CloacaMaximaII
Francesco   Saronno, Lombardia, Italy
 
 
Whatever
Currently Offline
Review Showcase
Pillars of Eternity and its successor were a small retro revolution that brought satisfaction to many old-style gamers and initiated a series of many other titles, rediscovering RPGs and turn-based RPGs. The vastness of PoE2 can be summed up by quoting Walt Whitman: it "contains multitudes." While the industry engaged in a competition for the largest open world, Obsidian restored the sense of exploration and discovery by recalling the most important element, from Epic literature to the present day: the sea. Then, of course, there is what you already know: a rich customization system (races, classes, and subclasses); a highly interesting setting; and a storyline that is never predictable. For a few years now, I have experienced a fascinating syndrome when it comes to a good role-playing game: I start playing and developing my character, I become passionate, then I start over because I have an idea or intuition that seems more stimulating for my gaming experience. And so, in a loop, I play and replay to the point where I often don't even reach the completion of the main storyline. PoE2, for me, is also this. Over 100 hours of gameplay and never having surpassed Act 2 of the story. PoE2 is the multitude and represents the pleasure of getting lost within it.