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Recent reviews by Xuulis

Showing 1-7 of 7 entries
No one has rated this review as helpful yet
146.2 hrs on record (62.5 hrs at review time)
We won against the corpo suits lads. Major order completed.

Helldivers 2 is an amazing coop third-person shooter. With engaging firefights and objectives with a slapstick comedy of people trapped in what'd ultimately be nightmarish warfare. This has been the BEST coop game that I've played in recent times.

If there are still negative reviews by the time you see this just know that the complaints made about Sony are no longer in effect and that this game is good and any controversy has been resolved now with the game. If you haven't dived in. Now is the time to do so.
Posted 3 May, 2024. Last edited 6 May, 2024.
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3 people found this review helpful
15.0 hrs on record (14.5 hrs at review time)
Bad.

Don't buy till they fix. Clunky mess, ♥♥♥♥♥♥ fighting, spam or turtle. Awful 3rd person aimming system.

I'd put more effort in but they didn't put any effort into this game.

Maybe they'll fix. Till then don't buy.
Posted 13 May, 2021.
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1 person found this review helpful
1,343.0 hrs on record (1,242.5 hrs at review time)
Now, while my hours might be misleading, this game is often as much pain as it is fun and sometimes in disproportionate amounts.

This is a very fun fighting game with the whole premise of "What'd happen if knights, vikings and samurai lived all during the same period right next to each other". This is executed with fighting classes ranging from your Vanguards who are front liners, heavies.. who are heavy, assassins for quick and stabby and hybrids who might take aspects from multiple. We also have the Wu Lin who were added by a DLC who originate from Chinese warrior culture/monks(don't quote me, maybe I'm wrong). This game operates in a very simple fashion. There's three sides you can throw attacks from, if you're a street fighter fan you might be familiar with high, mid, low. There's left right and up instead which you need to move your cursor into to swing from that direction and block incoming attacks from those areas. People can throw heavy slow attacks or light fast ones to wittle down their opponents plus with special moves like bashes that confirm damage or unblockables that will pass through guards, there are parries to catch attacks and dodges to avoid them. That's the jist of the game.

If this was a year ago I'd of given it a yes rating, currently in it's state it's a bit of a spam fest. Imagine playing against the same cheese over and over again. Right now it's frequently abused, there's a three way guessing game where someone will throw a light from, and if you play every day and practice enough you might be able to react to them to block or parry each time but that's generally not something you can achieve by just sitting down every once and awhile. When you get into duels or fights with competent opponents you might see some mixups and more risky gameplay that is overall more engaging then "this guy just broke his m1 button".

If you are ready to put in the time investment and try to teach yourself, take this as a yes recommendation, if you're looking for a casual game, this will be hell.

Pros:
1. Kind of fun, get to pick your character you like from a long list of options and get to learn their inner workings and how to apply them in a fight.
2. Fashion is everything
3. Some wholesome people here if you get past the sweats.
4. You'll play one game and you'll realise 4 just went by when you're having a good time.

Cons:
1. Hard to get into, sharp learning curve.
2. Toxic and/or sweaty community.
3. No matter WHO you pick to be your main or your favourite, someone will always have something to say about it.
4. Very easily frustrating if things aren't going well.
5. New characters seem to be swiss-army knives. Ubisoft's idea of balance is constantly evolving with earlier iterations of characters being generally weaker which can be frustrating if you like a certain look or style of a character. The new ones will generally outclass or just have more tools to affect their purpose.
Posted 29 March, 2021. Last edited 29 March, 2021.
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1 person found this review helpful
17.2 hrs on record
Early Access Review
Awful, truly awful.

For a game that's been in early access and development for so long you'd think you might buy a product thats worth even the measely $5 it had gone on sale for.

The answer is no, it most definitely is not worth even a fraction of that. It'd be questionable to even play this game if it was F2P as you might as well just chop out your frontal lobe and you'd get the same effect as playing this game but in a much shorter time.

1. Gunplay is awful and inconsistant, the developers probably thought it'd be funny to make every weapon act on more of a RNG then actual predictable spray patterns and recoil, no the bullets literally spray in every direction even when aimming down sight, so the most effective way to play the game is to run and gun simply because the odds are in your favor that the bullets won't go where they're aimmed and that's even harder when the target is literally all over the place. That being said, when it does decide to do something, the game pushes out awkward conflicts, where the 3 AK-47 rounds to the torso while wearing bodyarmor, beats that of 24 into the dome of the other player. Yes, the helmets break chance is also RNG, so you can pepper someone in the face with a SMG and the helmet won't break and they'll effectively take no damage. Yes, rifles have had a much higher chance of it breaking but it's quite odd how an AR-15 to the face at less then 10 feet won't break it but their SMG will break it on first shot. These usually leave you with a bad taste in your mouth as you feel more like you were cheated by the game rather than outplayed which unless is a intentional mechanic of the game. Is just an annoyance. As well as you'll often be shot by people while behind them as it appears as if the hitbox has a delay in following it's player model, as I've been clearly behind someone and they just shoot the air which I last was and I die, more occasions then one, perhaps this is a "Shooter-Advantage" where, wherever I am on their screen, is what they can actually shoot at. So ping-abusing is a functional strategy in this game, maybe, I'm not 100% on that but it's a possibility.

2. The map is flawed in more places then one, On several Solo matches and playing with Duos and Fives, I've just fallen straight through the map with no explaination and then die to toxic gas during my perpetual fall. Also, you might like to try and jump over a fence or run past a car, you're likely to get stopped by exaggerated polygons which will leave you with no where to go but taking a wide turn around said object, unnecessarily. Most solid objects on the map can provide cover while some seem to just outright ignore their purpose on the map. Sitting behind a vehicle as someone just peppers bullets straight through the vehicle as if it's just air has happened more then a couple of times.

3. Hackers, alright I get what you're going to say. "Git gud, there's no hackers just bad players." in this case I find that isn't true. Combat Zone (Basically FFA deathmatch which you will likely also be shot once or twice before you actually see where you are on the screen) I see it more prodominantly as the respawns are constant and I can get plenty of opportunities to enter a gunfight. This leads me to more occasions then one where players will do full rotations into headshots, not just I see them turn and then begin to shoot, while I might be experiencing lag that makes it appear as if they never actually turned to look at me and then suddenly are staring at my face I have a hard time believing that they seem capable of landing every headshot on a target which moves unpredictably, seeing as most games I play in, there's always 3 or 4 players who never die and ONLY land headshots. While, maybe they just have gained that skill over time or have dropped far too many hours into the game, I find it hard to believe especially with the weapon mechanics that it's a likely thing.

If you want to play a battle royale game. I would recommend Fortnite if you have a tight wallet or PUBG, Fortnite is more cartoony and you can build forts and PUBG focuses on a sense of realism, with a wide variety of weapons and attatchments to come across during the action and being far more team-oriented and friendly with the ability to pickup downed teammates (Fortnite has this too.). While it does have it's fair share of glitches and broken mechanics. It plays far better then this game by a long shot. Sure it's expensive, but trust me, it's worth it.
Posted 19 December, 2017.
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35 people found this review helpful
1 person found this review funny
39.1 hrs on record (19.4 hrs at review time)
If you are a fan of the past games, and their core mechanics. When I say that, I mean combat, assassinating, tracking. This game is really going to annoy you.

In Origins they attempted to do something new with the title, I don't mean they polished things up to make them look better. Like how the jump from AC Revelations to AC3 came with improved animation and more fluid in motion and made the game feel more loose and allowed you to go at your pace, instead of when you vault a fence, you must take it at exactly headon. You can come at it sideways and you vault it sideways.

With this, they threw away most of the things that I thought made this title something I thoroughly enjoyed. When I buy AC, I hope for AC, but I didn't really get it. See they blended it with levelling systems like an RPG, your tracking objectives uses the Owl from Far Cry Primal (I'm convinced they got lazy and cut and pasted the code) and combat that makes an eagle piloting an hot air balloon look percise. And level based equipment, so you see that nice legendary sword you got? Well you throw it out or pay 5000 gold to level it up to your current level. (That's 10 dollars USD if you'd like to just pay for it instead of grind. Oh yeah, you can pay real money to progress, cool huh? No? Didn't think so.)

Story progression is usually altogether halted by the levelling system, so you have to hunt down the side quests which offer some annoying task to hunt down in a glitchy manor, like I've had to investigate a house and there's a objective ingrained into the wall, so I have to hump it in just the right fashion until I find the interaction que pop up. And you'll be doing these about 3 times each level if you are doing missions for your own level. This game is an honest disappointment to the title and I hope that Origins was a 1 shot attempt at trying something new and creating a branch genre. Tried it, over it.

The only positive thing I have to say, is the ACTUAL assassination, when you have grinded resources and made your hidden blade 1 shot kill (For your level) and watching the cutscenes play out. Well done, but it's too bad that I've only seen a few since the game locks me behind a playtime required wall. I can't go from place to place to place and play the story out in one swoop, it blocks you off from it, which is simply an annoyance.

This game was on sale for 10% off, if I had known, I would of waited till it was more then 50% off as, this isn't the game that I had wanted, and the cutscenes and opening sequences are so obnoxiously long that it's likely they were just trying to buy time for the 2 hour steam refund to run out.
Posted 29 November, 2017.
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2 people found this review helpful
2.7 hrs on record
Within an hour of playing the game I can mostly speak to the horrid game mechanics which have left me with only regret of spending the $16.99 CAD I did when this game was on sale. The game houses a top down Diablo esc view with a cyberpunk like setting. The visuals and soundtrack leave me stunningly impressed and really set the mood for a game like this. Though looks aren't the entire game as this is an amazing example of. You'll find that most of the time while you play the game that when you die, it'll be out of lack of responsiveness to your input then being bested by the game, which almost seems like a mechanic since there is a system that tracks and rewards you for dying a large amount of times. The skills system allows you to set up a loadout with various equipment and tools to use in each fight but doesn't really allow for any indepth development of a specific playstyle. Your skill points can be placed and refunded so that you can build new kits and try out new things without punishment but unfortunately you are /REQUIRED/ to reorganize to fight each boss or set of enemies. So there is no way to focus purely on a melee build or a run and gun build, there are tools that are absolutely necessary and some which are trivial to even have other then to make the skill page seem more plentiful. Speaking of bosses, they all possess a rinse and repeat styled fight sequence, if I had the time or the interest you could set a macro to run the boss fight for you, and by the time you finish it you'll have lost interest to continue playing besides just wanting to finish that boss and get the next checkpoint.

I'll still try to beat the game but to any people looking to purchase I'd advise against it. The only thing you'll be doing is slamming your head against the wall.
Posted 1 November, 2017. Last edited 1 November, 2017.
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No one has rated this review as helpful yet
1,106.7 hrs on record (1,071.1 hrs at review time)
Awesome game, a personal favourite recently. Unfortunately valve made a big push to show off their anti cheat in CS2 on launch but failed to ever make anymore pushes and show off to their community how much work they're doing. Instead they've let the game fester with cheaters. Being beaten by someone better is completely fine, its when the cheating is so rampant as it is in counter strike that you no longer trust the game for authentic competitive experience that's(relatively) cheat free.
Posted 10 January, 2016. Last edited 27 February, 2024.
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Showing 1-7 of 7 entries