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Cirno! The Genius!
 
 
Hi!
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129 Hours played
I binge played IXION for 40+ hours since release, came to pluck in my review and I see "Mixed" with a buncha of negative reviews from <10h dudes crying this game is too hard yet they couldn't even pass the most basic encounters in the game.
Accidents they claim to be PUNISHING are very solvable: DO NOT OVERWORK YOUR HUMANS AND THEY WON'T DIE (OSHA approves of this).

This game does not deserve the Mixed reviews. There are no difficulty levels as well, had to check if I was playing on "Easy".
Great game, enjoyed the visuals, arts, story and the endless stream of microtasks you have to solve on spot fit my soul nicely.

Absolutely loved the autobalancing resources feature, spent 15 minutes figuring out how this works and made a self-sustaining station without me having to do anything pretty much.

PROS:
0) Looks like Frostpunk and general rules apply in IXION as well.
1) T H E W H E E L S T A T I O N: If you are familiar with The Expanse series, you will enjoy your own Nauvoo lol and the views oh my god
2) Intense gameplay of micromanaging everything until you make it work like a clock
3) Moderately hard game
4) It's nice to plan sectors and make them houses-only, food-only etc, resource balancing feature takes care of the rest.
5) Immersive OST

But there are some rough corners of course:
1) Accidents. I figured the casualties are bound to working conditions. However they feel like they are happening on a shedule about every 15-20 cycles. Since nobody dies - I don't really mind and resources are not a problem, every system gets harvested to zero. But don't you dare to overwork your guys a little bit - you will lose 2+ dudes per sector per accident for sure + dozen of injureds.
2) Again accidents. There was that medical infirmary that loved to halt and spit out new injured guys every time it was "accidents" time, had some laughs.
---- below is rumbling about QoL -----
3) Resource balancing should be explained deeply in tutorial, the flow of resource is not very intuitive.
4) Wish there was a way to bind buildings into "energy-groups" to power off\on them all at once, it was a bit tedious to turn off non-critical before moving The Nauvoo.
5) Some tidbits about migration, resources UI, half of the buttons were never used and cluttered the UI.
6) I hate non-workers (aka to-be colonists), why there is no way to organize Training Courses to make them able to work? I had to migrate workers on a regular basis early to survive lol
7) Hordes of humans walking the roads in circles look so out of place, make them enter facilities during worktime and whatnot
8) -1 +1 "citizen satisfaction" is boring

9\10, would recommend to anyone.
Favorite Game
4,807
Hours played
110
Achievements
Recent Activity
229 hrs on record
last played on 3 Apr
29 hrs on record
last played on 29 Mar
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Comments
76561199379372611 19 Jun, 2024 @ 4:59am 
Давно играли, нашел случайно твой акк, прими заявку пообщаемся)
Великий Котэ 23 Sep, 2021 @ 4:07am 
Привет, а ты дотер? Ну по тебе видно, да. Еще и анимациооные мультфильмы любишь смотреть, да? А как тебе Jojo?
Bloodsmith 26 Jun, 2021 @ 2:46am 
hi mate, can you add me? just for a quick chat
phamideol 26 Jun, 2021 @ 1:32am 
sup bro, lets play together, send me a friend request pls
BrumFeracba 23 Feb, 2021 @ 12:46am 
hey, i cant send you friend request, so can you add me please? its urgent
One Punch Man 23 Oct, 2016 @ 1:42pm 
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