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Verfasst: 5. Nov. 2023 um 12:48

Short version: The game contains potentially minutes of entertainment, which could easily be found elsewhere.

Jeff Minter popularized a style of arcade shooter that hit the player with speed, bright colors, excessive particle effects, loud effects, and techno music. Death Ray Manta attempts to inject that ethos with an unhealthy dose of steroids.

Death Ray Manta at is heart is a very basic twin-stick shooter. There are no options and no explanations, you simply press a button and start playing. You have one life, and your score is just the number of stages you've cleared plus any gems (one per stage?) that you collected.

For extra annoyance, even though the entire game field could easily have been fit into a stationary single screen, the view is instead set close enough that the camera has to pan around, further obscuring your view of the action and potential threats.

While I understand the desire devs have to include Steam Trading Cards, it seems somewhat exploitative to include them in a game that offers so little, as anyone idling for the handful of available cards will significantly skew the apparent play time of the game.
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