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Ulasan terkini oleh Brando Calrizion

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Tercatat 110.0 jam (Telah dimainkan 82.2 jam saat ulasan ditulis)
10/24/2024 update: Buffed all Bolters, mostly reverted armor nerf on ruthless, fixed Extremis spawn rate bug for lower difficulties, and removed the coherency system. The level up system is still a slog, but this is a huge step in the right direction and shows Saber does want to listen to the community.

10/17/2024 update: Recent patch was terrible. Increasing enemy density was an awesome change, as that is the difficulty slider I’d like to see, but this was paired with hard nerfs which leaves the game feeling really bad to play and forcing meta builds even harder. We need a buff to all melee, buff to all bolters, buff to health and armor, and remove the idiotic tacked on coherency system. Giving a thumbs down in hopes Saber will see that this patch was a mistake.


Initial Review
Game is split into 3 game modes:

Campaign:
Excellent. I loved the campaign. It feels like a throwback to old Gears of War. It’s about 10-12 hours, very cinematic, great environmental storytelling, and an immersive 40k setting that they absolutely nailed. This is by far the best part of the game. If you’re ok spending 60 bucks for a fun 10 hour campaign this is an easy buy.

Operations:
This is the biggest disappointment in this game for me. Arbitrary level up system for both character level and weapon level, which forces you to grind before the weapons and classes start to feel any good. Enemies are far too bullet spongey, and your “walking tank” space marines end up feeling like their armor is made of paper and their bolters are just nerf guns. I’m tired of these gate-keeping progression systems in co-op PVE games. Left 4 Dead 2 has no progression system, and that game still retains more players to this day than any of the Tide games. Have progression/completed challenges be linked with cosmetics, not player power.

PVP:
I’m not big into PVP in general, but SM2 PVP is pretty fun. Once again it feels like old Xbox 360 Gears of War multiplayer. Nothing fancy but pretty fun. However, there’s only 3 maps and 3 game modes so content is pretty light. Fun for a bit but nothing substantial ATM.
Diposting pada 20 Oktober 2024. Terakhir diedit pada 25 Oktober 2024.
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Tercatat 82.4 jam (Telah dimainkan 35.0 jam saat ulasan ditulis)
I'm balls deep
Diposting pada 24 Mei 2024.
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Tercatat 119.2 jam (Telah dimainkan 84.9 jam saat ulasan ditulis)
Solidarity Helldivers

We dive together or not at all
Diposting pada 5 Mei 2024. Terakhir diedit pada 7 Mei 2024.
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Tercatat 21.7 jam (Telah dimainkan 17.7 jam saat ulasan ditulis)
Once again I've been cu*ked into buying a AAA "early access" title for $100.

These AAA titans of the industry (specifically talking about Blizzard and Bethesda at the moment) are like an ex wife who, lets say 20 years ago, was an incredible, loving, and passionate woman. A woman who loved you like no other woman could. Then as the years went on, she started cheating on you with the shareholders. Eventually you catch wind and say, "enough is enough, we're through!" and kick her to the curb. But as the years go on she keeps coming back saying things like "I will be better this time. Don't you miss me? I want it to be like old times again, bring back that magic we use to have together." So like a true cu*k you flock back to your beloved, only to find her letting the shareholders c*m all over her face in your own bedroom.

How many times am I going to let Bethesda and Blizzard cu*k me into buying there mediocre, shallow, and underdeveloped trash.
Diposting pada 8 Oktober 2023.
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Tercatat 499.1 jam (Telah dimainkan 496.4 jam saat ulasan ditulis)
FOR ROCK AND STONE!!!
Diposting pada 6 Oktober 2023.
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Tercatat 0.0 jam
5 years of rock and stone.... this ones for Karl.
Diposting pada 5 Maret 2023.
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Tercatat 48.2 jam (Telah dimainkan 48.1 jam saat ulasan ditulis)
If Castlevania and a slot machine fu*ked and shot out a nuclear rainbow baby. This is that baby.

Crack/10.
Diposting pada 27 Februari 2023. Terakhir diedit pada 27 Februari 2023.
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Tercatat 164.6 jam (Telah dimainkan 164.1 jam saat ulasan ditulis)
The lore and setting are excellent, but the game has performance issues and a solid amount of jank. If your a Warhammer 40k fan, and/or you fancy Diablo-like ARPG's, you will enjoy this game. Wait for a sale to pick this one up. Overall 7/10.
Diposting pada 27 Februari 2023.
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Tercatat 332.1 jam (Telah dimainkan 88.2 jam saat ulasan ditulis)
TLDR
Darktide is a blast with a group of friends, and Fatshark has been making progress in the right direction, but overall, the game still needs work to get to where it should have been at launch. I’d wager at least 6 more months to a year's time.

Review At Release
Combat, soundtrack, and setting/level design are all excellent, but this is all overshadowed by a half-baked release, terrible performance, complete lack of endgame, predatory cosmetics shop, crafting system that isn't even implemented, and a waiting room simulator weapon acquisition system.

Improvements So Far
  • Performance, Bug Fixes, and Game Balance have all been improving steadily since the beta.
  • Basic Crafting System has been implemented.
  • You are now able to buy base level (grey quality) weapons of each weapon type at the shop, which you can then use the crafting system to upgrade to the quality you want.
  • You are guaranteed an item reward (Emperor’s gift) upon completing a level.

Still Needs Work
  • We need a “Rock and Stone” button. Look, nothing brings us all together better than a hearty Rock and Stone. Emotes were added in the most recent update, but you can only use them in the mission hub, which is pointless to me. The ability to cheer or yell “For the Emperor” after clutching a tense moment as a team really goes a long way, especially in a game based on cooperation.
  • My Ogryn needs a 2 hander. Anything from a Zweihander to a large piece of metal plumbing will do. What kind of game limits the Fighter/Barbarian class to a selection of knives. Ok yes I also a shield and stick, and another stick, and a shocky stick… but where’s my big stick!
  • A Mission Selection Screen (like what they have in Vermintide 2) needs to be added, either in addition to the Mission Board, or replacing it. A randomized mission board works in games like Deep Rock Galactic where the missions and level design are actually randomized. However, in a game with set level design, this does not work and leaves us having to hope the mission we want will randomly appear. At a minimum, we should have the option to select our desired difficulty for whatever missions are displayed on the board.
  • Still no Endgame Content, and for all intents and purposes there is no story. Story is boiled down to a cool looking villain during the tutorial mission and vague cutscenes while you level up with officers telling you you’re a piece of trash. I’d wager all story content is being saved for paid DLC releases later.
  • More Subclasses: Vermintide 2 released with 5 characters each with 3 subclasses. Darktide released with 4 characters each with only 1 subclass.
  • Level design variety: Many of the levels in Darktide feel the same and are hard to distinguish between each other. Festering Grounds, Into the Nest, and Righteous Stand from V2 all are very distinct levels, and that’s just using examples from base release. Don’t get me wrong, the levels are all beautifully dark, grimy, and grim, and it fits the setting perfect. I also understand we are limited to a single hive city, but I’d like to see some more distinguishing elements between levels.
  • More Mission Types/Objectives: The game has 14 unique levels, however there are only 7 mission types, which compounded with the lack of design variety further degrades the feel of overall level diversity.
  • All “Bosses” feel the same: The Assassination mission targets are just reskins of eachother with the same mechanics and strategy to defeat them. Vermintide 2 had 4 boss levels at release, and each boss felt unique.
  • Weapon Acquisition: The loot box system of Vermintide 2 was my least favorite part of the game, I’m glad that was removed, but the rotating weapon shop is not much better. The addition of being able to purchase base quality weapons of every type and a guaranteed Emperor’s gift at the end of each mission are both nice additions, but neither are necessarily “fun” ways to get gear. In video games, I’ve found the most rewarding and fun way to acquire gear is either from exploration or from the corpses of my enemies. At a minimum, I’d love to see a chance for a “weapon crate” to spawn in missions which drop a random weapon that is added to your inventory. Maybe have a different crate model for each item type (melee, gun, curio) and change crate color based on the rarity of the item inside. How pumped would the group be if we found a orange weapon crate hidden in a level.

In Closing
Vermintide 2 is one of my favorite games of all time, and it really is a shame how many steps backwards Fatshark took with Darktide. The game is still a blast with your friends, and I am hopeful that in due time (probably a years’ time) Darktide will become the game we all wanted it to be at launch.
Diposting pada 27 Februari 2023. Terakhir diedit pada 27 Februari 2023.
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