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Recent reviews by Main

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No one has rated this review as helpful yet
98.1 hrs on record (79.6 hrs at review time)
TL;DR
Personally, this is my game of the year. Beautiful, tragic, challenging and a breath of fresh air in the RPG scene.
Runs well on Linux, had a minor controller issue though.

Gameplay
The most notable thing about the gameplay is the combat. You can imagine the game like something between the old Mario & Luigi RPGs and Sekiro, with flexible difficulty settings you can change at your discretion.

I struggle with my reaction speed so this game required a significant amount more time to beat than it may for others, but even when I was struggling almost all fights were doable and beating them felt rewarding.

Each character has a unique mechanic that works differently and there is a lot of skills and weapons that interact with them, giving you ample room to come up with creative builds and team comps.

The gear system is reduced to weapons (that as mentioned before are unique to the characters) and something similar to a "badge" system where you equip passive effects with a cost limit. Early on the effects are more valuable but in the late game the stats the Pictos add to characters are just as valuable. If you crunch the numbers you can get some absolutely absurd combinations going.

Story
This game has a classic three-act story structure. A lot of the twists and turns, a lot of drama. Even though it is tropey in some ways it is phenomenally well written. Almost all questions I asked myself throughout the game were answered and wrapped up with satisfying (though sometimes heartbreaking) conclusions. I highly recommend experiencing it for yourself.

The characters all had distinct personalities and all had their share of screen time, the character development throughout it all was crazy.

Visuals, Controls, Audio, etc.
The settings allow you to fine tune the visuals for performance or quality in a very granular manner. Sadly not a lot of accessibility options but I am still glad there are some. The audio settings are good.

I primarily played the game on controller and experienced a problem where the RT button specifically always was spasming/jittering when I tried to run, I am not sure if that's a certified Linux moment or an actual game bug, but I don't have this problem with other games. The layout for controller is different from what I am used to but it did grow on me, especially how fast I can navigate my turns with very few buttons.

I am slightly bothered by the inconsistency of fonts and text formatting in certain menus. A different font was chosen for the damage numbers specifically for legibility purposes I would guess but it feels off.

I really like the English voice acting, the French dub was okay.

And lastly, I absolutely adore the soundtrack, art direction and map design. A concern with high fidelity games like these is always that they tend to not age well, but I think the fantastical and vibrant style they opted for works amazing.

Despite my peeves in the last paragraph this is still my game of the year that I will definitely come back to.
Posted 6 July.
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49 people found this review helpful
13 people found this review funny
2
2
70.7 hrs on record (69.1 hrs at review time)
TL;DR
If you are a gacha game player and have free time that meshes with the game's schedule, R1999 is fairly good. If you're bad at impulse spending control, have a busy schedule or prefer games with more complex gameplay loops you may want to search for something else.

I hate that the game copied a lot of bad business practices from the entire industry (including the amount and frequency of purchase options and value packs, the battle pass thing, the drip feeding of event content forcing me to schedule my free time around the game instead of letting me play it when it is convenient for me).

But what really grinds my gears when playing is the amount of extremely wordy, unnecessary tutorial popups. Like they add new content to this game every update and each time there's at least one new info blast tutorial in your face. Imagine a new player having to go through all of them at once trying to catch up.
Posted 4 May.
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1 person found this review helpful
1.2 hrs on record
I like that this game knows exactly what it wants to be and as such does everything it tries to achieve very well.

From the interface layout to the pixel art and journal pages this is a very refined experience, I can tell even after 70-80 minutes of playtime already.

I don't think this game is for everyone, but those who it appeals to will have the best time of their lives.
Posted 9 December, 2024.
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5 people found this review helpful
3
0.0 hrs on record
TL;DR Very buggy, but not as bad as a lot of reviews make it out to be
I think that all things considered, Gearbox did a decent job with the DLC. But they should've put more effort into the QA testing, especially for the console versions.

If you're playing the game in singleplayer, you will likely not notice a lot of the issues.

Content
The new areas are spacious and fun to navigate. Accessing them is a bit awkward but it feels in-line with all the original content from before the update.

The artifact after beating the new boss is a good nod at the box from the final stage in ROR:R, the new characters are fun (though, arguably OP). I like the new items, but some of them do not work as intended. In particular the Antlers (reflecting damage does not work as you would expect it to) and the Sale Star (only one extra item regardless of how many stacks of it you have, all stacks get consumed anyways)

As with the previous DLC, if you're playing this in multiplayer with a friend, only one of you needs to actually have the DLC to have all of the content enabled.

Game Changes
They added a handful of new settings, primarily for accessibility and controls. I actually think everything they added is decent in this regard.

Some of my biggest peeves with the update may be that there is way less visual clarity even among the regular game content, surely some of these things are bugs but there is no rarity indicating outline around items, multishops sometimes do not show the items inside, the Alloy Worship Unit shows its "Shield" as HP now (very misleading)

Something I like is that the scrapper now shows the exact percentage scaling of each item in the interface, the multishops for equipment actually have a more distinct design and i like the new enemies
Posted 1 September, 2024. Last edited 4 September, 2024.
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1 person found this review helpful
8.7 hrs on record
One of those games that are extremely frustrating to play on your own and slightly more bearable with friends. Unfun monetization, janky queues, requires an EA account apparently.

I only recommend this when you want to play something with friends on other systems and hate Fortnite and Overwatch
Posted 14 July, 2024.
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2 people found this review helpful
3.9 hrs on record
Early Access Review
I enjoyed mu time with this game thoroughly but once you get out of the loop and don't remember what you did last session you played the game it's kind of over due to the level of complexity at play.

Also the game hasn't been receiving updates in god knows how long so while the idea is great the necessary polish isn't quite there and I am inclined to believe never will be. You'll find more complete experiences in this price range and genre.
Posted 3 July, 2024.
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2 people found this review helpful
135.3 hrs on record (97.0 hrs at review time)
Summary
While Limbus Company is a "gacha game", it doesn't follow the usual conventions you'd associate with that type of game. It's a worthy successor to Library of Ruina and I do recommend this game to anyone who is able to spend about 10-20 minutes on it each day and maybe an hour once a week.

What parts are "gacha game" and what parts are not?
The game has an energy system (enkephalin) that limits how much you can play, it features a Battle Pass system with free and paid rewards and it has a character summoning system with a premium currency called Lunacy. These are all standard mechanics for this type of game these days.

What is different however is that there is only two very straightforward upgrade systems. No trillion random items that have to be farmed, no random money currency you need "for reasons". There is also no fixed "elemental triangle" stuff; while different damage types exist, they're not tied to specific characters. Strengths and Weaknesses are very individual. Furthermore, you start the game with 12 different characters, who can assume different identities, but there are no other characters you can recruit, nor can you use two different versions of the same one. It's an interesting and unusual constraint. Similar to games like Princess Connect, there's also a Shard System that allows you purchasing Identities and Egos for characters after saving up enough of them, but it's significantly more generous, allowing you to easily obtain multiple new Identities over the course of a season and fully upgrade them. Event stories are tied to the main quest progress, which adds these stories as permanent content, allowing newer players to go at their own pace.

Is the game F2P friendly?
I would say so, yeah. You can accumulate a good amount of Lunacy for free, besides using the shards to get the things you couldn't pull you can also spark them for 200 extractions (which is less than the games i am used to). I think that Lunacy is a pretty expensive currency and probably not worth spending too much money on, unless you REALLY want something. To get the most out of the game, I would recommend buying the season pass though. It costs roughly $11 and with a season lasting around 3 months that evens out around $44 a year, or less than $4 per month.

Does the actual gameplay hold up?
Yeah, it's actually the most fun part about the game. It doesn't require as much "babysitting" and resource management as other gacha games, but it offers significantly more challenging and complex gameplay. It can be very overwhelming and counterintuitive at the beginning, but the community is very friendly and most of the people I talk to about the game are very helpful and willing to teach me the mechanics i struggle with. A lot of the battle information is given to you as a player in a very clear manner, so as you get the hang of it, it'll become less scary and more fun to outsmart the enemies.
Posted 7 January, 2024.
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1 person found this review helpful
29.8 hrs on record (28.9 hrs at review time)
Early Access Review
this has become my favourite game to play on my laptop when i am on the go. i can just pick it up and put it back down any time and even play when i have no internet, which is quite nice in this day and age
Posted 3 November, 2023.
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1 person found this review helpful
9.8 hrs on record
Completed the main game in just under 10 hours.

Combat felt a little bit clunky at times. Genuinely though, I really liked the overall experience. The pet system, the store customization, the general dungeon crawling-selling gameplay loop, the crafting and quests... My only real 'complaint' aside from the aforementioned would be that I had no real use for a majority of items beyond selling them and that crafting gear for adventurers to sell was not really "worth" the hassle.

Might get the DLC in the future. Would probably not replay it a second time but I had my thorough fun in the first, blind playthrough.
Posted 30 May, 2023.
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2 people found this review helpful
21.2 hrs on record
It's... alright.

for the price you're charged the game is an absolute steal. The story from what I experienced so far is decent but nothing breathtaking. Honestly the biggest boon of the game is kind of also its biggest problem: Too much STUFF to do. I played this for 20 hours and STILL had NO clue what I was doing.

I'm probably not coming back to this but the 20 hours were pretty fun.

Visuals are pretty good, runs quite well on my old potato too. Music is solid. Controls are a mess. Do yourself a favor and mute all notifications the moment you log in.
Posted 29 June, 2022.
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Showing 1-10 of 23 entries