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Pubblicazione: 6 lug 2019, ore 3:48

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I was skeptical when I heard Risk of Rain 2 was going to take the game into 3D. How could they manage that and still have the bonkers amount of chaos that made the first game the gem it was? Won't that complicate gameplay to an uncomfortable degree? What about characters with skills that don't translate to 3D?

I'm happy to say my skepticism has been met by a proper successor to Risk of Rain. It's got that same feeling of slowly growing into an overpowered nonsense juggernaut before getting killed by an even more ridiculous boss enemy. All while being a tremendous and unique amount of fun.
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