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Recent reviews by PvtGrumpy

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Showing 1-10 of 20 entries
No one has rated this review as helpful yet
26.6 hrs on record (24.9 hrs at review time)
Early Access Review
Not sure why but it's like Portal and Darksouls mashed together. It has that THRILL of barely making it after failing a grab, falling, and almost ending up in Sentient Sludge only to make a mad scramble back up and making it to the next section. Then having the background lore fed to you through random notes, visual story telling, and personally theories bubbling up. When it transitions from the claustrophobic and maze like ascent from the depths to the open aired entrance to the habitation hub it almost makes you want to go back, at least then you knew the danger was coming from one direction and you had only one way escape. It's the minor feeling of agoraphobia and claustrophobia that this game tennis rackets you between. I love this game. It's not even done yet.
Posted 29 April.
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2 people found this review helpful
88.6 hrs on record (87.3 hrs at review time)
Early Access Review
I keep seeing comments saying "Duhhhh no story!!! there's no game here!! they just talk about their engine!!111!!1"

It's not like it was described as a prelude to what they really want to build(sarcasm), and having watched this game for so long, it's genuinely insane the jump from what they had at the start to now. Sure it could be seen as almost development hell, but I still remember the update for the physics engine where walking on beams and movement in general was upgraded and if you played before and after you could FEEL the difference, so I know all the tweaks and changes they're making is doing SOMETHING.

When the Force update came out, players found out quickly you could just bypass entire sections by levitating an item to pull down a lever, skipping sections of the map. like I can't get over the breath of options given to you through just 2 out of SIX(6) thaum/magic trees. Want a gaggle of zombies henchman to throw at your enemies? You can!!! Possess, gaslight, and astral project your way through the dungeon! Don't care for that and rather just go head first? Force can do that, Empower your attacks or add magic armor to yourself, enemies getting too handsy? Force blast them away!

If they really didn't care about the players then they'd have never added Arena or any lore ♥♥♥♥ to the game. Like I can't stress enough that this game is supremely overtuned, how many other games are like this right now? NONE or at least none this well made. Like yeah i'm itching as much as anyone else for the full open world, but as of right now I enjoy going back to this every once inawhile and just going through the game cause it's truly a unique experience, and if it starts to feel to easy, there's always Hellmode mod, and their amazing team that really change and ramp up the difficulty.

I've ranted incoherently enough just know that you're going to buy a game with a high skill ceiling. I remember getting it and getting my ass beat because the controls for this game is just that different. But I learned eventually and I'm happy I did.
Posted 20 January.
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No one has rated this review as helpful yet
0.2 hrs on record
As far as a tech demo, I think it's a good showing of what/where they wanna go with the mod, and so far what they're showing makes me interested.

Video/FPS issues aside, gameplay wise it's rough, I'm pitting it as it being Unity Engine 5 quarks, The first thing is the - ---- - head bobbing, please if you want to make it part of your game for whatever reason, either make it a toggle or just lessen it. Getting hit makes me feel like one a bobble head.
- Enemies have that Unity sliding movement
- Weapons don't have that "oomph" to them (and the double shot makes your head bobble hard too).
- General Unity feel(if that even counts?)

The few goods things I did like was
- The zombie hanging, still attacking, make it have more fluid actions like it's trying to reach out, swing out like it's lunging maybe? If you're gonna show that might as well have more of those "Enviromental Hazard" zombies
- The Headcrabs having a more fluid/dynamic fall over animation, like VR. I like the noises too kinda alien cute. They obviously get stuck here and there but I'd imagine that'd get ironed out.
- Enviroment feels nice

I'd give it a positive review in hope that these issues get fixed with just continuous development and refinement of the game.
Posted 11 November, 2024.
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No one has rated this review as helpful yet
2.5 hrs on record (1.4 hrs at review time)
Too scared to continue, I can tell it'll be genuinely heart moving and i'm afraid
Posted 10 September, 2024.
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No one has rated this review as helpful yet
2.9 hrs on record
Jesus ♥♥♥♥♥♥♥ christ, attacking? Nothing but snipers lining the hills with unerring aim, impossible to push. Defending? Assault units with laser beam guns, can't defend against a hail of bullets. That's the 2 meta play styles I picked up from 1 hour. Going from BF1 to this (not just the whole oh new tech new style of fighting) is ♥♥♥♥♥♥♥♥. BF1 has that feel of WW1 anyone can die no matter the weapons, any gun is usable, so why in bf5 am I fighting cod player movement
Posted 2 July, 2024.
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1 person found this review helpful
8.9 hrs on record
I wish I could scrub my brain of the memories playing this, just to play it all over again. Top 10 Games, up there with the eldritch horror genre like Night in the Woods. Hope for some sequel or something similar. I'll miss shrimp.
Posted 9 January, 2024.
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1 person found this review helpful
22.9 hrs on record (3.4 hrs at review time)
Yeah not sure what the other negative reviewers are on about with the slower movement, Feels about the same maybe the animation is making it feel weird, but for the most part still snappy fast paced CQC fights. Maybe it's going between A & B they're feeling that slow down? Either way, fun game, crazy destruction especially on the casino map with little to no lag at all
Posted 8 December, 2023.
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2 people found this review helpful
7.0 hrs on record (3.8 hrs at review time)
I was at the last boss before I knew it MY LORD WAS IT GREAT, my only recommendation is to stock up on guns with ammo IDEK MAN THERE WAS SO MUCH ♥♥♥♥ HAPPENING I ALMOST HAD IT
Posted 11 June, 2023.
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1 person found this review helpful
25.7 hrs on record (1.4 hrs at review time)
Early Access Review
I mean, it's in early access so besides some bugs/crashing etc. It's def a diamond in the rough, Vehicle/Bug control is very fun and terrain (for bugs at least) are nothing to worry about getting caught up on. Bug especially feel fun, allowing you to crawl pretty much on anything so yeah the smallest bug will take a long time to take down a huge harvester, but ♥♥♥♥♥♥♥ if it isn't funny seeing the enemy try to get an angle on you to pick you off. Let this game cook, if the Dev keeps picking away and letting this thing COOK by god will it be a fun game.

Some things I MYSELF would like to see, some early game way of helping build up the base of your commander (there might be a way and I just didn't realize) Just overall polishing maybe some tweaking of lights (FORGOT TO SAY IT"S ♥♥♥♥♥♥♥ BEAUTIFUL, the difference between morning and night time fights it's awesome. Visually appealing game.)
Movement upgrades/structures for bugs
More bug types
Smaller Bugs
Bigger Bugs
I've never had more fun playing as an Alien Bug since Starcraft 2 please let this game cook my god
Posted 5 May, 2023.
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1 person found this review helpful
1.2 hrs on record
Tutorial is so ♥♥♥♥♥♥♥ long, I spent a good 5-6 minutes on a few starting area quest (which locks you out of everything else) just trying to find the STONE AND STICKS just for beginner crafting. Fighting and rubber banding so unless you're in china gl
Posted 18 January, 2023.
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Showing 1-10 of 20 entries