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CMDR Nova 님이 최근에 작성한 평가

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11-20/32개 항목을 표시 중
21명이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
기록상 63.2시간 (평가 당시 16.6시간)
Having played this now for about 38 hours and currently sitting at level 37, I think I can say at least a little bit about ArcheAge. Firstly, I think it would be fair to address the complaints you've probably seen in a lot of the negative reviews.

"ArcheAge you mean QueueAge huehue" - The only servers where you have monumentally large queues are the fresh start servers where literally all of the veteran players are camping out with their 5-6 accounts trying to buy up land and what-not. If you don't want to ever have to deal with queues, just join a Legacy server (there's pretty much no difference at all in gameplay). But yes, something absolutely needs to be done about that if you're deadset about playing on a fresh start server. But if you're a new player, why? With all those veterans clogging up fresh start server access, there is land to buy on legacy servers.

"PAY 2 WIN OMG" - As a free player, there are restrictions, this is something that anyone who has been playing games, and especially free to play MMOs should know by now. If you aren't a montly paying player, there are ways that you can invest real money to both support the ongoing development of ArcheAge and progress faster and sometimes even skip the grind (because it's a lot of grind in the later levels). But, if you go Patron, there are a lot less restrictions and things aren't nearly as bad as people make it out to be. All-in-all, paying for convenience never has been and never will be pay to win, as you can achieve all the same things that paying players do, and if you're having trouble in PVP there are ways to win regardless.

If you want to educate yourself about what pay to win actually is, download All Points Bulletin: Reloaded.

"Omfg labor points suck my butt!" - I think labor points exist for a few reasons. One, I think it's supposed to be part of the realism concept where one person can't do infinite things on a daily basis. Another reason I think it exists is to help control the market and to stop it from becoming oversaturated with crafting materials and equipment. Either way, labor points work different depending on whether you're free or a Patron. Patron players gain these points quicker while they're online and even when they're offline. Free players get them a little slower and don't get any while they're offline.

But you can just leave the client open, if this is really an issue for you, and gain labor points while you AFK.

Speaking as someone who has gone from lvl 1 to 37 so far, the amount of labor points I've gotten have never hindered me even in the slightest.

These are the major complaints, and I feel like they come from a mostly reactionary crowd who probably weren't all that interested in an open-world fantasy MMO in the first place. And once they're done figuring out that Black Desert is the same game, with less content, they might even come back.

And that's the best thing about ArcheAge, aside from the fact that the character creator is missing body sliders. This MMO has about 10 times more to do than any other MMO on the market. It's basically EVE Online in a fantasy setting, except the fun things are much more easily accessible.

Like crafting? You can go absolutely out of your mind in crafting, there's so much of it. You can jump on a dang boat and go fishing, or just row out to the middle of the ocean and pretend you're lost at sea like a weirdo, whatever. There are more than enough quests (so far), and there's an interesting feature where you can collect evidence of PVP "murders" which aid in putting players on trial.

You can also own a house with land and a farm for crafting and making consumables and what-not. Be a decorator and have the very best house! There is tons of PVP to be had, and I would absolutely suggest playing on a PVP server (although I've never seen the distinction on the server list). Arenzeb is where I play and I've had the chance to attack multiple people at this point.

One of the cooler aspects? You can mix and match classes and skills to basically make a custom class. I'm a hexblade, which means I'm this warrior tank who has a few witch spells up her sleeves. It's awesome.

And absolutey join a guild. If not for the community, do it for the armor and attack boosting buffs.

I've also heard there are dungeons and I think I've even gotten quests for them, but I haven't personally gone out of my way to figure out how, when and where to start doing them (although I would like to).

Your mount and the battlepet you get both level up and gain new skills and it's really helpful to have them summoned at all times while you're questing (so they can level and get more powerful). Sometimes you'll even get pieces of armor to equip them with.

Most of all, the developers are active. I don't care that it's being led by Trion, because Trion is still around and regardless of the widely negative opinions about them, they obviously still exist and are still running things. So obviously they're at least doing something correctly. People shout "vote with your wallet!" but if this were something people were actually doing, I think Trion led games would all actually be tanking, instead of doing just fine, and ArcheAge is absolutely doing just fine. You think server queues are a sign of bad things? You mean, people who want to play the game, so many of them, that servers are hard to get into? Yeah I don't think that means the game is doing badly.
2016년 12월 28일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
1명이 이 평가가 유용하다고 함
기록상 126.7시간 (평가 당시 71.1시간)
Editing my review since I have completed the base game.

This is by far one of the best games I've played, and I really only have three or four complaints. So I'll start with those.

1. Enemies vanishing entirely (from the game) after killing them over and over about 9 or 10 times kind of absolutely removes any challenge when returning to those places, or traversing them. Sure, it makes it less punishing but Dark Souls is all about punishing.

2. While this is a great game, FromSoft selling this to everyone, even those who owned the original game and all of the DLC is a shifty move I don't think you can ignore. Don't do that again, FromSoft.

3. The beginning of this game, if you have no idea what you're getting into, is extremely punishing. I literally spent 7 hours in Forest of Fallen Giants before I finally managed to progress further!

4. The soul memory mechanic was a terrible idea. Not only does it cut you off from certain parts of the playerbase to the point where you might never see any player summons, but it makes co-op with your friends that much harder. I'm glad they finally figured out what they were doing in Dark Souls 3, and it's a shame they might not even be making anymore PC games.

All of that said, this is by far probably my favorite of the series at the moment. I haven't finished Dark Souls 1 yet (stuck in Blighttown) but wow. For starters, DS2 is much longer than Dark Souls 3. I don't know how it compares to DS1 but the amount of hours I spent on just one playthrough is top-notch.

The art style feels kind of uninspired but the music alone is unlike what I've heard in DS1 or even DS3. Especially once you make it to the later half of the game and you find the NPCs who are singing to the dead.

In Dark Souls 3 you have the Firekeeper to keep you company at the HUB, but in Dark Souls 2 you have the Emerald Herald, and I couldn't help but become attached to her as she basically chronicles your journey through the game and even follows you at certain points. Upon beating an especially hard zone or boss, the greeting of "Bearer of the curse..." came to be a very welcoming thing to hear lol

It's just something about the whole atmosphere that really, subtly grabs you.

Is it replayable? Abso-dang-lutely. I actually already have a side character going where I singlehandedly blew through Fallen Giants in about an hour.

I'm not entirely sure why some people hate this game. Maybe it was the original iteration that I never played, maybe it's the changes they made in regards to it. I don't know, but if the world were ending and you had a chance to play just one game, it should be this game.
2016년 12월 7일에 게시되었습니다. 2017년 1월 3일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
90명이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
기록상 289.5시간 (평가 당시 33.0시간)
Update, years later!

This game exceeds expectations even from my positive viewpoint from when it released, and my consensus now is that you need this game.

/////

It's finally here! And I wanted to give my review, even though I'm really only 16 hours in and there's lots more to discover and do, I also think this game deserves way more than a "mixed" reaction.

The good:

  • The game runs pretty well, even though I'm on like a mid-range system with 8 gigs of ram, 2 gigs of gpu ram and a quadcore processor. I'd say I get anywhere from 30-50 FPS, which I don't think is terrible at all. I think that nowadays people are kind of spoiled when it comes to this aspect of gaming, considering 30 is absolutely fine and playable about 99.9% of the time.
  • The atmosphere beats other space themed games by far. The music is pretty awesome and the planets are really varied. There are some saying that all they've seen are the same iterations over and over, but remember, there are 18 quintillion planets and what you see is based on luck. You could start in a chain of systems with tons of dead planets, or a chain of system exploding with life. But here's a hint: If all you're getting is dead planets in your starter system, don't bother jumping to other systems, just start a new game and you'll end up somewhere new.
  • The survival aspects are at a perfect balance, in my opinion. I see some people saying it's really aggravating to have to manage all your systems but right from the get-go I never really had an issue with it? I just stay stocked on carbon, zinc, plutonium and thamium9 and I never have any issues. What would be cool to see is possibly the need to eat and drink periodically.
  • While kind of difficult to get used to at first, the flight mechanics become nearly second nature and are more intuitive, easier to control than Elite: Dangerous.
  • Trading, while not extremely deep, is exactly what I would expect from a space sim survival game, and amassing a fortune is pretty dang fun, although I'm still waiting for someone to sell their ship to me at a reasonable price lol
  • Combat, while obviously not the main focus of the game, isn't too terrible and if you find yourself in a position where you need to defend yourself, it's pretty simple. This will happen a lot if you're like me and you're always hauling highly valuable goods.
  • Space! After watching a bunch of PS4 streams, I was afraid that space would be super condensed in color with no opportunity for star gazing, but in the very second or third system I entered, I found a system that was very traditionally space looking. See my screenshots for an example. Overall I think it's well-done.

The bad:

  • One of the only things I really have any issue with is the fact that the menus feel like they were copy/pasted directly from the console version. I don't mind having to hold down a button to toggle things but I think it needs some optimization before it feels right on the PC version.
  • There are NPCs to talk to through this neat text-adventure/Mass Effect-esque system in almost every system, but I feel like there could be more in certain places, like in the bars on space stations. It would only add to the atmosphere.

Overall No Man's Sky is fudging great and, for me, exactly what I was waiting for.

No Man's Sky is terrific, maybe not a game for everyone, but I think after some tweaking this should definitely be game of the year. If you like space sims with survival aspects, you have no reason not to own this game.
2016년 8월 13일에 게시되었습니다. 2020년 3월 22일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
6명이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
기록상 116.3시간 (평가 당시 109.3시간)
Okay so I've had this game since it's original release with RealTime Worlds and I was here when it was re-released and then I quit, for a long time. Partly because friends stopped playing, or because of other things I was interested in. The hours I have logged on Steam are by no means representative of the total amount of time I've spent in this game, since there were multiple clients before APB was ever tied to Steam.

With that out of the way...

Pros

Contrary to popular belief and reactionary players with 3 hours of gameplay on record, this game isn't so bad. The customization, although dated, is almost the deepest customization I've ever seen in a game, coming in a close second to Black Desert Online (another game I play). There's music to listen to, a wide array of weapons, mods, clothing and so on to choose from, plenty of things to do and if you've got a sort of GTA itch but don't exactly want GTA, then this game works.

I'm blown away that even after all this time, the game is still being supported and worked on, and honestly, I do hope the future for APB is only improvements.

Also, you've probably read a lot of reviews of people crying about "p2w," but here's a hint: This game isn't actually p2w. What they think p2w is, is bypassing some of the game's grind and getting right to later content. But that's not at all what p2w actually is, and that's the only advantage you can buy in APB's cash shop (and getting straight to endgame absolutely does not mean you're going to win).

Pay to win is when you can buy gear from a cash shop that doesn't exist in the game already, gear that is overpowered and able to easily kill other players in a PVP setting, i.e. winning. There is none of that in APB. The cash shop weapons here aren't even better than the top tier weapons you can get in the game without paying. APB absolutely isn't pay to win, but it is pay for convenience. Which isn't even a bad thing to have.

Cons

I actually only have a few cons here, and these are it:

Aimbotters
Optimization issues
Toxic community

Are there aimbotters and should you be aware of that? Yes. Granted, 90% of the time when someone is screaming about hacks, there is actually no instance of hacking happening, but every so often you will unfortunately see that edgy player with the snap-autoaim taking you down in 2 seconds flat—And they're only wearing trainee pants. The best thing to do is /report them and move on, but if you're coming into this game you should know that, like other online shooters, this one has its fair share of people who can't play without automated assistance.

The optimization issues are a pain, in that even on a midrange system that can play GTA5 at nearly max settings, if I have just a web browser and some chat program open, APB will stutter like crazy. Close all of that out and the game is fine, but it's annoying, and I hope the upcoming new engine fixes that problem.

Then there's the community. It's about what you'd expect from a multiplayer PVP game. You have the edgy 13 year olds who think "triggered" is a funny meme, or that SJW is somehow an insult. You have the grown adult men who think voting for Donald Trump is somehow a reasonable and intelligent thing to do, and more often than not, these are the same players with Nazi symbols on their cars and clothing.

And then you have the regular people who at least sort of seem to be able to use their whole brains in social situations. It's a mix, and if you pay too much attention to it instead of just playing the game, it'll get frustrating. Also, I'm pretty sure G1 bans the neo-nazis.

Would I recommend this game? This is a tough decision to make here, because right now I feel like there is an iffy balance between pros and cons. I feel like if the devs actualy work to improve the game in the coming months, then the recommended I'm giving it will be justified. If not, maybe I'll just have to change this later.
2016년 8월 8일에 게시되었습니다. 2016년 8월 8일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
11명이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
기록상 89.7시간 (평가 당시 62.6시간)
Alright so, as of posting this I'm level 28, still got a bunch of PVE stuff to do and way more dark zone to explore, but I see a lot of negative reviews and I think I know what the issue is for real.

This game, as of writing this review, is getting kind of a bad rap. Mostly because hackers were previously running rampant in the dark zone (which is a pvp area), and as it does in any online pvp, it was souring player experience. Recently they've begun to take measures against skilless losers, so that's good.

I think there are two main issues here:

1. People grab The Division expecting it to be a total PVP focused game, and as some of you may know, any developer who releases a game with even a small amount of promises for PVP usually attracts some of the less desirable players, i.e. trolls, hackers, nolifers and so on.

2. The game really doesn't have a ton of content, and while that can be pretty daunting for a 60 dollar purchase, I'm reminded of other early MMOs, countless persistant online worlds who all suffered from the exact same problem. Some of these games sink, some of them swim. For The Division, only time will tell.

To go further into issue one and two at the same time, The Division, in my own opinion and experience, is not a PVP focused game. That may seem strange, as it is absolutely a 3rd person shooter, but I feel like Division was meant to tell a constant story. This is also evidenced by the fact that the upcoming DLC is a rogue-like survival expansion, and I admit, I'm sort of excited to see this come to the game.

I don't think a shooter, or even a Tom Clancy game, absolutely has to be all about PVP. PVP is fun, mind you, but it's nice to have other things to do. That of which do exist in The Division, such as:

  • Missions (all of which tell a story)
  • Base upgrading (also part of the story, and for me, a fun thing to participate in)
  • Crafting (I like my crafting)
  • Multiple types of item collection/rewards (Being sort of compulsive, I'm a bit drawn to picking up random things, and finding everything)
  • Gear grinding (This is standard in any persistant online world and/or MMO and I don't see how anyone could feel that pissed about it)
  • Weapon customization (Love customizing weapons)
  • The PVP dark zone (An extremely dangerous area with high risk and sometimes good reward)
  • Matchmaking/group finding (I've found many random groups and had quite a bit fun in that area)
  • Incursions (A max level sort of thing built for 4 players, like a hardmode dungeon with gear rewards)

And that's pretty much the game right now. Notice that PVP is absolutely not the main focus here, even though it's totally welcome, don't get me wrong. Is it fun? Yes, it totally is. Does it get boring at times? For what it is, and the current state of the game, yeah, it does. I don't think this is a title you're currently meant to play 8 hours straight without pause, though, and I think that's part of the negativity as well. Aside from that, it's perfectly fine in moderated stints, at least if you're like me and have a ton of other things going on outside of game worlds.

Would I recommend it? Despite a lot of the playerbase jumping ship at the first sign of hackers in the DZ, I would, yeah. Even if endgame grinding and risky as hell PVP isn't your thing, there's still about 40 hours of content to have fun with until then, and for me, 40 hours of content alone is getting what you paid for. I know games that take less time to play to an artificial sort of completion and have even less content and fun to be had.

Take all that how you will though, it's just what I think.
2016년 6월 19일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
40명이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
기록상 6.2시간
앞서 해보기 평가
I played this game for four hours straight and I can already tell (at this point at least) that it's better than Ark and Rust combined.

Why is it better than Ark?

The game is actually somewhat optimized, with a little room for improvement (Ark is terribly, terribly unoptimized) and the developers are fixing bugs rather than adding 30 million new animals every day.

Why is it better than Rust?

Rust may have more of an intricate build system, but there are a lot of issues with Rust. For one, the devs are on some crusade to teach players a lesson about race and gender, but the average playerbase in Rust aren't the types of people who learn lessons. Second of all, Rust is stagnating. Outside of building things there's not much else. In this game you can choose how you want your character to look, the devs didn't wait 6 months to a year to introduce female playable characters and they seem to be actively adding new content on top of fixing bugs.

I think with more polish and some added content Fragmented could easily trump a majority of the other available survival type games out there. This one particularly feels like a mix between Mass Effect, Ark and Rust (with the bad parts of Ark and Rust left behind).

What I'd like to see:
  • Maybe some kind of journal and the ability to rediscover your memories (I want to know how and why your character crashed on this planet)
  • A way to increase inventory size (Unless there already is a way, outside of crafting little baggies)
  • The ability to craft a ship and ascend into the orbit of the planet, maybe mine some asteroids (but nothing too extensive, maybe limited to the solar system as we don't need a full fledged space exploration game here)
  • Maybe some more custom options for your character? At the moment there's not a lot of hair and all the faces are the same

Either way, unless I find something terribly game breaking I think this game is a pretty great survival experience, and I would definitely recommend it.
2016년 6월 10일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 28.5시간 (평가 당시 0.8시간)
Game is p cool
2016년 6월 7일에 게시되었습니다. 2024년 5월 8일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
2명이 이 평가가 유용하다고 함
기록상 0.2시간
No playable female characters? Not recommended. Get back to me when you figure out how to make them.
2016년 6월 6일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
8명이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
기록상 60.9시간 (평가 당시 21.2시간)
I've had this game for a while, recently got the Horizons "pass" and have about 17 total hours of play. Originally I was horrified to learn that I'd have to rebuy the whole game just to get access to landing on planets, but since then they've fixed it. I haven't gotten much into Horizons yet, besides landing on a few moons (although neither of my noob-ish ships have a hangar yet) and with all of this in mind, here's what I think of the game, thus far.

The good:
  • Space. It's all about space and in Elite Dangerous space is probably the best I've seen in any game, ever. Not only that, but almost all of the actual rules of space apply here. Supercruising (warping) toward a station that orbits a planet? Better be prepared to slingshot out of that gravity well or you'll slam into an orbital body at impossible speeds. Getting a bit close to a star? That'll kill ya.
  • The HUD. The ship HUD is pretty cool, and after an hour or so it's pretty easy to get used to. 17 hours in, I'm still sort of shaky with flight control but I'm much better at it than I was when I started. I'd like to see them make the HUD colorable outside of editing documents within the game directory.
  • Music. The music is exactly what I'd expect out of a hard-scifi space game, and I wouldn't call any of it annoying or bad.
  • ED absolutely stays true to the original source content. Don't know what I'm talking about? Look up Youtube videos of the classic and first iteration of Elite. If you ignore the painful 8 bit graphics, both Elite and Elite Dangerous are just about the same exact game.
  • PVP. When I first bought ED PVP was completely situational, meaning you'd rarely ever see it, because the galaxy is just so large. But, as of writing this, they've recently added Arena mode, which is an easy jump in/jump out PVP mode where you use ships that are temporarily loaned to you. So if you die, you're not losing anything you've worked for. This mode is also a great way to get yourself situated with the flight system, even if all you do is die.
  • Commanders! As of writing this, the commander update hasn't been released yet, but I am patiently awaiting it and am absolutely sure it'll be a plus. Once you have the ability to really create yourself within this universe, and walk around, have friends inside of your ship, I think it'll actually begin to challenge No Man's Sky (which has been said to have no real multiplayer aspect and no way to personally identify yourself within that particular universe).
  • Missions, trading, bounty hunting, exploration. All of these aspects are present, and if you're a space sim fan, you'll feel right at home with access to these things. There's also asteroid mining and crafting (although I haven't had a chance to get into crafting just yet, unless refining ore counts lol)
  • The game performs well, at least on my system, which is quad core AMD 4300+, 8 gigs of ram and an r7 250 2 gigs.

The Not-So-Good
  • A frequent issue with online space sims like this, is that it's hard to find content and participate in it (EVE Online has this problem as well). And since ED is technically still in development, there's a lot we don't yet have. Once we're able to walk around and stuff, I'd love to see the ability to craft by hand and gather minerals from the surface of a planet (like you would in a survival game, or No Man's Sky).
  • Black holes currently don't act the way they should. Space distorts around them and your systems get kind of funky but you should absolutely not be able to escape it's pull once you've crossed the event horizon. And once reaching the singularity you should be destroyed in a speghetification sort of way. This means that flying directly through it is completely innacurate lol
  • Navigating space can become a bit tedius at times, especially when you have a mission target that isn't readily made available to you in your target system. Rather, you have to muck around and find them yourself, which can take quite a while if you don't know what you're doing.
  • Fuel is used pretty quickly, and kind of takes away from the ability of just being able to fly around in and enjoy space. I don't have a problem docking and fueling, or scooping from stars, but some time I'd like to set a destination and not make 8 pit stops on my way across a small fraction of the galaxy.

Would I recommend this game, especially now, after they've sort of fixed this whole "DLC" issue? Yes. Considering that this game will have nearly as much, or even more content than No Man's Sky by the end of the year, I'd absolutely call it a viable alternative to an always online space environment with no identity and no ability to enjoy space with your friends. Mostly, I just wish flight in general was slightly less cumbersome, but not by too much. The realism is nearly perfect.
2016년 5월 30일에 게시되었습니다. 2016년 5월 30일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
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