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Recensioni recenti di linktheferret

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Nessuno ha ancora trovato utile questa recensione
0.3 ore in totale
Yes
Pubblicata in data 17 gennaio.
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Nessuno ha ancora trovato utile questa recensione
3.6 ore in totale
So much promise, with great pixel art and a nice soundtrack, only to mess up at the finish line with poor control decisions/execution.

I can get over the one jump height - at least we can redirect midair. But, having to let your character come to a complete stop before firing while on the ground is horrible. Also, jumping off of ladders often requires multiple presses of jump for some reason before he does it. Movement is generally slow and feels sluggish, especially while climbing. Lastly, activation hit box for ladders, doors, chests, etc. are extremely small, so you often have to adjust your position multiple times to activate things.

I think they should realize that making a high difficulty precision platformer requires equally precise attention to controls, in which case this could be a good game.
Pubblicata in data 12 gennaio.
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Nessuno ha ancora trovato utile questa recensione
1.9 ore in totale
I love supporting indie devs, and I love atmospheric, slow burn horror. There are too many janky and tedious areas in this game, though, for me to feel compelled to finish it. Also, and maybe english isn't the devs first language, but the writing is really bad and full of typos and grammatical mistakes, which also takes me out of it.
Pubblicata in data 13 settembre 2024.
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3 persone hanno trovato utile questa recensione
6.9 ore in totale
Solid, straightforward old school platforming fun.
Pubblicata in data 2 agosto 2024.
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11 persone hanno trovato utile questa recensione
1.2 ore in totale
I don't shy away from heavy games, and actually really enjoy titles that are able to subtly grapple with tough subjects, like Spiritfarer. This game started out really interesting, but the writing and execution quickly devolved into surface-level emotion tugging, rushed, nonsensical plot developments with a lack of character/relationship building, and, for want of a better description, felt like grief p**n.

I hope they gained a lot of experience and valuable feedback, though, and look forward to how the studio grows in future games!
Pubblicata in data 25 maggio 2024.
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5 persone hanno trovato utile questa recensione
1.1 ore in totale (1.1 ore al momento della recensione)
Well it's free, and good on someone learning how to make a game and following through with it.

That being said, it doesn't do anything new, and is really just poorly stitched together tropes and formulas from other entries in this genre. The graphics and animations are pretty bad, and the dev needs to learn a lot more about Lumen.

Hopefully they can take what they've learned from this and attempt something a little more their own for the next chapter.
Pubblicata in data 21 maggio 2024.
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1 persona ha trovato utile questa recensione
25.0 ore in totale (7.9 ore al momento della recensione)
It's a really unique and fun puzzle rpg. If you enjoy word games, with some light combat and good writing, this is a good pick.
I've been playing it with a group, which I think adds an additional layer of fun.
Pubblicata in data 21 maggio 2024.
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5 persone hanno trovato utile questa recensione
2
0.3 ore in totale
I refuse to do repetitive tasks for no reason before having any investment in story or character. Terrible design, not a video game.
Pubblicata in data 4 maggio 2024.
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2 persone hanno trovato utile questa recensione
66.9 ore in totale (46.1 ore al momento della recensione)
I mean, it's really fun when it isn't crashing.

If you can put up with task manager killing the thing every now and then, and you have hardware to run it decently, and you don't spend much time in the towns or around large groups of NPCs, then it's great.

If they can fix that stuff somehow, and I hope they will, then I'll change to a thumbs up.

Modding provides some relief, via some updated DLSS implementations, but only if you have a 4xxx nvidia card, and even then it's still very unstable - albeit you'll get a better frame rate in between crashes.
Pubblicata in data 26 marzo 2024.
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Nessuno ha ancora trovato utile questa recensione
0.7 ore in totale
It's just not anywhere close to being something that should cost money. Could be fun someday, though.
Pubblicata in data 8 marzo 2024.
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