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Recent reviews by Bambobs

Showing 1-5 of 5 entries
1 person found this review helpful
77.6 hrs on record
Early Access Review
I bought this game initially because of the cute fantasy vibe and the fact that I could play it with my GF. Well turns out, the game is pretty damn fun!
There's enough content to have a lot of fun already but the devs continue to support and make meaningful updates to the games, which is great to see!

I definitely recommend checking this out if solo/co-op style beat-em-ups are your thing!
Posted 20 July.
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2 people found this review helpful
170.8 hrs on record (36.0 hrs at review time)
The most fun I've had in a game in a long time. Pure, genuine fun.

+ Great co-op mode
+ Excellent use of the hardcore/needs system.
+ Great sense of progression
+ Freedom to progress the way you feel like it
+ A real sense of danger in combat
+ Creative paths for taking on enemies
+ Fun maps to explore with no fast travel
+ Multiple factions and quests to go alongside them
+ Fun and mostly fair balance
+ Decent class/trainer system
+ Fun 'encounters' and 'events'

- Some of the ugliest character models (especially male) I've ever seen in a game LOL
- Can feel tedious if you backtrack a lot (no mounts and no fast travel here)
- Some bugs and glitches may appear (only seen 1 so far)
- Can be brutal for new players to get their bearings (but is also equally rewarding when you get there)
- Timed quests may be a turn off
Posted 21 March, 2020.
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No one has rated this review as helpful yet
41.6 hrs on record
I don't usually play these types of games but was pleasantly surprised nonetheless.

Good combat, fair design, great music and at least 30-40 hours of enjoyment (there are multiple endings, harder difficult settings and an infinite levelling system iirc).
Posted 22 December, 2019.
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2 people found this review helpful
70.6 hrs on record (26.1 hrs at review time)
Early Access Review
Black Squad Early Impressions:

Here's a short little review that I decided to post up based on my early impressions on the game during its Early Access.

The game has a lot going for it that seperates it from other free FPS and for the matter, current paid FPS games like CS:GO. It leans towards the arcadey style shooter akin to the CoD series but brings good mechanics over from games such as Alliance of Valiant Arms and Counter Strike (such as strong, predictable gun recoil and control, attachable silences mid-game, lack of sprint, etc.)
It's a solid FPS experience that takes from good gunplay mechanics from the Counter Strike series but pairs it with good aim-down-sights action from CoD and blends it really well. Each and every weapon has its own unique recoil pattern and bring their own pros and cons to the table.
The game may seem to lack 'customization' options to weapons that seems to be trending on new FPS releases but in my opinion, this helps keep the game balanced as nearly every weapon has the same capabilities from fresh out the store (the guns already are decked out in 'tacticool' mods) and everyone is on the same playing field.
The game also does extremely well with its current Free to Play model which, let me stress, is 100% free to play and 0% pay to win. The only microtransactions that you can pay for are RNG boxes that contain skins of guns that you can otherwise unlock through either in game credits or this other currency called 'medals' which you get from doing daily quests. I only started playing today and I'm almost nearly on my way on getting a perm weapon from the medal store (1600 medals but I need 2500 medals for the purchase).
Oh, and all the guns in the in game store are for permanent purchase. No timed frills except for nades and event items.
On the server side of things, there's currently only 4 servers up for North and South America, Europe and Asia which is fine even though I play from Oceania. My ping is a playable 260 even in North America and I don't experience that bad of lag except for the 'no-regs' when I go up against a Sniper player who is quick enough to trade blows with me.
The one thing that I must take away from this game is that... the map designs are some of the worst I've ever encountered. Choke points on literally every map, on nearly every corner which strangles teams because there is no dynamic spawn system and follows more tradition T base, CT base style.
Despite this, the overall game is pretty damn good and hits the market hard as a strong F2P FPS contender.

Review Summary:

*Combat & Balance: 8.5/10 (+Extremely good gunplay with good weapon variety and damage models, -nades can be spammy at times)
*Customization: 7/10 (+Good system customizations, +Different characters, +a strong assortment of modern weaponry, -limited weapon customizations, -limited in depth customizations)
*Payment Model: 9/10 (+True free to play with no pay to win aspects, +Very easy to get cash by normally playing, +Methods of farming in game cash too, +Daily system is not intrusive, -Minor negative for those who don't like rng boxes)
*Servers: 7/10 (+Competent servers that work, -'Only' 4 regions)
*Map Design: 4/10 (+Lots of routes to take on maps, -Not competitively designed, -Terrible chokepoints, -Especially bad map design when you take into account nearly every gun comes pre-attached with a grenade launcher)

Overall Score: 7/10 - Black Squad is a solid F2P FPS to pick up if you're in the mood for a fast paced, arcadey, boots on ground FPS with a true free to play model that boasts a good assortment of guns coupled with extremely good gunplay.
Posted 10 September, 2017. Last edited 10 September, 2017.
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No one has rated this review as helpful yet
49.0 hrs on record (23.1 hrs at review time)
*Disclaimer: The game is still relatively new and this review is subject to change.

Line of Sight, is it a good free to play FPS game? Yes. The core of the game is fluid and there's a nice balance of weaponry ranging from fast paced SMGS, all around ARs, long-con snipers to suppressive machine guns.
There's a huge layer of custimization to be done, so much so that you can actually call one of your character set ups or weapon load outs truly 'yours'.
The game is fast paced and rewards those who become adept with their own personal arsenal. Switching between 3 different load outs each respawn gives a lot of options for players who have never experienced a loadout system in most modern shooters.
There are multiple servers too which caters for different geographics allowing for most people to be able to play without too much of a ping issue.
The ability to try out gear and weapons before even buying them is also a welcome change to modern FPS. Not only that but the training mode is very neat ranging from close range targets, clusters, far range targets, targets behind different types of materials, etc. Very innovative.

However, there are problems with this game.
Whilst the daily/weekly/monthly quest system is a nice way to earn bonus in game currency, the overall supply stemming from games is honestly - too little. Permanent weapons cost upwards of 144k-210k in game currency and for the casual players, this is quite a startling sum to swallow. When you're only making a couple hundred (depending on performance) every match, I can see why newcomers feel this sense of P2W even though the balance of the earlier weapons are right up there with the higher level unlocks.
Another thing of concern for some folks is the somewhat clunkiness of the character movement (or maybe this is just me playing from OCE), the game feels extremely 'grounded' despite all the cool special skills that allow you to blink or speed up like in MOBAs. If you're used to wall jumping, jet packs and whatnot from the later CoDs or Titanfall games I'm sorry but this is 100% a boots on ground type of game.

Overall, I still think this is a good game to check out if you're looking for a free to play FPS, just don't expect anything groundbreaking.




Posted 1 March, 2017.
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Showing 1-5 of 5 entries