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Recent reviews by Eleos

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No one has rated this review as helpful yet
8.5 hrs on record (2.2 hrs at review time)
Early Access Review
I really like this game. I want to like it more, but as of now for some reason this game on my pc keeps having some sort of problem like some moments when there's too many enemy the frame jumps or staggers it doesn't lag but it's annoying to deal with when the gameplay is dynamic and every movement counts. I tried lowering the resolution and everything but it still happens
Posted 14 July, 2024.
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No one has rated this review as helpful yet
55.3 hrs on record
Early Access Review
Great game nice to see it gets updated.
Though the CONTENT right now is really limited.
I love the Game play loop of just discovering the world, once you get your base up and running.
I love survival games, I never really played monster capture games that much.
But it was nice to see how they incorporated these 2 genre pretty well.
There's are still some bugs here and there but It's still in early access, they do fix it and send an update patch whenever they see a bug that is not an intended feature.

Problem with the game right now in early access is that the world right now is kind of empty.
Yes there are dungeons to beat, Towers to defeat, and Pal bosses to capture or fight.
But the map is too big and there's so little things going on on the map.

Suggestions:

"Content for Discovery"

The villages and Towns don't have anything going on in them.
I suggest to come up with a Dev team writers that will flesh out a story on every town/region or factions with town people or characters giving you quests. like capture specific pals for trade and you get rewarded with Key items. Or given access to a dungeon or a certain area. Maybe an underground city or some floating islands, or the terrain change if you fight and defeat certain Pal boss.

Like what if one of the giant skeletons lying around get's revived (by PGRU) and when defeated turns out it was covering dungeon underneath it. Then we would explore that underwater dungeon and it's all water themed pals in it.

Or what if Free Pal Alliance angered a giant Pal that caused the forests to over grow, and changed the landscape of a certain region. Where then the Pals in these forest became stronger and much faster.

Or have the Brothers of the Eternal Pyre Accidentally Summon or Disturbed a giant Pal that was sleeping in the volcano upon waking up it caused the volcano to erupt that also changed the landscape, like the Lava levels rising and maybe causing certain areas to move unlocking cave caverns.

There's also a possibility of a Giant Pal coming out of the ground in the dessert and changing the landscape having caves underneath to explore.

There's so many possibilities.

There's also different factions and option to add certain factions like people who are fighting against Free Pal Alliance, they could be living on tree houses,

Opposite of Brothers of The Eternal Pyre. People who just like to surf or swim with their Pals.

Or the total opposite of Free Pal Alliance who uses the Pals for mining in Caves.

There's some ruins here and there, make some random events on certain locations to make it interesting. Make up some lore like there would be a ghost related pal that visits one of the church in certain nights or like in full moon.

I really wish they flesh out the story more, it doesn't have to be voice acted or good animated cut scenes.

Have some weather or celestial cycles that affects certain Pals.
i.e.
Rain would make fire pals weak and water pals much stronger.
Full moon would make dark pals restless and much powerful.
Make the Swamp or certain areas misty.

"Quality of Life"

I like how there's a lot of Quality of Life features that makes the game more accessible.

> Have the option so that a server can have at least 1 person sleeping and it skips the night.

Though I wondered if they should add a building for gathering Items or hunting materials. You would assign pals that would go hunt/gather the assigned materials and each pals would have specific materials they can hunt or gather. They wouldn't need to be animated or anything just a slot in the menu of some sort.

This way there's other ways to farm items, Instead of having a ranch with all your pals that could cause lags you would have pals that are just assigned to gather those materials overtime and depending on their gathering level or stats they can get as many as those item or not. This also makes use of those powerful pals we have but can't be in the party or bases.
Posted 4 April, 2024. Last edited 4 April, 2024.
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1 person found this review helpful
1 person found this review funny
22.7 hrs on record (15.1 hrs at review time)
Early Access Review
Note: It's still Early Access so I'm not giving it a Final Verdict All I'm saying here could be changed as the game receives more update and changes.

Pros:
Game Looks Absolutely Gorgeous
Gives a new twist on structure building
Only game I played that integrates User Interface in the game without ruining the survival aspect too much.
Enemy's AI and acting is much more Interesting compared to the previous version.
Enemy Diversity is very well integrated.
The diversity of Tools and Weapon is always welcome.
Crafting is always on the player there's no crafting stations apart from 3D printing.

Cons.
It's still Early access so there will be bugs.
I'm listing here what I noticed.
- If you're playing multiplayer any other player except the host, can DUPE logs by planting it in a restricted area.
- For Solo playing you can DUPE logs by raising it with a stick and taking the stick out will rubber band the log in the ground and spit out a new one.
- Squirrels/Rabbit/Dear sometimes Spawns too much near a river/lake and when you wall that area around you have infinite food. (Not sure if that's intended design)
- Some level design of the cave are unfair for the enemies. (I.e. Cave swimming area where players can back off a bit and let the enemies drown)
- Kelvin Ruins your Tree house to build it lol.
- If you make Kelvin drop logs on a slope where the logs will start rolling he will be stuck in a loop where he will keep getting the one that rolled down the slope.

Suggestions:

= Make Kelvin able to store Logs in the Log Storage or make him Stack the Logs (Give us upgraded version of Log storage that stores logs up to 25 or 50 logs)
(This can also go to Storing stuff in correct Storage, I.e. an option of "Store Items in ___" where he will store up Items in Designated Storage. like Bones/Stick/Stone etc.)

= Give us Option to Store different variety of logs, It's annoying to deal with spare logs, cutting them to firewood also takes time. I'm not sure if you can Command Kelvin to do it either.

= Have a Use for Cut fire wood. Give us an Option to create a fireplace for our Cabin, As of now there's only few things we can do with stone. Once we have the shovel you can let player collect clay to create fortified structures.

= Add a Yeti or Giant In a mountain that is mistaken as a Yeti. Since you don't want to add Wildlife Enemies like bears, I think adding a variation of a Giant would be interesting since it's clear these cannibals uses the mask. I figured they can also probably be the reason why Bears/Wolves don't exist. I imagine they use their fur as a jacket, and can roam around in Winters hunting food. which gives more challenge in seasonal change.

= Make the Cannibals slip on Ice when crossing lakes. (I haven't seen it happened but would be funny to see)

= More Locations in the map. Treasure Hunting/Ship Wrecks/Shipping Containers/

- Huts, Seeing the same structure for each camps tells a story that these cannibals are capable of building structures, but not similar and sophisticated as the first island, but there are several versions of Huts and way of building them.

- Small Caves under waterfall that has camps of cannibals that also eat fishes, and who can swim, and uses spears instead of Clubs (they also throw spear only once though, since there's only few enemy that are range)

- Caves that isn't necessarily a dungeon but hallow area in mountains where some cannibals live. or take advantage of the terrain.

= More Furniture?
Beds: Hammock (best bed), Sleeping bag (Portable), Dear/Bear Fur Coated Bed.(drops from Yeti/Cannibal Giants who lives in mountain)

Depending on the bed if they are structure built, can be crafted or item that can be found in cave or abandoned camps, and if they can only be used for sleeping not saving.

= Allow players to put down the 1/4 log on the sides of a wall. I hate when I accidentally remove a window part/door and I have to now rebuild those sections let us put designated size of logs in different location of the wall. That way we can have a right triangle stack of logs from full to half to 1/3 and 1/4.
Posted 4 March, 2023.
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1 person found this review helpful
166.1 hrs on record (120.3 hrs at review time)
Early Access Review
Great game if you like Survival games with Base building and Fighting PVP or PVE
It's a bit grindy to progress but it's still fun.

only frustrating boss is the BoneMass
Posted 4 February, 2022.
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Showing 1-4 of 4 entries