19
Products
reviewed
263
Products
in account

Recent reviews by Beasticle

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Showing 1-10 of 19 entries
1 person found this review helpful
0.5 hrs on record
For Gaijin, I'm mildly (tentatively) impressed. Obviously, for anyone who has experience with their live-service practices, or is remotely familiar with them, it'll have to stay that way well into the initial phase of it's full launch, but I can see it going one way just as easily as the other.

As far as core gameplay goes, it doesn't take much time or effort to get a handle on it. Granted I'm never played more than a handful of matches of WT, but in this early stage, there were some UI elements among other things that didn't immediately stick out as obvious, but again, it isn't rocket science. The combat seems to cater towards a slightly more arcade-shooter-inclined audience, but having just played with the two ship types and two machine guns it gives you in this demo, I can imagine it will go quite a bit beyond what's been realized so far. What so far intrigues me the most is the customization, with the ability to "freely" place components you craft or collect on a grid of pre-set locations on your vessel This goes beyond what I expect from Gaijin, but falls in line for what I would've hoped for based on the trailer. The NPC crew doesn't seem robust beyond it's apparent capability on display here, so we'll have to see if there's any hope for more depth in any direction in the future.

Having only heard about this game quite recently. I didn't get the chance to participate in the closed beta test, but my primary concern is what will set this game apart from others in it's genre. Open "world," massively multiplayer, vehicle-based combat, base-building, and perhaps above all, the new IP of a large, controversial publisher. What do we have to look forward to? What will keep players engaged, long-term? And most importantly will it draw our attention away from it's competition? That remains to be seen.

Play the demo, and think about your personal experience with Gaijin games. I'll be back to check it out upon full release.
Posted 11 April.
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2 people found this review helpful
69.1 hrs on record (60.3 hrs at review time)
A great sci-fi, planet-hopping RTS with a learning curve that won't turn people away at the door, but isn't very forgiving either.

For a seasoned RTS player, coming into this game feels rather natural, with an extra unit (orbital) to factor into your typical arsenal, and quite a unique playing field, with multiple planets serving as your dynamic destructible battlefield. Or, playground, if you're into that creative 'ish. The game has a bit more freeform combat-focused strategy, more akin to Starcraft 2, unlike my personal favorite and first foray into the genre, Empire Earth II. No laundry list of resources to seek out, harvest, or trade, no morale to worry about, and no territories to hold. Just your commander, whom you must keep alive in order to win, and your army of robotic land, sea, air, and orbital robots.

The Titans are quite a nice addition, rewarding players for dedicating the time and resources into creating one of many massive and powerful robots. They have large pools of health, and uniquely devastating attacks, and can turn the tides of a battle if your enemy is unprepared for an assault aided by one of these beasts. One of the most incredibly devastating and, naturally, most fun to witness in action, is the Annihilaser. This weapon can literally destroy other planets - entire planets. But, the duality of this weapon, is that it requires 5 of the Titan to be built, and be built in specific spots on a specific planet type. This venture is not for the unprepared, or, as cliche as it sound, for the faint of heart. But, the potential to take out your enemies entire force is quite enticing.

Three features that come with the game right out of the box that I felt worth mentioning are the Chrono Cam, System Creator, and community mod support. Firstly, the Chrono Cam is something I haven't seen in any of the RTS titles I personally have played, but it may have been featured in another game. Unlike many single player games, you don't need to worry about forgetting to save before a critical assault, or worse, being interrupted by the stutter of an autosave at random intervals. What Planetary Annihilation does for each and every battle is have a recording of your game state that you can not only rewind and view from a previous time, but also jump back in and play as if everything after that moment was just a bad dream. What'll you do different this time? Well, you won't have to be stuck with a save you aren't 100% satisfied with, you can pick the precise moment you want to go back and go on to change the course of your game. It's as simple as dragging the timeline slider back and hitting play.

The System Creator is an awesome, inbuilt map-creation tool for the game that lets you customize a solar system to your liking. Tropical planets, gas giants, moons to throw around 'em, and more, all orbiting a sun in real time, prime for robots to blast, flank, nuke and just plain battle each other to the death, all made by you! There are pre-made and randomly generated systems, but the option to get creative in a game focused on combat and strategy is a very welcome one. While I haven't explored it much myself, there are some really nice tools that serve to allow you to fine-tune and custom-build your ideal battlefield of a star system.

Now this last one doesn't need much explanation, but what I felt warranted it's inclusion is the fact that it, A. is included right from the main menu of the vanilla game itself, and B. it works so damn well. No need for the steam workshop, or a third-party site with downloads and folder-creation and setting-tweaking, just find the mod you want, download, and enable it. I know, this game is far from the first or only game to do it, but I think we don't give enough credit to games that do this for us. Anyways, these three features just sat well with me almost from my first time playing the game, and I felt they deserved their own place in my review, for any who were curious.

I've only truly played three of the modes this game has to offer, which are the, campaign-style mode, the AI Skirmish, and the online deathmatch mode. The AI Skirm. and online mode are quite obviously very similar, of course one just lacking the Chrono Cam. The campaign mode is reminiscent of Star Wars Empire at War's "Galactic Conquest" mode, travelling from system to system in order to conquer the entire galaxy.

The game controls rather well, and runs quite smoothly, but for a machine with 16 GB of RAM, it can sometimes be brought to a crawl, or even a stop, if you have an ungodly number of units, or if you use the Chrono Cam to cheat death a few too many times. But I feel like discussing performance when you've only ran a game on your one setup doesn't do many people much good, because there are so many variables to take into account when running games, so I'll leave it at that. The visuals are nicely designed, not major-award winning design, but of course, it doesn't need to be. I will say though that all of the units are unique, and thought was certainly put into each and every one, not least of all the Titan designs, and they definitely deserve recognition.

For any fan of the Real-Time Strategy genre, this game offers a lot on its own, and even more through it's community and ranked-gameplay, and most definitely is not one to pass on. The replay value, custom content, and epic scale and form of this game set it apart from a lot of the other games in the genre, and is worth a try if you are even remotely interested.
Posted 1 July, 2019.
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3 people found this review helpful
6.5 hrs on record (3.6 hrs at review time)
Early Access Review
If you didn't play this game during the pre-alpha, please hold your opinions until the devs get the kinks out of the first stage. Another reminder, this game is in Early Access! Give it time, I'll hold my actual review for awhile.
Posted 2 May, 2019.
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4 people found this review helpful
0.2 hrs on record
Early Access Review
"Concept
In Voxelized, you gain a control of a knight"

If this is all you expected, then by all means, pay 3.99 USD for this game.

If not, please, do not pay 3.99 USD, or, in fact, any amount of USD, nor GBP, AUD, EUR, nor any other form of currency. I am not trying to discourage or put down this developer, I am simply warning you, the reader and potential buyer, that this game is nowhere near completion, and I feel like it is not expressed nearly enough in the description of this game.

You take control of a knight, yes, who is bound to the inside of the walls of a castle, populated with nothing more than several tents, buildings, and a plethora of other medieval props. But beyond this, you can only run, jump, and pan the camera around. Of course, it is not advertised that you can do anything more than that. But to pay 3.99 USD to, quote, "support the development of Voxelized," is a bit absurd.

This game got the privilege and the honor of being greenlit by our community, and considering that it was released 3 years ago, you would think that the game should have come a bit further than this. It's a great misuse of that privilege, and I would not see any purpose of this game continuing it's tenure on the Steam store.

I don't think this developer should be discouraged by this or any of the other negative reviews, but I do think that it should spur them on to pick up this project again, or learn from their mistakes.
Posted 19 February, 2018.
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5 people found this review helpful
1 person found this review funny
0.6 hrs on record
Early Access Review
Nothing really wrong with it, but I can't say I would actually recommend it. Unless you have too much RAM to care, or are only using your computer to stare at your pretty desktop, this isn't really worth it. There are several thousand more interesting and worthwile things with a computer and internet access than this. But like I said, there wasn't *too* much wrong with it, I just would not suggest it to a friend.
Posted 15 January, 2018.
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4 people found this review helpful
0.7 hrs on record
Early Access Review
Sickeningly unoptimized, seemingly derailed, I'm not sure what the hell happened to this title, because the version I played about two years ago was one of the coolest voxel-based zombie-survival sandbox games I had played up to that point. But maybe it's just a rare case with me and a few other people that I've personally attempted to play this with. At least they let me refund it though.
Posted 30 October, 2017.
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1 person found this review helpful
49.3 hrs on record (25.9 hrs at review time)
Buy this game when it goes on sale. It's a pretty good game, but 10 dollars is just a little too high considering so few people play it.
Posted 10 October, 2016.
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No one has rated this review as helpful yet
47.8 hrs on record (29.4 hrs at review time)
This is a fun mod, and I love it, but don't base your opinion off the trailer. The likelihood of you having an experience like this is slim. I mean you might, but this is a game where griefing is commonplace, and friends are very hard to make. This isn't a highly-explosive, fast-paced Garry's Mod-esque sandbox, but you'll still have fun.
Posted 5 August, 2016.
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15 people found this review helpful
2.8 hrs on record (1.7 hrs at review time)
when did this game become 10 dollars? i played it when it was free. it's not a bad game, but i can't recommend it for 10 bucks.
Posted 24 June, 2016.
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No one has rated this review as helpful yet
1.5 hrs on record
Early Access Review
Terribly unoptimized, shallow storyline, lackluster gameplay, designed like a mobile game, but honestly, I reccomend this title. Now I could go on and on about this game, but I won't. Basically if you want to be a part of it's future, go ahead and download it.
Posted 8 June, 2016.
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Showing 1-10 of 19 entries