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Ulasan terkini oleh CALL YOUR MOTHER

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Menampilkan1-10 dari 38 kiriman
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Tercatat 17.2 jam (Telah dimainkan 4.2 jam saat ulasan ditulis)
please make these changes
add
remove
mute as inactive window
NOTHING.
achievements
steam workshop / mods

critical
important
reinforce
fix crashes, overflow issues, memory leaks
challenges, less RNG, more skill
keep visual and audio style consistent
save and quit
more meaningful content
dev communication
profiles
more synergistic and strategy items
keep same price
balance perks, items, and RNG
improve clarity and QOL
Diposting pada 1 Mei. Terakhir diedit pada 1 Mei.
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Tercatat 0.5 jam (Telah dimainkan 0.2 jam saat ulasan ditulis)
Great demo, eerie black background, would buy but my Steam balance is pending :(
Diposting pada 25 April.
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Tercatat 45.7 jam (Telah dimainkan 15.3 jam saat ulasan ditulis)
For the biggest Noobs & the most derranged Pros

I'm no Kamilia 3 speed-runner, but even I have found this game so entertaining. I can clearly see that this game welcomes players of all skill levels.

My recommendation for beginners is to play both the campaign and Scribbler quests in easy mode, then go nuts trying to beat community levels with ~20% pass rate.

TL;DR: Even my little sister can play this game.
Diposting pada 22 September 2024. Terakhir diedit pada 22 September 2024.
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Tercatat 0.0 jam
age is a choice
Diposting pada 20 September 2023.
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Tercatat 31.5 jam (Telah dimainkan 16.9 jam saat ulasan ditulis)
50.8% More Developers Than Street Fighter 6, Still a Worse Game.
Someone Had the Idea to Replace Konquest Mode with Invasion Mode.

NetherRealm Studios has yet to release a new Mortal Kombat game that receives overwhelmingly positive reviews.

MK1 had 50.8% more people working on it than SF6, and we ended up with the following:
- Invasion mode instead of Konquest mode.
- A subpar PC port at the same price as console versions.
- Lack of crossplay functionality at launch.
- The worst practice mode among modern fighting games.
- A tiny roster size.
- A downgrade in character customization compared to the previous game.
- Megan Fox’s inclusion, which added nothing of value to the game or story.
- Stance hitbox glitches.
- The imposition of a cap on Dragon Crystal farming.

It is intriguing to consider how much better this game could have been if it had allocated its budget more efficiently, especially given the excessive focus on Megan Fox’s horrible performance and likeness.
Diposting pada 20 September 2023. Terakhir diedit pada 4 Januari 2024.
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Tercatat 27.7 jam (Telah dimainkan 2.6 jam saat ulasan ditulis)
Ulasan Akses Dini
Things that makes this game based.

1) Made in Godot
2) Flamethrower
3) Real life time goes 4x faster while playing
4) Change in the resonant frequency when filling the XP bar
5) Flamethrower
Diposting pada 16 Juni 2023. Terakhir diedit pada 16 Juni 2023.
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12 orang menganggap ulasan ini membantu
Tercatat 5.6 jam
This game was in my mother's computer 10 years ago and I used to play it everyday as a kid, I probably spent 10 hours alone in the first level figuring out how to continue. 10/10
Diposting pada 15 Juni 2023.
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Tercatat 4.2 jam (Telah dimainkan 1.2 jam saat ulasan ditulis)
Ulasan Akses Dini
I have been looking for great game made by one person or a small team, and this project amazes me!
The mechanics of this game are very fun, like the random spells/skills from equipment pieces and the bosses.

But there are some negatives from the graphics, UI and UX

Feedback
Default Graphics Settings: For my GTX1060-3GB having by default "Ultra Settings" feels wrong because some procedural textures, like the fog cascade from Castle Level 1 of the last room dropped my fps by a lot when trying to go through it. Maybe there is some documentation for recommended graphics settings for popular graphics cards that could be implemented in the game to adjust automatically the recommended graphics for a GPU.

Some procedural textures from effects are too small and you can see the pattern, like in the Ground Smash spell, I think it would look amazing if the grid was bigger so the repeating pattern wouldn't be as noticeable.

Some menus like the Hairdresser, if you talk to the NPC, press "ESC" to open the quick options menu, and close it by pressing "ESC" again, it bugs out the Hairdresser menu by removing mouse input, but you can gain access to the cursor by alt tabbing or pressing "I" to open the inventory, and use the cursor to close the hairdresser, but if the user doesnt figure this out someone could think that the game is softlocked.

The Crosshair setting has something that I consider "weird spelling", in my opinion the "OK" button should be renamed to "Apply" and "Cancel" to "Reset", and it would be great to have a "Revert" button too that would revert the cursor setting to the same it was when you opened the "Crosshair" settings!

When you open some menus, it should make the menu from the previous layer blurry or make it invisible, like when you open the "Crosshair" menu it should hide the "Settings" menu or it should have a solid black or grey color so you can see the crosshair better, and not read the text from a menu you cannot interact with.

And finally the biggest change I want to see is the interface design
Looking at the "Unit Frames (Your HP, Mana and Stamina)", "Name Plates (Enemy HP)", and your "Spell Bars", I just think that they look too flat and simple, it is not deserving to be together with this amazing gameplay! It should have an unique look that represents the feeling of the combat of Rune Knights.
To me, they feel like Microsoft Excel tables, just rectangles with letters, numbers and images.
"Final Fantasy XIV Online" and "World Of Warcraft" are some great games that have really good User Interfaces and I think they could great inspiration for this game's UI, great to press buttons, easy and accesible information of you and the enemy.

Conclussion
I recommend this game, it is a really fun and the developer is very commited, I hope to see these changes while I play!
Diposting pada 25 November 2022.
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Tercatat 7.5 jam (Telah dimainkan 4.0 jam saat ulasan ditulis)
Why would anyone play Overwatch when this exists?

This game is SOVL, if I had to pick one FPS game to play for the rest of my life, this would be it.
Diposting pada 16 November 2022.
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Tercatat 19.2 jam (Telah dimainkan 12.5 jam saat ulasan ditulis)
Black screen of death.
Diposting pada 25 Juli 2022.
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Menampilkan1-10 dari 38 kiriman