broken [W]ings
dys•pho•ria
 
 
Just Monika.
Review Showcase
4,111 Hours played
I want the old DotA 2 back, with Enigma in the jungle (yes that used to be a role sometimes people played) and supports not having infinite poke potential without at least five clarity's in their inventory.

I have spent more than 4 thousand hours in this game and not once have I felt like DotA 2's balance system was just, but now they are trying to be, with health buffs every single hero received you will never ever see a rampage in this game unless extraordinary circumstances like extreme level difference calls for it, not even in the late game.

While trying to make everyone more happy and spend less time staring at their respawn timer, they've made no one happy, because tank heroes are either fully useless due to lack of damage or someone else having equal HP to them and not being a tank, and those who are squishy no longer are which creates problems for carries because they wont execute their targets in time, or they will kill everyone and survive because they are also rocking a lot of HP both inherently and from items they buy which has HP or STR stat shoe horned into it somewhere.

Some characters have also received completely new passives which alter their gameplay severely, sometimes both of these innate abilities are not of use, making it seem like they have nothing at all against those who have gotten entirely new kits revolving around their new non-active abilities, and at other times, there are no passives to begin with, meaning that an already existing part of the character is taken out of their active ability and is now called their new passive, which obviously is not fun if you are planning to duel a character who has more abilities to use than you.

And finally, DotA 2 used to be a game of fundamentals; core knowledge of mechanics, map awareness, and micro/macro was the essence and is now replaced with a game either going fully your way, or being a stomp with little comeback potential as literally everyone is so freaking immortal with loads and loads of HP, freely being able to tank even the toughest turrets without a care on squishy characters, and being able to melt buildings because the enemy poke wont matter in the end since you will outlive the barracks or the towers since the heroes somehow have more HP and defense buffs now than what used to be the hardest objectives to ever breach into; the high ground.

While I had an immeasurable amounts of fun and an unspeakable amount of pure hatred while playing this game, it's no longer really there, you can't even one shot people anymore, what happened to clips with SF, PA or Sven's taking double rampage in under 20 minute mark? What happened to fighting Rosh pit super early on without no clear reason to keep contesting it?

I am not even a high-elo player, I have played exclusively unranked for the majority of my play time and when I did play rank, it was almost as low as the game would let me, I'm saying this because even people in the lowest ranks don't know how to have fun anymore, and I don't mean the toxicity, it's just tucked away, Roshan pit, deep corner jungle maps and tormentor, they are all encouraging a slow burn, it's just... not fun.

I want to play it like it's 2016, but it's gone now, and after +4K hours of my life put into this game, all I can say is I'm not mad, I'm just disappointed.
Recent Activity
74 hrs on record
last played on 4 Apr
0.8 hrs on record
last played on 2 Apr
10.9 hrs on record
last played on 1 Apr
CummyMustache 6 Mar, 2019 @ 3:29am 
Miss the time we played together
riri 10 Jul, 2018 @ 5:12am 
<3333
...::ƁÄÑİŜĤÊÐ::... 22 May, 2018 @ 4:46pm 
best supp
Kaneki 21 Feb, 2018 @ 7:07am 
love you babe :3 <3:steamhappy:
Null Blank 18 Jan, 2018 @ 1:58am 
I love you my sup ;3
ЗΔходим 25 Dec, 2017 @ 11:42am 
wp