3 personer syntes denne anmeldelsen var nyttig
4
Ikke anbefalt
0.0 timer siste to uker / 1.4 timer totalt (0.4 timer da anmeldelsen ble skrevet)
Publisert: 21. mai kl. 14.08
Oppdatert: 22. mai kl. 7.06

This game is really, really dull in my opinion.

The single weapon that you get in the first play through of the game doesn't feel like you are blasting the possessed with Holy energy,
It feels more like you are poking at them with a fairy wand.
Upgrading the weapon is just a simple damage buff that visually and audibly does not come off as a satisfying improvement.

The level design is functional with the occasional maze like area but it's endless dark corridors with really no interactive elements apart from the standard kill enemies, get keys, and activate a locked doors. It recycles two jumpscares, a television set turning and a clock suddenly chiming and they just blend into the background just like the rest of the ambience.

The enemies aren't much to look at;
Two of the same looking guys (One walking the other crawling),
A woman that fires easy to block projectiles.
And a fat guy in a wife beater that's "fast".
All of them are easy to kill and the only ones that are a nuisance are the crawling enemies as they group up occasionally and basically lock on to your location which feels cheap.

Then it comes to the boss battle which I feel highlights all the problems of the game in one room.

It's a rather average battle of attrition that can be cheesed for the most part by standing in the corner of the room shooting at a guy floating in the centre only to move when the adds spawn in and with that he dies in a really anticlimactic fashion, no new form or cutscene, just disappearing with a tiny blood splatter leaving a key to the exit and the end of the game.

All in all, it's cheap but not really entertaining for a fan of these types of games.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
Utviklers svar:
Fax  [utvikler] Publisert: 22. mai kl. 13.04
Hello, thank you for your comments, we will take them into account when developing the next update on DESPOSIS!

We have taken player feedback into account and have done this in the latest update:

-Improved the sound effect of weapons when upgraded.
-Improved the rate of fire when upgrading the weapon.
-Improved maximum ammo when upgrading the weapon.
-We have added sounds to better detect crawlers.
-Added sounds to better recognize berserk enemies.
-Changed the spawn of the finale boss.

Thank you very much for your review of DESPOSIS!