2 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
แนะนำ
0.0 ชม. ในสองสัปดาห์ล่าสุด / 1.7 ชม. ในบันทึก
โพสต์: 13 พ.ย. 2016 @ 10: 21am
อัปเดต: 13 พ.ย. 2016 @ 10: 24am

What looks to be a lovely platformer with challenge is actually a kaizo like rage fest in disguise.

The game is brilliant when it comes to art direction and style but I seriously question some of the challenges that are presented. I can appreciate hard games and especially hard platformer games...but This is a bit much.

Playing on "normal" more or less gives you around 4 hit points (sometimes 3, sometimes 2.) to tackle the next series of challenges as you strive to reach another checkpoint. While a lot of it is skill and learning patterns, I find it very hard to believe that one can best some obstacles without dying multiple times due to the nature of the platforming involved.
The same principle applies to the bosses. I conquered two bosses and gave up on the third encounter but I found I had to learn patterns through multiple (in a sense, unavoidable) deaths.

Your character is very agile and the controls are stellar with double jumps, gliding, 8-directional attack power, sliding, and more. The game expects you to use these abilities to their fullest extent and it heavily punishes if you fail to learn quickly.

In short, I found the game to cross little past the line of artificial rather than skill based but that is my personal experience. If you are one for masochistic platformer tendencies and expect multiple upon multiple retries at small segments/boss fights then definitely give this game a try!

For people that know me, I enjoy difficult games and do not give up easily but I also think my stress levels will thank me by banishing this game back to the depths.
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