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Deckmeschik 最近的评测

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总时数 32.0 小时
Well, at least it wasn't boring, but I wish they consulted a real JRPG dev first (sorry-not sorry for commiting the Original Sin™ in the very first line of my review). If you didn't already like the first version, the update won't change your mind.

YIIK I.V adds a lot to the back half, but the major new feature - an entirely new combat system - leaves much to be desired. All you have to do is figure out one Karta combination (I'm not telling you so you won't ruin the game for yourself right from the start) and you can coast on just pressing Quick Attack for 99% of encounters even before you overfarm. This is the real sin the developers commited - making a system less engaging than what YIIK originally had, at least you had to press other buttons in THAT one. I had to drop the combo and readjust for only ONE encounter and that was the ♥♥♥♥♥♥♥ NG+ FINAL BOSS.

Still, the writing is good, the new scenes are great, even though some of them made me feel like the devs get high on the smell of their own farts with how "symbolic" they made them, which is a bold answer to the common criticism of the original game getting pretentious. Finally, it makes sense why The Holy Mountain is listed as a reference, because I can't stand that film for the exact same reason, but the Allanson brothers make it work.

However, they made a baffling decision to get the cast back together and do absolutely nothing new with them in the original parts of the game, which still need some polish, like, ten years later (unvoiced conversations, weird dialogue or just kinda off takes). The absolutely incredible grocery store monologue (seriously, look it up on TCRF) remains cut, and I’ll be forever mad about that.

I'm glad they made it, because now it's a complete journey and a half - no, the fabled "third ending" still has not been found, and yes, having the actual "first" fake ending as an option would have worked wonders for it in the long run, I just can't figure out why Inherent Vice is in the reference list too - other than a woman who gets the main character on the case being in on it, there is no connection whatsoever. Maybe it's a connection dreamed.
发布于 1 月 18 日。
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总时数 38.1 小时
Note: I finished the game, this is a negative review purely because there is no thumbs-sideways mixed option.

For every thing La-Mulana 2 does right it also does a couple things wrong. For example, widescreen rooms - that's nice, but why are there jpeg borders ALL AROUND the screen? Just let me play it in actual fullscreen, like the first game did. Or, more bosses - that's cool, but why do they repeat and why can they be cheesed so easily? You shouldn't let the player get away with getting a boss stuck on a tiny platform and throwing fifty shurikens at their face, like the first game did. Or, better mobility - that's great, but why do I constantly find myself jumping ahead to actual dead-ends that are opened only by progress on the apparent intended route? First game did it better, whatever, you get it.

What were they thinking?!

Really, my last point is probably the most damning one - the game holds your hand so much in the first half and expects you to make repeat visits to NPCs (which happened exactly twice in La-Mulana 1 and at least made sense) that you forget how to think for yourself. Oh, I don't see a solution in the next room, so I better go make the rounds! Oh ♥♥♥♥ off.

If you dare to go off route by, let's say, throwing fifty shurikens at Nidhogg (and then some of them will phase through his hitbox and deal no damage, who knows why), the first boss you're obviuosly meant to fight later, you get a grapple claw that doesn't really get you anywhere at that point, about two hundred coins to spend on nothing of note except for an item that shows boss HP, and a location full of frustrating near-instant kill traps and dead-ends.

And then you find out that the item straight up just ♥♥♥♥♥♥♥ lies to you about boss HP, because first the bar has to change color several times before it starts going down, so you can clearly see that you're doing damage but never know how much until the end of the fight.

This is just the first major instance of this, but now I've seen it come up in several reviews and let me tell you, I understand their frustration. It keeps happening again and again. You will be left scratching your head because you will keep finding locations where something is supposed to happen, but LATER, pay them no mind and go progress the intended route!

Learning to shut my somewhat genre-savvy gamer brain off that tells me to check off the beaten path left me holding the bag when the game STOPPED literally nudging me towards the end. I still have no idea how you're supposed to collate the actual solution to the Dark Star Lord puzzles, for example, because I just seemingly brute-forced them.

All in all, it's a swing and a miss, but if they ever come up with a third game I’ll make sure to check it out, I only hope they forget to bring the guy responsible for the first half of La-Mulana 2.
发布于 1 月 6 日。 最后编辑于 1 月 6 日。
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总时数 43.3 小时 (评测时 42.9 小时)
It took over ten years for my brain to develop since my first go at La-Mulana just so I could understand what it really is, two aborted runs on two different platforms, an entire week of my life playing it in my head after turning the game off, and I still had to shamefully consult a guide multiple times at the end (shoutout to perspixx at gamefaqs, I never would have solved the ♥♥♥♥♥♥♥ mantra sequence without you).

This isn't just a puzzle-heavy metroidvania, it is something much more devious. It reels you in with a reasonably difficult first half where you can pretty much keep everything you might need in your memory and then rug-pulls you with completely ♥♥♥♥♥♥♥♥ areas where you have to recall something you had seen ten or more hours ago but couldn't then understand where to apply it or even how.

Beating most of La-Mulana on my own is a small personal victory and having to rely on a guide to finish the rest, while a bit disgraceful, I admit, felt like standing on the shoulders of giants. This is the kind of game where even the guide doesn't make sense if you open it in the middle of your own gameplay - you might find out that you've been completing later game objectives for naught, because you just walked right by two entire locations hours ago.

A strong recommendation for people who want to feel actually stupid for hours and people looking for palpable moments of revelation.
发布于 2024 年 12 月 31 日。
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总时数 9.9 小时
SIT UP TO MAKE THE GYRO CONTROLS WORK ON STEAM DECK

If you're planning to play or have tried to play on Steam Deck and quit because of the controls then just sit up when gyro inputs appear. When you're lying down and holding it up to your face it messes with the gyro controls and guarantees you fail every QTE no matter how close you think you're following the input. They were intended for a controller held parallel to the floor. You don't need a custom control scheme, you don't need to connect any extra peripherals, you just need to hold your Deck so that you're looking down on it. Yes, it sounds like ♥♥♥♥♥♥♥♥, but people on the Internet are still complaining about how the controls are broken and they're wrong. Don't listen to bedridden gamers.

Otherwise it's OK, 6/10, the plot doesn't come together because they seemingly cut a bunch of stuff, but it has crazy action scenes, and the female character gets sexually assaulted multiple times - a classic David Cage game.
发布于 2024 年 6 月 15 日。
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总时数 28.9 小时
Let's be real - the first game kind of sucks. Pathologic 1 is a walking simulator with a rudimentary survival system attached that leaves the vision of three doctors fighting death against all odds unrealized. It doesn't help that most players will naturally choose the Bachelor route, which involves the townspeople ♥♥♥♥♥♥♥ with you for twenty hours straight because you dared to be a smart guy from the city, sending you on meaningless fetch quests while the Haruspex does all the important and exciting work. And then it just kind of sharts itself right at the finish line with an "oh so meta we ran out of time to make it good" ending.

Pathologic 2, however, is a ♥♥♥♥♥♥♥ banger. The game just does everything a million times better (except for the soundtrack, maybe) through the virtue of laser-focusing on the Haruspex route. It tests you on your foresight - how much useful stuff can you hoard separated from the garbage, how many lucrative jobs can you take separated from busywork, how many people actually worth talking to can you keep alive and for how long, and the like. The ending feels deserved, you really did play a doctor who went through hell and back to beat the plague - I'm glad they figured out how to end it on a satisfying note, even if it did take them fifteen years.

Overall, Pathologic 2 is a strong recommendation if you're looking for a tough but fair game. No task is impossible if you use your head.
Hope to see the Bachelor route done this well sometime next year.
发布于 2024 年 6 月 1 日。
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总时数 6.6 小时 (评测时 4.7 小时)
It's a night terror but you're playing on the side of the terror.
I was skeptical at first, mainly because of how much praise the game gets for being LyNcHiAn, but within an hour the main route won me over. The developer masterfully answered the post-season 2 Twin Peaks question "what if Cooper's Doppelganger arc wasn't complete ♥♥♥♥?" (that Lynch himself did not dare answer) and entered pure, unadulterated Stephen McDaniel territory, and it makes you giddy, thinking about how much you can get away with.
I wasn't a big fan of all the side stuff describing the nature of events, and letting the player jump straight into that part of the game has turned a friend of mine away from the game completely, so make sure to do the obvious default route first before delving deeper.
发布于 2024 年 4 月 27 日。
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总时数 2.0 小时
We're so ♥♥♥♥♥♥♥ back
发布于 2024 年 4 月 4 日。
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总时数 6.7 小时
Scorn is a gorgeously designed struggle between walking sim and awkward shooter that almost makes you feel sorry for fleshy creatures in your way, so it's exactly what I expected from the very first gameplay trailer. Later puzzles and an open ending leave much to be desired, but overall I found it to be worth the price and the five hours spent on my first playthrough, done in one sitting. Wish the devs luck with future projects, just hope they don't drop a teaser way before their next release and again create unreasonable expectations in niche perverse communities.
发布于 2023 年 9 月 2 日。
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总时数 15.8 小时
I like to think of myself as a pretty jaded guy, but LISA's emotional beats still get me, which is more than can be said for the vast majority of video games and all that. What's equally as strong as the game's feelings side of the story is its glorious soundtrack, which, in summation, goes hard - make sure to check this out if you're curious: https://www.youtube.com/watch?v=YLc0vBGw-AQ

The only real weak point I can think of is the trite, soul-murdering menu clicker that passes for gameplay in most 90s JRPGs and here - however, this game doesn't overstay its welcome in terms of runtime and tries still to keep you on your toes (i.e. use or abuse of Joy to speed it up and events, both story and random, meant to screw you over in terms of party planning).

Overall, this is a definite must-have if you're looking for something dark, sad, and funny (not necessarily in that order of beats hitting you). If people are still talking about something years after release then it must be at least interesting, if not really good - and it actually is that good - and I hope people keep talking about LISA in the coming years until systems capable of supporting its admittedly dated engine die. Get it and be there to keep the memory alive.
发布于 2023 年 3 月 11 日。
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总时数 70.6 小时 (评测时 67.2 小时)
THE OFFICIAL VIN DIESEL VIDEOGAME
*hits blunt* and the national security advisor, he turns into a cat and starts firing teeth from his spine, and you run him over with a train, and then he, he turns into a T-REX with an eye in its mouth and you explode it with barrels, and then he turns into the cat again and falls down a skyscraper, and then into a fly, and you strike him with rods that attract lightning and he gets hit by lightning like five times and gets impaled on an obelisk
No joke, by the time the final chapter in the FIRST campaign hit, my friend thought the plot was going to involve time travel, too. I’ve played it twice, put some times into Mercenaries way back, and the most concise way to describe the game would be:
The gameplay of a casual military shooter with B-movie action plot about saving the world three times back-to-back. You get to fight the Terminator on a janky bridge over lava and also fly a VTOL to assault an aircraft carrier. The secret campaign aside, it may be one of the best co-op experiences I’ve had in recent memory, rich with both intentional and unintentional fun moments.
The ♥♥♥♥ murdered their series so that the westerners could have FUN in a formerly horror title
发布于 2021 年 3 月 5 日。
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正在显示第 1 - 10 项,共 15 项条目