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Последние обзоры Rainin'

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Обзор продукта в раннем доступе
Updated for alpha version .75

Gameplay: Fairly standard map layout. In the middle there is a buffing station that activates at certain points. On the sides are the Alpha and Beta lanes, each with one forward station for either team and 3 mining bases per lane, which provide exp for the team. The ships move as I'd expect large ships to move - sluggishly. The guns feel responsive, but can be hard to aim at times, especially if you play the assassin. The physical turret models on the ships are where the shots originate from so it is possible to miss a ship right in front of you. The health bar is easily understandable and clear, although I've had to figure out what most of the hud elements mean; top left is the team's level and top right is in-game score. You manually aim the turrets while you fly the ship which, in conjunction with the slow movement/tankiness of the ships, makes for tactical planning and maneuvering to increase your effective dps time and decrease the enemies'.
Ships can level up to level 9 as you garner resources from points your team has captured. The ships are automatically upgraded when flown near a friendly alpha or beta point.
The gas facility is now a buff that affects the entire team and presents itself in 3 stages, Gas Power I, II, and III, each one better than the former. I feel this mechanic blends very well into the game because it is fairly standard MOBA techniques.

Menu: Simple and straight forward, lacks options in general at the moment, but the devs have stated that they will provide every option they have available to themselves. The game has been optimized very well so far and only a few select people lag, usually from the hardware of the computer. The devs love this game as much as I do so so I can only see it going up :D

Community: No one's been rude, possibly because the community is not big enough, but it seems to be growing.

Ships: Eight ships in the game at the moment, dps, ranging from support, small amounts of electronic warfare, an assassin (stealthy with large amounts of damage), and a tank. They will add more ships considering there are already names/plaques for those ships in the store/upgrade menu, as well as more manufacturers. I believe the developers said they are going to expand from the normal way ships work (the way they work at the moment) and create a manufacterer (a line of ships) that is non-human. I can NOT wait to see those to say the least. The smallest ship type so far is a frigate, which has decent maneuverability and is very annoying to deal with, and the largest ship, at ~1.8 kilometers long is the flagship. One hell of a burden to lane against.

The aiming indicator, little red dots that show where each individual turret is aiming, is pretty accurate and easily noticeable. The Disruptor ship, for example, has a secondary crosshair that shows where a turret that fires an ability is aiming.

Extra: There is a tutorial, however it is outdated. Seeing as the game updates every about 2 weeks there would not be a point in redoing a new tutorial every time. The controls are 'move,' 'target,' 'use abilities,' and 'shoot,' so I don't see it as a high priority. WASD to move on the Y and X axes and space and ctrl to move on the Z axis. The devs have said they will add more controls, such as free camera control.

Among the things that will be added are drone defence systems and missile defence systems, which will help in making a Carrier ship. It's a special sight to see when two of the tankiest ships are firing endless amounts of flak at each other. It reminded me of Planetside 2 in the early stages, when they had very glowy tracers at night and it looked much more amazing than it does now. Here's hoping the devs can at least keep that flak in there cause it's shiny.
Опубликовано 21 ноября 2014 г.. Отредактировано 9 февраля 2015 г..
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