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chmod0666 님이 최근에 작성한 평가

3개 중 1~3개 표시 중
7명이 이 평가가 유용하다고 함
기록상 92.7시간 (평가 당시 81.4시간)
A Swing And A Miss

I want to recommend this game, but I can't at this time. I've played all the PC Civilization iteration from Civ 1 to CivNet to Civ 6, and I've played Civ 7 for three days since early access using Nvidia Geforce NOW on my PC and TV. As with Civ releases since Civ 4, I hope that it will be improved upon with additional patches and expansions, but this is the first time I've been disappointed at launch.

The Good

Music and Visual. Christopher Tin, A+. Though I liked the music in Civ 6 better, it's good here too. Visually it looks good. I played at 4K and everything was smooth. No complaints, and I prefer the less cartoony looks of Civ 7 over Civ 6.

Army Commander. The army commander (should just be called general) removed some of the tedium of moving armies around. This is good. Focus has now shifted from preserving your promoted armies to preserving your promoted commanders. Since you will have fewer commanders, this is generally a positive simplification of the management of armies without sacrificing too much strategy. I do think that there should be a mechanism to train your general to some extent without combat.

Events. I loved the addition of narrative events found in Crusader Kings to Old World. The implementation here is much simpler, but a welcomed addition nevertheless.

Builder. I think removing the builder has been generally positive. Less micromanaging of units, especially in late game.

The Bad.

The UI. It's not completely bad, but it's barebones and missing much needed tools to aid users. There needs to be a way to select a city from a list. When playing with a controller, clicking on a city center will bring up the unit if there's one there. You have to find an unoccupied city to click and scroll to the city you want. Similarly, you should be able to select your re-nameable units from a list rather than searching on the world map. More details need to be provided for the state of your empire and it needs to be sortable. I want to know what is my top science city, my top production city, etc. Additionally, when placing buildings, the UI is inconsistent with giving the exact yield outcome. Sometimes the result includes the warehouse bonus, but sometimes it doesn't!

The Civilopedia. The civilopedia doesn't give game specific details!

War. Let's face it the combat AI has never been good, and each change from stack of doom to 1UPT to commanders broke the fragile AI. The AI was pathetic in sending its armies out there with generals several hexes away. I realize that Old World is a much more combat focused game, but their combat AI is much more dangerous. Simply having the AI keep its unit cohesive and focus attack would improve war a lot.

Settlement Limit. I think the settlement limit is too low. Even in late game, there's too much unoccupied territory. When I'm about to launch a space mission, there should not be large swath of the map unoccupied. The City/Town dynamic needs to be rebalanced so that maps will be filled out more.

Explorers/Culture Victory. Culture Victory is too easy. If a civ has a head start, explorers are easy to spam to collect all the artifacts. There are no ways to deter them. They cannot be blocked or slowed down. Even if you declare war! Some mechanism needs to be put in place to at least slow down explorers. For example, closing borders should be at least slow explorers movement by half.

Great People. Great people went from a world-wide pool that every player must compete to recruit to a civilization specific buildable unit. You can argue whether this is a good change, but the randomness of the great person is bad. And some civilizations don't even have great people to recruit!

Leaders. I understand why you'd want to separate leaders from civilizations. It makes it easier to add civilizations and leaders, but it breaks the charm, immersion and conceit of the civilization core concept. It just too jarring to play a Confucius led roman republic. Some may want to role-play such what-if scenarios but it didn't work for me. And while I like figures such as Confucius, Machiavelli, and Harriet Tubman, they are not civilization leaders! They should be great people.

Morphing Civilization. I played the Humanity beta and pre-purchased it. I remember at the time, there was some talk of it being a Civ Killer. I ended up never finishing a single game of Humanity, and I left a review saying that Humanity was no Civ Killer. I was wrong. Copying Humanity's civilization morphing killed Civ 7. I played a game as a Confucius led Roman republic changing to a Mayan civilization to America! It did not feel immersive. I never felt connected to Humanity's forced change if you didn't end the age quick enough to secure your same civ. Civ 7's implementation is better and there's some merit to explore evolving civilization, but the mechanism needs some rethink and rejiggering.

The Mixbag

Religion. I don't often focus on religion in Civ 6 so it's not a priority for me. Religion in Civ 7 reduces the spamminess of religious units, but it's still there. I appreciate that the game attempts to incorporate religion more tightly with the overall strategic gameplay, but then it completely disappears in Age 3. And Age 3 is still spammy with religious units that you cannot control or combat. I'm also not sure how I feel about every player founding a religion as it doesn't track with historic religions.

Diplomacy. I appreciate the attempt to evolve diplomacy gameplay. I like the additional diplomatic option such as hinder, but limiting actions to one use per action (though I think there was a civic or legacy to allow additional uses) was annoying. performing a diplomatic action already cost precious influence. A better solution is to increase the cost of each additional use. I also think a combination of gold and influence should be explored. There's a diplomatic option of improve relation, and I've only played a couple of games, but the AI never once tried to improve relation with me. Blocking a diplomatic endeavor seems too expensive and it angers the AI. Why would I do that when I can save the influence, get reduced benefits but use the saved influence to get city-states or hinder the AI instead!

Independents. The removal of barbarians (though I love playing with raging barbarians!) to independent tribes that can influenced to become city-states is an interesting change. However, I didn't like not being able to steal city-states and not being able to war on city-states without declaring war on the suzerain. This is a miss as you can't simulate employment a proxy-war, which is much of the post-ww2 tension.

Towns. Towns seems to be a step back to Civ 5 Puppet Cities. Overall, I think it's fine modification, but it needs to be rebalanced with the settlement limit above.

Ages. I don't have any major gripe with ages, but as big of a change as it was for the franchise, it didn't feel that compelling. It felt underwhelming, and while it purport to slow the snowball, I didn't feel that it did that much. By the 3rd age, I was unstoppable (at least in single-player), but if more cities and units were stripped from each age transition, it would feel more disjointed. If the AI were better at building up their commanders, it would be more competitive. Also, it feels strange that military for the 3rd age didn't even get into modern times. You go from 19th century units to mid 20th century! Additionally, the army commanders still ride horses while commanding tanks, and the naval commanders sailed flag ships in a flotilla of battleships!

I have several thousand hours played in Civ 6 and probably similar numbers for previous iterations. I played Civ 7 for the first three days of early access, but I have not played the last two days. That's unusual with a new Civ game.
2025년 2월 13일에 게시되었습니다. 2025년 2월 13일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
2명이 이 평가가 유용하다고 함
기록상 599.6시간 (평가 당시 125.2시간)
A blend of civ and crusader king, old world does a lot right. definitely check it out if you are a fan of 4x turn base games.
2022년 12월 29일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
아직 아무도 이 평가가 유용하다고 하지 않음
기록상 448.6시간 (평가 당시 151.7시간)
if you play other paradox games, this follows paradox's game design. it's like eu in space. after their usual loads of dlc, the events become varied enough so replayability does not suffer. overall, very fun.
2018년 11월 23일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
3개 중 1~3개 표시 중