Crispy_Dilla
Chris   New Jersey, United States
 
 
Just playing with the whole world. :mhwgood:
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Kingdoms of Amalur Re-Reckoning

PROS
CONS
Lots a Build-craft
Combat gets repetitive
Very large and fleshed out world
So much going on it was easy for me to get disinterested
Narrative is diverse
As fleshed out as the story is, it continued to feel one note (tbf I didn’t finish the game but I got disinterested 60hrs in)
GIVE ME BETTER FAST TRAVEL! I SHOULD NOT HAVE TO BACKTRACK THROUGH EVERY CAVE!!

Bugs and Issues
Specs
  • N/A
  • PLAYED MAINLY ON STEAMDECK
  • AMD Ryzen 9 3900X
  • ASUS TUF RTX 4070Ti
  • 32 GB 3600MHz RAM
  • 2TB PCIe 4.0 SSD
  • 1440p Settings

Content and Replay Value
With the re-release of Kingdoms of Amalur, the game contains all its DLC from the past. There may be no reason to replay the game simply on the strength that the main game is long enough to try many of the builds available. Developers encourage switching your build if the player gets bored of the current playstyle they’re running. For a Xbox360 era game this game was filled to the brim with content.
Should you get it?
This is where things get complicated for me. I played this game to appease a younger me. I remember playing a demo of this in college and wanting this game. It was like a fleshed-out version of Fable style and combat wise, but with the depth of a Skyrim lite. THQ was finding its own fantasy world with this one. But as I played this game today, I kept feeling like this was a game of its time and couldn’t see myself getting past the checklist type missions and not being fully engrossed by the story presented. So if you have the TIME to do a retrospective of a 360 ass 360 game this is one that should be on the list. Outside of that I’d pass on it.
Overall Verdict
DNF/10. I didn’t finish this game. But with 60hrs clocked I think I can make my assessment. Kingdoms of Amalur Re-Reckoning is…a fine game. As previously stated, it’s a game of its time. You were getting a bang for your buck with this game. On top of a fleshed-out story you were given diverse playstyles, and a respectable amount of player agency. But for me, I couldn’t see it for more than a game that came out in 2012. With the obnoxious abundance of other good stories, we are given today in video games, I couldn’t help but just tell myself go play those. Comparatively the stories are more complex and just more interesting. I want to make it known that this isn’t a bad game. Just a game that should have made a better killing than what it did back in 2012. At 60hrs, I felt like I got everything I needed out of this game and would like to move on.

Setting and Writing:
Kingdoms of Amalur Re-Reckoning places you in the world of Amalur as the Fateless One. A customizable character brought back to life in a world of people and creatures whose fates are already known and written. But as the fateless one you are not bound to your destiny. With this strange condition you are thrust into a war with a faction called the Tuatha. The Tuatha are a hostile sect of Fae who worship the god Tirnoch and threaten to take over the world. With your given freedom, you are seen as a weapon. Unbound by destiny, able to lead the charge to take down the Tuatha. Amalur itself is a melting pot of races with their own views and morals. From the Fae of the Summer and Winter court who represent life and death respectively. To the Gnomes that continue to be at the forefront of technology and science. Then others such as human and dokklafar who are sprinkled throughout the world. As the Fateless One you will travel through varied lands building up your contacts to take down the Tuatha. Everything from humble farm towns to bustling cities will be logged in your travel book. Big Huge Game/Kaiko knew how to make a high fantasy world. All the ingredients are there during the journey. Helping the weak, political intrigue, a sprinkle of betrayal and voila --- high fantasy story.

Gameplay system & Bosses:
Gameplay in Kingdoms of Amalur is probably one of its strongest suits. Even though it gets repetitive, it is highly diverse. Skill trees are broken down into fighter, rogue and mage. On level-up you gain points to throw into the skill trees that allow you to dive deep into a specific class. Or grab from various trees to mix and match your gameplay experience. There are numerous weapon types in this game that you can choose from. You can have two equipped at any given moment and switch between in the flow of combat. These weapons are typical such as a long/greatsword, Hammer, Daggers, bow, staff and wands. Then you have the unconventional weapons of this world. Chakrams and faeblades are weapons that offer a unique playstyle. There is a lot of mix and match available. Thankfully the developers are well aware of the charcuterie board of options they give you. Character respec is available and encouraged simply off the length of the game alone. Want to dive into being a warrior-mage sure. Done with that and want to wield daggers and a chakram (like me)? Respec and distribute those points into rogue and mage. And so on and so forth. This is outside of putting points in RPG classics such as persuasion skills, lockpicking, blacksmithing, etc. For a game developed back in 2012, there was a lot of agency given to the player to build and play that should have been more commended.

Quest, Mini-games & Challenges:
Maybe to its detriment, this game is filled to the brim with quest, side quest, faction missions, and task. That’s all the categories. Quests are your mainline narrative. Side quest helps flesh out the world and regions you’re in. They don’t grant you much outside of experience, gold, and mediocre equipment. Side quests are probably my biggest gripe because I felt as though I wasn’t rewarded enough. I’m thankful that the side quest were, more often than not, interesting. But if you’re going to have my running back and forth through this world where fast travel only works in specific instances (EVERYTHING IS FOOT TRAVEL!!!!!), please give me more for the journey. Faction quest like guild quest in games like Elder Scrolls have you embark on diet quest. The player is given small stories that stretch a portion of the game that see you help the faction through their problems. In the end the player is rewarded with entry into the faction, but more importantly, Arcana cards. Task are the lowest priority of mission that serve as fetch quest for the most part that span the entirety of the game

Miscellaneous (art, music, etc.):
It’s a 360 ass 360 game. So character models aren’t doing anything unique and special by today’s standard. But by yesteryear, this was some good stuff. The landscapes are varied between lush jungles, sprawling cities, barren desserts and ancient caves. Sometimes assets are reused, but for the sheer scope of this game, its understandable. The musical score is classic high fantasy but nothing worthy of note to me
Comments
irreverie 20 Jul, 2011 @ 10:05pm 
'Sup broham