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Neue Rezensionen von Rampage

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Niemand hat diese Rezension als hilfreich bewertet
8.5 Std. insgesamt (6.1 Std. zum Zeitpunkt der Rezension)
One of the funnest co-op games I've played in a long time
Verfasst am 25. Oktober 2024.
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45 Personen fanden diese Rezension hilfreich
3 Personen fanden diese Rezension lustig
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4
1
1,328.4 Std. insgesamt (1,160.6 Std. zum Zeitpunkt der Rezension)
This was my favorite shooter over the past year and a half. However, over the last two weeks they introduced an MMR patch which fundamentally changed the game for the worse.

They took people like me who use varied load outs and are above average players and stuck us in the loneliest MMR bracket. This is in order to make sure casuals and below average players consistently have full lobbies and never get killed by someone slightly better.

Now when I queue into lobbies I’m forced into empty lobbies with just a few people, or a bunch of cheaters, or mega sweats with double my KD who only use the same top tier guns every single game.

It’s extremely boring. I went from having great fun fights with full lobbies to empty lobbies and 40 minute stalemates where no one does anything and the only person who moves gets punished because there are 9 guys sitting around waiting for a single pixel to cross their screen.

They’re essentially punishing players for being decent at the game by relegating us to the worst possible lobbies (essentially a purgatory place where I either have no one to play against or the worst people possible).

It gives me no option but to quit this game. I’m not waiting through multiple load screens on a big map to face a duo and a solo.

There are a lot of people in my boat who share this sentiment.

It’s honestly made me despise the devs that they did this. I’ve been robbed of my favorite shooter when I just wanted to have fun fights.
Verfasst am 21. Juli 2024.
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Niemand hat diese Rezension als hilfreich bewertet
34.2 Std. insgesamt (10.9 Std. zum Zeitpunkt der Rezension)
its decent. It's a bad experience on adaptive, but a proper trpg experience on region locked.
Verfasst am 16. April 2023. Zuletzt bearbeitet am 2. Mai 2023.
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7 Personen fanden diese Rezension hilfreich
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2
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5
1,998.3 Std. insgesamt (1,918.2 Std. zum Zeitpunkt der Rezension)
The devs have once again completely ruined this game.

While everyone in the reviews is talking about optimization and other aspects, I will discuss at length how they've ruined the great core mechanics of Post Scriptum and made this into an extremely boring unfun copy paste of Squad.

Squad used to be like Post Scriptum, until OWI ruined it, now OWI has done the same to Post Scriptum because they think if they just make this game a clone of Squad then a bunch of Squad players will want to play Squad 44. No, all you're doing is driving away the core niche audience of Squad 44, and the "toe dippers" who try this game out for 1 day and tell you to implement ICO will never play this game again once it's completely ruined and in the dirt.

There is a real problem in gaming where devs are insulated and protected from any feedback/criticism. They have a group of playtesters who are tank-lobbyists and don't care for infantry gameplay although infantry gameplay is the majority/core of the game.

I have friends in the private playtester group who tell me they consistently listen to feedback from the tankers on all changes in this game but drown out any valid feedback from top infantry players.

Additionally, they ban anyone who speaks out on the changes they make to infantry combat and to the game in general and therefore only hear toxic positivity when it comes to the game.

I have nearly 2k hours in the game though hours don't equate to skill. A lot of the new people who play this ported over from Squad and constantly ask the devs to implement ICO into this game. If you go back through the review history of this game and all the feedback, all the original Post Scriptum players almost totally in unison never wanted ICO implemented.

The best core aspect of Post Scriptum was gunplay, it's what separated it from so many milsims. Guns behaved realistically and were extremely fun to use at all distances and had varying strengths/weaknesses.

The devs and the bad players in this game wanted guns nerfed and implemented fake mechanics under the guise of "realism". For example they added unrealistic things such as "randomized recoil patterns" and a focus zoom meter (holding breath mechanic).

These changes are woeful and extremely unpopular with OG PS players.

The devs and bad players in this game have this fake myth around how top players are "running and gunning" and therefore they want to stop that. All they've done in turn is completely nerf gunplay for everyone involved. Gunplay now feels cumbersome, unintuitive, unrealistic, and really unpleasant to use.

I used to be able to down multiple targets with a bolt action in succession (realistic), now if I hold down shift to aim down sights you have a ♥♥♥♥♥♥♥♥ meter which takes you out of focus zoom after a few seconds, you now have to hide to let your focus zoom replenish while multiple targets slip by. All these types of changes were done to appease bad players who were getting punished by good players with superior understanding of the game and good aim.

To add insult to injury, the devs also added exaggerated sway on all weapons. Additionally, the sway penalty comes at random and has nothing to do with the breath meter (both are bad, but this is even worse). For example I could be fresh and had just spawned in and I'll aim down sights and I'll randomly get hit with a sway penalty and my gun flies all over the place for no reason. I figuratively have to fight my own weapon/mouse to get my weapon to aim onto the target as it tries to run away from me. It is absolutely ridiculous.

This type of change is only done in the mind of people with limited understanding of aiming in real life and wanting to make sure newbs don't get punished by long time players. They think this somehow will solve their problem of attracting new players to the game, by making gun play unskillful and reducing everyone to the same skill. What they don't understand is that the skill gap will always exist, I am still getting as many kills as I was prior to these changes, but all you did was create several really annoying steps inbetween where I now have no desire to ever play this game again unless it's fixed (and maybe that is their intention).

They've also added other 'casual game destroying elements' such as 'random artillery' where RNG variables can kill you that are not done by players. Yes, you heard that correct, you can have a random artillery drop out of the sky and kill your entire squad in an MSP. This can basically destroy an entire match and it completely victimizes players who didn't deserve it for "immersion". Casuals will love this kind of garbage, while anyone with proper FPS competitive or otherwise game sense will know it's horrible to introduce complete RNG in a shooter.

Moreover, why are trained soldiers running out of breath after just a few seconds of holding a gun? Why can't they hold a gun without insane sway? Why is there "randomized recoil" on weapons?

If you don't have proper gunplay combat, you don't have a game. It is integral to have good gunplay in a shooter, and when you make gunplay really trivial, you remove the skill ceiling from the game and try to make everyone equally bad, that is never going to happen. You will just make more people want to quit.

The sad part is, many players don't even notice this is happening. I ask players in the game if they even notice the fact their gun is zooming out by itself and they have no idea, and this is because this game has a host of people who love larping and going prone in the bushes and seeing a single target in 20 minutes and thinking it's awesome but have no idea about the actual mechanics of gunplay/combat. They think good tactics means running in a huge ball of infantry together and getting mowed down, and will argue with you until they're blue in the face.

If the devs had any intention of fixing this game and actually sending it in a good direction, they'd listen to feedback from some of the top players in this game such as Yedrellow, madubit, the Jager clan, and CoalFR. Instead they listen to tankers who get 3 kills a game when they try to play infantry and squad players who ported over and want the gunplay to be as stale and boring as Squad (their interpretation of realism).

To sum it all up, the current dev team is always 1 step forward 2 steps back. They will do a few decent design changes only to completely ruin all the mechanical aspects of the game, and they have no idea what they're doing. Then after realizing it's all broken, they'll blame the players for "not joining the playtest" even though they were warned by top players these changes are ruining the game.

I can't in good faith recommend this bastardized version of Post Scriptum (now aptly named Squad 44 as it's been turned into a generic trash shooter) to anyone. I wish they never got their grubby hands on this game and let it die an honourable death, instead they're parading it's animated corpse around pretending it's still the same game when they've destroyed the best things about it.
Verfasst am 28. November 2021. Zuletzt bearbeitet am 5. Januar.
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Ergebnisse 1–4 von 4