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Recent reviews by Defenestration Strategy☭

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Showing 11-20 of 22 entries
1 person found this review helpful
7.4 hrs on record
The aesthetic and story carry this game really hard. Otherwise it's your basic ubisoft style, go to thing to open more of map, clear all of the way points, and repeat until end of game. If you can ignore or just along with that kind of game play loop the story will keep you going.
Posted 27 March, 2022.
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No one has rated this review as helpful yet
4.0 hrs on record
This is an excellent VR game and provides an experience that you really could only get by going to an extremely high production escape room. A+ want to see more!
Posted 4 March, 2022.
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8 people found this review helpful
4.5 hrs on record (0.6 hrs at review time)
This is a really janky game, but buy it for however much the guy is selling it for and play it for thirty minutes. If this game starts to feel like ARMA, Red Orchestra, Project Reality, or whatever. Refund it, because those games are gonna be a million times better than this game can hope to be, however; if you buy this game and play it for thirty minutes and they went in a more battlefield 1942 direction, buy three copies and give it to your friends so that whoever is developing this can turn this into game of the decade. That out of the way here is my impression.


Technical-Everything is slightly jank. Animations are slightly off, collision mesh on some things just isn't there, jumping over obstacles can be jank at times, flight controls aren't inverted for some reason, aiming sights on vehicles can be jank, I think some of the voice over lines might actually be ripped out of men of war as a place holder? I can continue, but none of it is so awful it's actually unplayable.

Gameplay wise - Currently the core game play is one foot in "realsim" land and the other in for lack of a better term battlefield land. All of your movement feels muddy like you're trudging through mud even at a dead run, but the shooting itself is very battlefield-esque in that bullets will go generally where you point and shoot. There's a tacked on inventory system, which doesn't really add anything.

Armament: There's a lot of guns, planes, and tanks for this kind of project A+, just A+. Like just an insane amount of stuff.

In conclusion: If the dev for this game wakes up and posts "my main goal is to make a game to capture the spirit of battlefield 1942" and starts delivering I'll personally buy tons of copies just to hand out. If they decide that what the world really needs is yet another low rent ww2 arma-clone, then I guess I'm out eight bucks.
Posted 13 January, 2022.
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9 people found this review helpful
5.3 hrs on record
I hit the thumbs up button on this, because this is an excellent game, I would say it accomplishes what it set out to do extremely well. I do not recommend this game for everyone though, or even for a lot of people though.

I don't believe I've ever described a game or really any media, no matter how bad, sad, depressing or otherwise as emotionally damaging before, but this game is that. The game is obviously satirical in a lot of ways, but the satire is close and biting enough that by the end of the first year in office I personally just felt... really bad.

From a gameplay POV it's real good, although I will say certain advisors starting at a salary of 80k and then next year wanting to balloon their salary to 400k or they peace out feels a bit rude and unfair.
Posted 6 December, 2021.
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3 people found this review helpful
97.1 hrs on record (82.9 hrs at review time)
If you're a fan of CRPG's, here is a good one. As of when this review goes up there's still some amount of glitching and jank, mostly involving when a fight wants to also have a cinematic moment, but nothing that will destroy your play through if you save early and often.

The game play itself is pretty fun if you've played other games like this, the fights are varied and neatly designed and dungeons and quests have some neat gimmicks in them. The Kingdom Management game is take it or leave it, if you're a fan of older Heroes of Might and Magic games you'll have a blast with it. If you're not I can see it being tedious after the first thirty minutes. Honestly my biggest complaint with the game play in which a patch won't fix the game, is one hub world which at first brush has a really cool gimmick, but will turn really tedious after your first thirty minutes there.

The story itself is neat and has some cool beats, although my biggest complaint is that for a game that does go to some pains to do call backs to quests and events earlier in the game, the mythic paths don't really do that so much? Like, regardless of if you're doing Chaotic Good actions 100% of the way through, if you chose one of the generally thought of as "evil" mythics, you will be treated as the worst person ever while the reverse is also true. Like it feels as if the writers for the main part of the game wanted a game full of nuance and shades of grey while the mythic writers thought that nuance is for cowards.

Anyway, in short, if you look at the screen shots on the store page you'll know if you'll enjoy yourself or not. If you're still unsure, give it a year to get some patches out and come back to it on sale.
Posted 13 September, 2021.
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1 person found this review helpful
8.2 hrs on record
This was a really really cool mystery game. My favorite thing is the open world allows you to track down leads and clues at your own pace and want, and the pay off when everything slides together is magnificent.
Posted 12 September, 2020.
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No one has rated this review as helpful yet
7.9 hrs on record
So, here's the thing.

If you bought this game, you've played Beneth a Steel Sky, and if you've played that game you can forgive this game its technical issues. It's certainly a love letter to the original with a bunch of call backs, but doesn't attempt to just rely on being a sequel. I can certainly recommend this game if you've played the original, but please stay away from this game if you haven't, you won't forgive its flaws and will probably end up hating this game.
Posted 30 July, 2020.
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1 person found this review helpful
55.2 hrs on record (8.1 hrs at review time)
This is a good game.
Posted 17 November, 2019.
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7 people found this review helpful
6.6 hrs on record (5.1 hrs at review time)
First off this binary rating system of recommend or not doesn't really work for this game, there's a lot of things this game does really well, and a lot this game does poorly, please read on.

What this game does well:

- The gun play feels actually really good in this game. Which is weird, because in games that tend to masturbate about "REALISM" or "TEAMWORK" or whatever, which this game does, the gun play is usually really really bad to force the "teamwork" aspect and cover for it by yelling about "REALISM RAMBOS DONT EXIST". The guns will shoot generally where your character model is pointing, and there doesn't seem to be a huge amount of random deviation outside of the sway of your gun. Which is really really good, and the big reason I haven't given up on this game.

- The special effects are top notch. Explosions, gun fire, mortar landing, all of that is really really good.

- The Logistics system of being able to build implacements is really fun and novel.

- The maps are pretty beautiful

What this game does poorly:
- There are game play decisions made seemingly in the name of "REALISM" which are the exact opposite of fun, and can be down right frustrating. I believe doing things in the name of "REALISM" is all good and such, but not when it makes the experience frustrating for the players involved. I'll cover them more in detail, but the TL:DR is that the developers really need to make some Quality of Life improvement if they ever wanna branch beyond the really niche "REALISM" crowd and actually make a pretty good game.

Commander: The commander role is in a sentence, not particularly fun and dubiously useful. The commander desperately needs the ability to actually visualize on the map where his commander powers are being used, currently as is, even the commander once placing his artillery or his air strikes, has no clue where he actually placed it and has to keep it in his head. Further more the "Time to Travel" makes these attacks only useful on static placements, making them dubiously useful on Defense, and sometimes useful on Offense. The Commander is also locked to his Radio to call in artillery barrages, making him entirely reliant on squad communication, and even then if he gets communication, he has to interpret exactly where the guy calling in artillery is calling for. Combine this with the minute or so time to travel before the attack hits, and the attack may end up TKing the guy who just called for it, or completely wasted.

Spawn System: The spawn system is limited to mobile spawn points(spawn trucks) and forward operating bases Logistics builds. These things are only active outside of a "red zone" which is a distance around a capable flag. This is good, as it forces "attackers" to attack into the enemy rather than rewarding fast movers running right into the flag. Which is fine. The issue comes when you have maps built with two or three flags close together that link their read zones, which effectively stop these spawn systems from working except in one axis of attack, and since people cannot spawn on their squad leader, this makes maneuvering outside of a small radius from the MSP particularly onerus and not particularly rewarding. As of when this review is being posted there are talks of a spawn on squad system being talked about in which they are making it needlessly pedantic for no reason besides to mollify the "CALL OF DUTY RAMBOS!!!!! I WANT REALISM!RRARARAR" crowd.


Maps: The maps themselves on a gameplay level give too much of an advantage in terms of defensive terrain and spawn to flag zone travel times to defenders. Coordinated teams should have no problem full holding without a huge screw up. If I remember right the maps are actual real locations, but there's a good reason that shooters with a historical basis don't tend to just rip the geography directly, put some flags in logicial locations, and call it a night.



In summation: There's a neat game hidden in here, and if they release the dev kit they promised to release, I'd be very interested to see what someone with an interest in making a "fun" game instead of a "realistic" game would be able to do with the stock game.
Posted 19 August, 2018. Last edited 19 August, 2018.
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5 people found this review helpful
55.0 hrs on record (50.8 hrs at review time)
This game is just about perfect for an Action-RPG. It has a smooth fighting system, a sizeable amount of minigames incase you wanna take a break from busting characters faces in, side quests that range from beating up a certain dude to stealthily buying a kid his first porno mag, and just so much more. All Action-RPGs should look at this game and take notes on how to give customers bang for their buck. If this was a straight release for PC title I would not have a problem paying the standard 60$, as a Ps4 re-release with some shining up for PC I would have no issue paying even 40$, but at 20$ this game is a damn steal.

I have high hopes for Kiwami 1 and the rumored Yakuza 6 coming to the PC soon, and may even end up investing in a Ps4 just to binge the rest of the series if Kiwami2 and 3,4,5 don't get announced for PC soon.
Posted 13 August, 2018.
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Showing 11-20 of 22 entries