2 personer fandt denne anmeldelse brugbar
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0.0 timer de seneste 2 uger / 16.3 timer registreret i alt (9.4 timer, da anmeldelsen blev skrevet)
Indsendt: 8. juli kl. 10:57
Opdateret: 8. juli kl. 10:59

Withering Rooms does an incredible job of blending familiar game genres and and visual styles into something unique. The story is reminiscent of Bloodborne and Silent Hill. The roguelike and soulslike elements work really well together.

It has wild swings from cautious and conservative play when you are fresh from a death and have no inventory to aggressive play when you have built up a good combination of equipment that lets you deal lots of damage (and then swings back down again when you pushed too far and got punished for it). Whichever way I'm playing in a particular moment, I'm having fun.

The room layout resets with each death, so there is some fun in exploring again each time. Puzzles and bosses aren't frustrating roadblocks. You lose most of you items on death and find different stuff each run, which encourages you to try different play styles. The progression of plot and new areas is done well and keeps me engaged and want to keep going. I think I'm still early in the game, but I definitely recommend it.
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