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Verfasst: 2. Sep. 2016 um 16:42

Redout is an anti-gravity racing game that claims to be a tribute to F-Zero and WipeOut, and it has largely delivered.

The game communicates the thrill of racing very well; you don't really need big numbers on the HUD to know you are going fast when you can feel the speed by the vibrations of the ship and the scenery blurring into the background. Controls are tight but can be a challenge to handle on more complex corners (pitching and strafing). Soundtrack adds to the atmosphere and apparently adapts to the speed (haven't noticed this yet).

The AI in Career Mode is challenging to say the least. They are very aggresive and rarely commit mistakes. They also think every race is a demolition derby as they crash into each other and me frequently. This often causes me to suffer a speed penalty and drop to last. I'm not sure if this is the intended behaviour but I believe it could be toned down a bit.

The control scheme supports both keyboard and gamepad, but none of them are rebindable which is unfortunate. I use the keyboard and the WASD keys are used for accelerating and turning while the arrow keys are used for pitching and strafing. The boost button is bound to Left Shift which can get quite painful if using the pinky. I am also used to steering with the arrow keys so getting used to the Redout controls was a challenge in itself as well.

Overall Redout is a great game that deserves more attention, even disregarding its niche. The mechanics are well designed and the gameplay really conveys the sense of speed, which is important in a racing game. I am hopeful the developers will address the issues in a timely manner (especially the rebinding) as they do appear in the forums fairly often.
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