4
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98
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Recent reviews by Ashorne

Showing 1-4 of 4 entries
No one has rated this review as helpful yet
149.5 hrs on record
Une pépite
Posted 7 March, 2023.
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No one has rated this review as helpful yet
414.8 hrs on record (296.7 hrs at review time)
Un jeu riche et passionnant. Le seul reproche est probablement son prix avec les multiples DLC mais pour le reste c'est vraiment une pépite.
Posted 7 March, 2023.
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No one has rated this review as helpful yet
124.8 hrs on record
Early Access Review
Un jeu pour les fans de théoricrafting. Je me suis régalé à refaire mes builds encore et encore. Très prometteur.
Posted 7 March, 2023.
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2 people found this review helpful
63.9 hrs on record (1.6 hrs at review time)
If you like CCG, you should definitely give a try with Spellweaver, you’ll love it.

I’ve played it for around 6 month now in beta.

Let’s start straight with the cons:
Manascrew : Spellweaver uses a mana system close to magic’s one. They have a system, divine offering, which greatly reduces the chances to not have a land next turn by replacing a cards. Yet it happens (around 10%). If you play modern CCG, you won’t get use to miss mana sometime, and it can be frustrating.
About the server crash at launch: this is a misfortune many games could encounter (who said diablo 3?) and you should not base your opinion on it. The server has run smoothly last few months.

What else? Nothing else! That’s why this game is amazing! Everything is interesting and well thought. The devs themselves are experienced players and you can see it in every choice they make. Here is some cool stuff you will find in Spellweaver:
• Probably the most generous F2P system I’ve found among all the cards game I’ve played.
• The speed system. Every creature has a new stat: speed. Long story short, this system avoid stuck situation where nobody wants to attacks.
• You can play only two times during opponent’s turn. During combat phase and at the end of his turn. Just enough to play some tricks that can change the tide of a battle. But not too much to avoid slow games where you have to ask your opponent for every single move you make.
• You’ve a hero with a power. And he can learns up to two new skills which could lead to really interesting strategies.
• NO RNG in the cards abilities.
• Support lane. Trial, Draft mode (incoming). Conquest mode (incoming). Aspects (which allow multi colors decks).Lifewin condition. Etc…

I could go long for all the stuff that I like in this game. Every single thing adds so much depth to the game play. Since Duel of champions, this is the game I enjoyed the most and if you liked DoC you’ll love SW. To conclude, this game may be young and of course needs to improve on some points. But overall, this is the one that has the most potential among every cards game I tried and you should definitely give a look.
Posted 5 February, 2016.
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Showing 1-4 of 4 entries