76561198805694372
 
 
cl_crosshair_drawoutline = 1 - Draws a black outline around the crosshair for better visibility
cl_crosshair_dynamic_maxdist_splitratio = 0.35 - min. 0.000000 max. 1.000000
cl_crosshair_dynamic_splitalpha_innermod = 1 - min. 0.000000 max. 1.000000
cl_crosshair_dynamic_splitalpha_outermod = 0.5 - min. 0.300000 max. 1.000000
cl_crosshair_dynamic_splitdist = 7
cl_crosshair_outlinethickness = 1 - min. 0.100000 max. 3.000000 - Set how thick you want your crosshair outline to draw (0.1-3)
cl_crosshair_recoil = 0 - min. 0.000000 max. 1.000000 - Recoil/aimpunch will move the user's crosshair to show the effect
cl_crosshair_sniper_show_normal_inaccuracy = 0 - Include standing inaccuracy when determining sniper crosshair blur
cl_crosshair_sniper_width = 3 - ( def. "1" ) - If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
cl_crosshair_t = 0 - T style crosshair
cl_crosshairalpha = 200
cl_crosshaircolor = 0 - ( def. "1" ) - Set crosshair color as defined in game_options.consoles.txt
cl_crosshaircolor_b = 50
cl_crosshaircolor_g = 250
cl_crosshaircolor_r = 50
cl_crosshairdot = 1
cl_crosshairgap = 9999999999 - ( def. "1" )
cl_crosshairgap_useweaponvalue = 0
cl_crosshairscale = 0 - Crosshair scaling factor (deprecated)
cl_crosshairsize = 1 - ( def. "5" )
cl_crosshairstyle = 4 - ( def. "2" )
cl_crosshairthickness = 2 - ( def. "0.5" )
cl_crosshairusealpha = 1
cl_fixedcrosshairgap = 3


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Currently Offline
1 game ban on record | Info
1706 day(s) since last ban
Nothin.
cl_disablehtmlmotd 0; cl_downloadfilter nosounds; net_graph 1; net_graphpos 1; net_graphproportionalfont 0; viewmodel_fov 68; viewmodel_offset_x 2.500000; viewmodel_offset_y 2; viewmodel_offset_z -2; viewmodel_presetpos 1; cl_bobamt_lat 0.400000

cl_bobamt_vert 0.250000; cl_bobcycle 0.98; cl_viewmodel_shift_left_amt 0.500000; cl_viewmodel_shift_right_amt 0.250000; cl_autowepswitch 0; voice_enable 1; rate 128000; hud_scaling 1; cl_interp 0; cl_interp_ratio 1; cl_cmdrate 128

cl_updaterate 128; cl_loadout_colorweaponnames 1; cl_forcepreload 1; cl_disablefreezecam 1; fps_max 999; func_break_max_pieces 0; mat_queue_mode 2; mat_powersavingsmode 0; muzzleflash_light 0; r_drawtracers_firstperson 0; r_dynamic 0

r_eyegloss 0; r_eyemove 0; r_eyeshift_x 0; r_eyeshift_y 0; r_eyeshift_z 0; r_eyesize 0; net_graphproportionalfont 0; cl_hud_color 8; cl_hud_playercount_showcount 1; cl_hud_healthammo_style 1; cl_hud_background_alpha 1

volume 0.10; cl_radar_always_centered 1; cl_join_advertise 2; cl_crosshair_sniper_width 2; cl_radar_icon_scale_min 1; cl_teammate_colors_show 2; cl_timeout 9999; r_dynamic 1; econ_highest_baseitem_seen 62; cl_crosshair_drawoutline 0

cl_crosshairalpha 200; cl_crosshaircolor 0; cl_crosshairgap -1; cl_crosshairgap_useweaponvalue 0; cl_crosshairsize 1; cl_crosshairstyle 4; cl_crosshairthickness 0.5; cl_crosshairusealpha 1; cl_crosshairdot 1; voice_mixer_volume 0.75

toggle gameinstructor_enable; host_writeconfig


------------------------------------------------------------------------------------------------------------



;viewmodel_fov 68
;viewmodel_offset_x -1
;viewmodel_offset_y 2
;viewmodel_offset_z -1
;bindtoggle p "gameinstructor_enable"

;bind f5 "buy hegrenade"
;bind f6 "buy flashbang"
;bind f7 "buy smokegrenade"
;bind f8 "buy molotov; buy incgrenade"
;bind "kp_slash" "buy awp;"
;bind "kp_minus" "buy defuser;"
;bind "kp_home" "buy sg556; buy aug;"
;bind "kp_plus" "buy ak47; buy m4a1;"
;b;nd "kp_enter" "buy galilar; buy famas;"
;bind "kp_leftarrow" "buy bizon;"
;bind "kp_5" "buy p90;"
;bind "kp_rightarrow" "buy sawedoff; buy mag7;"
;bind "kp_end" "buy p250;"
;bind "kp_downarrow" "buy tec9; buy fiveseven;"
;bind "kp_pgdn" "buy deagle;"
;bind "kp_ins" "buy vesthelm;"
;bind "kp_del" "buy vest;"


;cl_crosshair_drawoutline "0"
;cl_crosshair_dynamic_maxdist_splitratio "0.35"
;cl_crosshair_dynamic_splitalpha_innermod "1"
;cl_crosshair_dynamic_splitalpha_outermod "0.5"
;cl_crosshair_dynamic_splitdist "7"
;cl_crosshair_outlinethickness "1"
;cl_crosshair_sniper_show_normal_inaccuracy "0"
;cl_crosshair_sniper_width "1"
;cl_crosshairalpha "255"
;cl_crosshaircolor "4"
;cl_crosshaircolor_b "200"
;cl_crosshaircolor_g "0"
;cl_crosshaircolor_r "152."
;cl_crosshairdot "0"
;cl_crosshairgap "-2"
;cl_crosshairgap_useweaponvalue "0"
;cl_crosshairscale "0"
;cl_crosshairsize "3"
;cl_crosshairstyle "4"
;cl_crosshairthickness "1"
;cl_crosshairusealpha "1"
;cl_fixedcrosshairgap "3"

----------------------------------------------------------------------------------------------------------


“-novid” Skips Valve animation at launch
“-high” Prioritizes CS:GO for CPU
“-threads 4” Dictates threads used by CPU (use 2 if you use a dual-core CPU)
“-nod3d9ex” Makes ALT+TAB faster
“-nojoy” Removes joystick support
“+cl_forcepreload 1” Increases FPS by preloading maps

This set of commands will move the model of your weapon a little out of your way and disable the bob that occurs while running.

-noforcemparms -noforcemaccel -noforcemspd -32bpp -novid -console -high -threads 6 -noaafonts -processheap -tickrate 128 +rate 128000 +cl_updaterate 128 +cl_cmdrate 128 +fps_max 999 +cl_interp 0 +cl_interp_ratio 1 -nod3d9ex -refresh 75 -refreshrate 75 -freq


tools.dathost.net/csgobindsgenerator


;cl_righthand "1"
;viewmodel_offset_x "0"
;viewmodel_offset_y "-2"
;viewmodel_offset_z "-2"
;viewmodel_fov "54"
;cl_bobamt_lat "0.1"
;cl_bobamt_vert "0.1"
;cl_bobcycle "0.1"
;cl_viewmodel_shift_left_amt "0.5"
;cl_viewmodel_shift_right_amt "0.5"

You can change the first command here to “0” if you prefer a left handed weapon. This set is super useful for maximising your viewing area and removing distracting animation. Both are vital for edging out those tiny advantages that make the difference between an AK bullet to the skull and victory in the round.

Performance Improvements

The holy grail of config edits, these are what you’re here for. You won’t notice a massive boost from enabling this set of commands, but it will smooth things out, particularly on 128 tick servers.

rate "128000"
cl_cmdrate "128"
cl_updaterate "128"
cl_interp "0"
cl_interp_ratio "1"
cl_lagcompensation "1"

All six of these are about making sure your computer is communicating with the server as efficiently and often as possible. It minimises the number of times where your computer will think something has happened and the server corrects it a moment later, usually leading to that sweet headshot being flip-turned on you in the worst way possible.

Sound

Sound is ludicrously important to not getting snuck up on in Counter-Strike, no matter how many rounds I played muted while watching StarGate. Here’s what the console lets you do in that area.

Adjust main volume
volume “[value]”
Scales from 0 to 1 with a couple of decimal places.

Toggle voice chat
voice_enable “[value]”
0 for off, 1 for on. Some bind a button to toggle between the two for when they want quick access to not hearing their team-mates any more:

bind “[key]” “toggle voice_enable 1 0”

Voice receive volume
voice_scale “[value]”
Adjusts the volume at which you receive voice communication from other players. Works on the same scale as normal volume.

Adjust speaker configuration
windows_speaker_config “[value]”
Corresponds to the menu in-game that lets you select between headphones, 5.1 surround and so on. -1 will auto-pick, while 1 is headset, 3 is four speakers, 4 is two speakers and 5 is surround.

Adjust music volume
snd_musicvolume “[value]”
Changes the music volume. Many set this to 0 to avoid distractions.

Sound delay
snd_mixahead “[value]”
Determines how much sound is buffered by the engine. The default is 0.1, while many players prefer 0.05 or lower. This can come with serious performance issues but it’s worth putting it as low as possible to get more instant reactions.

Adjust volume of distant sound
snd_headphone_pan_exponent “[value]”
Changes how loud further away sounds are. Higher means more distant map awareness, but makes it more difficult to tell when enemies are closer. Scales 0-100.

Adjust centered sound radius
snd_headphone_pan_radial_weight “[value]”
Changes how close to the crosshair a sound source has to be before it is centered in your headphones. Scales 1-100.

Bindings

You can also use the autoexec file to set your bindings. Beyond the obvious shootin’ ‘n’ jumpin’ it’s good for setting up buttons that will quickly buy the most common items required - the various sorts of grenade, the most common guns and armour/defusers. Here’s how the command works:

bind “[key]” “[action]”

Rather than run you through all the different possible permutations of this, there’s a number of helpful tools that will customise this section of your autoexec for you. This one even has a nice GUI where you click buttons to select which key and gun you want to match. A majority of better players use the numpad for these bindings.

-------------------------------------------------

cl_crosshair_drawoutline = 1 - Draws a black outline around the crosshair for better visibility
cl_crosshair_dynamic_maxdist_splitratio = 0.35 - min. 0.000000 max. 1.000000
cl_crosshair_dynamic_splitalpha_innermod = 1 - min. 0.000000 max. 1.
Recent Activity
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last played on 23 May
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last played on 28 Apr
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last played on 1 Apr
Comments
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