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Análises recentes de Deckmeschik

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A apresentar 11-15 de 15 entradas
11 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
9.6 hrs em registo
I never made it past Chapter 2, so take the following with a pinch of salt.

Icewind Dale is a dungeon crawler and nothing but. Baldur's Gate 1 had about 3 (three) dungeons that you have to visit for plot reasons and 0 (no) dragons, and this game is 80% dungeons and it probably has way more dragons (that I never got to see). Multi-level caves and crypts with high quality assets, lots of varied combat encounters (not just packs of rats swarming towards you), you can see your party noticeably progress in terms of gear and level every couple of hours or so. If you really like the kind of combat Infinity engine games offer (every agent gets to perform one action every 5 seconds), then this may be THE game for you, I'd say it beats BG1 and Planescape Torment in that department, fair and square.

How come is this a negative review then? There is not much else to do. I really like quests that give you choices or that have multiple solutions, and IWD has barely any of that. The only way to make an evil party stand out from a good one is to slaughter the people in every hub you visit. Boilerplate, impersonal plot (the great evil is about to awaken, pls stop it). No character interaction whatsoever. Your only break from all that combat is the bit where you return to the hub area to sell some loot and then get back, a couple of minutes.

Maybe it's the game for someone, but it wasn't the game for me.
Publicado a 16 de Agosto de 2019.
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2 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
19.4 hrs em registo
“The Silver Case” is a postmodern mystery thriller. A typical case goes like this – you get an info dump, pass the time trying to retain some of that stuff in your head, and then things come together on their own. It might as well have been a graphic novel or an anime (or a ♥♥♥♥♥♥♥ pdf file), because you don’t get to make decisions and all your input amounts to moving your character from one scene to another. You can’t even ♥♥♥♥ it up – most puzzles (yeah, like three out of four, barely any puzzles in this game) have an auto solve button and there are no game overs.

The plot is weird. Some cases go nowhere, some questions are left unanswered (what was the conspiracy? are ghosts real?). I’ve seen some ♥♥♥♥♥♥♥ on the Internet compare it to a Pynchon book, this may be the best comparison you will ever get. Don’t expect all of it to make sense or you will end up wasting 15+ hours of your life reading a text translated from Japanese line by line.

Having said that, I’m glad I got to experience it. The game ran fine on my toaster, the translation was OK, and I was left thinking about serious stuff when it was all over. If you like reading weird ♥♥♥♥ at night (DON’T research Golf rumors), this is the game for you.
Publicado a 3 de Agosto de 2019.
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Esta análise foi banida por um moderador do Steam por violar os Termos de Serviço do Steam. Não poderá ser alterada pelo autor.
11 pessoas acharam esta análise útil
2 pessoas acharam esta análise engraçada
52.5 hrs em registo
(Texto da análise oculto)
Publicado a 22 de Julho de 2019.
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17 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
40.9 hrs em registo
THREE YEARS OF GOOD FORTUNE (AND COUNTING)

tl;dr: 暗影狂奔香港是他妈的激进的,买它.

Shadowrun Hong Kong is the latest (and, hopefully, not last) entry in the Harebrained Schemes' TRPG franchise. It features a familiar "fish out of water" scenario, a cast of colorful characters and a long-awaited setting - the mysterious, energetic city of Hong Kong.

If you've ever come across this series before, then you know how boring the slums, sterile office spaces and warehouses can get. Hong Kong lets you visit the more pleasant locales too - restaurants, pirate ships, underwater laboratories, and that's not everything this game has to offer. Sadly, what you get to see has little to do with the actual city, but it does grow on you faster than, say, the gray and brown streets of the Flux State.

If it is optional content you're looking for, then you're in for a ride... or should I say "in for a read"? There is a lot of extra dialogue trees that you don't really have to delve into, but if you do, you get to immerse yourself in one of the more lore-rich universes. As usual, if you bond with certain characters, you get several side missions. Yet again, they don't offer much in terms of stpry consequences, aside from some more dialogue stuff and a few stat gains here and there.

In terms of player freedom, Hong Kong is on par with Dragonfall. You have a clear goal and a final showdown to look up to, but it's up to you how far in the world of crime you'll go to get there. Quite often the player is presented with more choices than the standard "cause trouble" and "talk your way out of trouble", however morally gray they may be. You get to choose the order in which to do the runs (and which runs not to do at all, if they don't sit right with you). This prevents the difficulty from spiking, but doesn't offer much challenge in return. Only two routes have managed to cause me anal pains, both of them in the bonus campaign.

As for the aesthetics it's 👌👌👌 top-shelf stuff. Hong Kong is grittier than Returns, leave your chummers and drek at the door. Since it's the first PC-only installment, the game feels much more lively and content-rich than it's predecessors. However, despite being consistently good, themes from the OST don't manage to stand out, unlike, say, Dragonfall's end-boss theme and No Overkill.

In conclusion, I'd like to say that I definitely recommend the ♥♥♥♥ out of this game for you. It was worth every ruble I paid for it, and possibly more. It is more of an RPG than most of modern titles are, in fact, it is one of the better games I've played in my life.

I'm a big guy.
Publicado a 10 de Fevereiro de 2016.
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554 pessoas acharam esta análise útil
7 pessoas acharam esta análise engraçada
3.4 hrs em registo
a true masterpiece of neo-surrealism
Publicado a 13 de Julho de 2013. Última alteração: 25 de Novembro de 2013.
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