Uncanny Feeling
 
 
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11.3 Hours played
Kingdom Rush: Unga-bunga Edition

Jokes aside, I think this game is different enough to deserve it's own place, Battlecruiser Games did a really good job here.

You can read in other comments that "ui is bad" but I don't agree. Yes, it's almost "text free", full of unga-bunga pictograms but I think one can wrap their head around it pretty quickly and it makes it more immersive since this is a cave-men themed TD.

This is a tower-only game so you don't have heroes, on the other hand you have tons of upgrades you can buy with skill points after each level more or less customizing your playstyle to your own taste. You like blocking roads and focusing damage? You can upgrade your road blocking spikes.

You want to focus attack speed? There are tons of upgrades for those too, just like damage, unlockable levels for different types of towers, even ultimate abilities.

The enemies, towers and levels fit together nicely but instead of writing a short story here, let's see a pro / cons:

PRO:
- Great thematical and humourous art.
- Cutscenes drawn in style for the game.
- Just enough variety of towers so you have to think how to place them yet it doesn't get too hard.
- Lots of different types of enemies
- Lots of upgrades
- Enough level to keep you occupied for about 9-10 hours even if you do only 1 playthrough.
- You can place towers anywhere where it doesn't collide with obstacles, roads...
- It's more or less a balanced experience on normal difficulty - assuming the "second difficulty" is considered the normal one
- Great music

CONS:
- ...but sometimes it's really hard to tell how much space left, can you place another one?
- Map readability is ofthen not that great. Exactly what paths enemies will follow? Sometimes it seems ambigious until you start the level and see it in action.
- The skill points are a bit sparse, at least on the first playthrough and you cannot reset skill upgrades one-by-one, if you reset, you have to pick all of them again. It would have been great if you could right-click bought upgrades to reverse them.
- Difficulty spikes. In most cases it's pretty smooth but each level is LONG. This can be good or bad...but I think some levels could have been shorter and this way more levels could have been included with lower wave counts.

BOTH:
- You cannot destroy / replace towers. This makes you think more about tower placement but at the same time there are cases where I think you can make the end of the level MUCH HARDER by not placing the towers at the best place and I had those "I wish I could replace some of these" moments.
- Felt like there are too much "tower blocking / stunning" effects at the last levels. This made it more challenging but also it was annoying, especially the part where you had to click like crazy - this specific thing only applies to one level.

BUGS:
- Main menu felt like it's lagging when going to the level selection screen
- Sometimes when I got enough food to buy another keeper tower, the UI slot for that tower stuck in a ui animation loop for a short while
- On the level where you have to quickly click near the towers sometimes the clickable part was active but the graphics remained as it is not
- One time the SFX muted itself. I played with a different pair of earbuds. Later I checked the menu and it was set like I muted it manually. Strange... I just set the volume back to normal and it solved it, didn't occur after that - tho I didn't played with those earbuds again.
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Comments
幽默搞笑人屁话多不高冷好无聊啊 一起玩
GRIKHORIOR in da GAMES 9 Mar @ 4:42pm 
+REP fast and honest trader. TNX dude)):steamthumbsup::steamthumbsup:
Lino 8 Mar @ 3:48pm 
added because of a C&C transport helicopter with a commando inside captured by your engineer!
Abstrazard 4 Mar @ 1:55am 
added from lestrade
Exterminate 25 Mar, 2021 @ 11:40am 
dude come for 1v1