoas acharam esta análise útil
6 pessoas acharam esta análise engraçada
316.7 horas registradas (275.8 horas no momento da análise)
Buggy. Glitchy. Dated. Terrific. Epic. Worth it.
Publicada em 24 de outubro de 2021.
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1 pessoa achou esta análise útil
49.4 horas registradas (39.2 horas no momento da análise)
One of my all time favorites. Absolutely recommend. No game is perfect. Subnautica has some pretty big and persistent glitches even this long after release. Hardcore players beware, and possibly back up your files somewhere in case you get killed by a crazy glitch.

Regardless, the addictiveness of this title is absolutely top shelf.
Publicada em 14 de fevereiro de 2021.
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Ninguém achou esta análise útil até agora
81.5 horas registradas (59.5 horas no momento da análise)
Good game. Fun. Could be great with a few tweaks. Highly recommend this, but beware the HUD will not only impede immersion, but obscure important parts of gameplay, making them artificially more difficult.
Publicada em 22 de dezembro de 2020.
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Ninguém achou esta análise útil até agora
84.1 horas registradas (51.9 horas no momento da análise)
First Far Cry to really master the craft. Almost perfect gameplay. A few personal preferences aren't satisfied, but overall a highly enjoyable experience.
Publicada em 6 de dezembro de 2020.
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Ninguém achou esta análise útil até agora
32.0 horas registradas (30.6 horas no momento da análise)
Good game. Old and it shows in some ways, but worth playing if you like the genre.
Publicada em 4 de dezembro de 2020.
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Ninguém achou esta análise útil até agora
77.2 horas registradas (17.0 horas no momento da análise)
If you like hardcore GT racing, this is it. I love almost everything about it. I wish they would expand to include more GT leagues and cars, and I wish that there were a few more options for the races, like grid starts, but that's basically it. They have it squared away and they continue to improve.
Publicada em 4 de fevereiro de 2020.
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Ninguém achou esta análise útil até agora
1,672.3 horas registradas (1,204.7 horas no momento da análise)
A game that's not just extraordinarily fun, but extraordinarily educational. It has literally changed lives. Read other reviews for more testimony. This game is a shining example of the potential of video games.
Publicada em 19 de dezembro de 2019.
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Ninguém achou esta análise útil até agora
129.6 horas registradas (35.0 horas no momento da análise)
The most important thing to say is that this game is truly awe inspiring. It is a work of art. The only things keeping it from being a masterpiece are several tiny gripes that stack up. The game's main story can be progressed in an odd fashion, with some parts being skipped unintentionally, leading to some odd plot jumps and pacing. This odd pacing is also noticeable when it comes to combat. The combat is terrific, but, you will find yourself ill prepared for it if you don't take every opportunity to practice, as the game can throw you into some tight spots relatively early in the story, before you expect to have enemies that will knock you around like a speed bag. Finally, my biggest gripe is the countless visual glitches that plague the game. What they've done is magnificent, and the pacing gripes are nearly completely able to be ignored if you know what you're doing, but the visual glitches are everywhere and never cease to be irritating. If those ever get patched out, then I'd call this game a masterpiece.

PS: Forgot one gripe, performance on this game is tough. I have a relatively high end machine and on even low settings, some battles make my machine chug.
Publicada em 1 de novembro de 2019.
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Ninguém achou esta análise útil até agora
28.8 horas registradas (28.8 horas no momento da análise)
Análise de acesso antecipado
I understand that the game is still in early access, so this might be more like a personal wish list, Like most things about the game, but here are my gripes:

I hate the grid reference system. Why don't we just use the military grid reference system like most players interested in this game already understand and is more immersive?

There should be a mode without rally points and "FOBs" where players spawn in waves back at their main base.

It would be nice if players could dig DOWN into foxholes and trenc works and camouflage them, rather than everything always being built upward.

Game is still in early access and is glitchy as can be, but that one's getting better all the time.
Publicada em 26 de dezembro de 2018.
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Exibindo entradas 11–20 de 23