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Käyttäjän Ashes viimeaikaiset arvostelut

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Näytetään 21–30 / 47
7 henkilön mielestä arvostelu on hyödyllinen
Yhden henkilön mielestä arvostelu on hauska
yhteensä 27.1 tuntia (26.4 tuntia arvostelun laatimishetkellä)
Payday 2 had a rough couple of years, it went from being one of the most played and liked co-op games to an absolute example of how not to do threat consumers. It suffered various gameplay changes of which some were good and some were bad.

There are several things you cannot simply look away from or pretend don't exist or didn't happen. First and foremost, Payday 2 isn't worth the price tag it had and neither the price it currently does have. Why? The core game itself has a very big lack of content, sure they did a few updates, but the most enjoyable and important things are DLCs.

Secondly, Overkill tried to implement gameplay changing micro-transaction in an already pay to play game WITH tons of DLC, which didn't stop releasing even after their now reverted mistake (microtransactions).

And last but not least, most of the better or even best content in the game is sold seperately in these micro-packs which should most definitely be either absolutely free or cheaper. We're talking weapons, perks, characters , mission etc., all the fundamental things you need are DLCs, all the good stuff is in DLCs. Half of the builds are much worse or even completely impossible without DLCs.

I personally neither liked nor supported the countless DLC packs from the very beginning, people used to defend Overkill whenever someone would voice their opinion on the DLC situation, but now the tables have kind of turned, a bit later than they should have in my opinion, Payday lost the majority of the their player base and for good reason.

Ultimately it's up to you as a consumer. I personally will not support the mentality companies like this have. I refuse to pay for what looks like the bare minimum included in 3$, 4$, 5$, 6$ DLC money grabs. Overkill made much more money than they deserve out of what realistically is a somewhat fun, but flawed game. Payday isn't anything too special, it does some things right and some things very wrong. For me personally it was a rather mediocre experience which I hoped would fix it's issue and had some potential, but instead resorted to petty tactics to milk more money.
Julkaistu 6. lokakuuta 2016 Viimeksi muokattu 6. lokakuuta 2016.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
5 henkilön mielestä arvostelu on hyödyllinen
Yhden henkilön mielestä arvostelu on hauska
yhteensä 4.0 tuntia (4.0 tuntia arvostelun laatimishetkellä)
Detailed review by Ashes

Introduction
INSIDE is the spiritual successor to Limbo, announced by Playdead shortly after the release of Limbo in 2010 under the codename “Project 2”. Later named “INSIDE” as we know it now, and shown for the first time during Microsoft’s press conference at E3 2014.

I’ve personally been expecting this since I finished Limbo back in 2010, as Playdead’s previous title was truly something special. Straightaway after starting you’ll notice the similarities INSIDE has with Limbo, it feels more or less like a sequel, you’ll be greeted by a similar setting of a rather dark forest and assume control of an agile young child.

Gameplay
The gameplay revolves around the player solving puzzles in order to navigate through the environment and progress. I felt like INSIDE was a less punishing experience when compared to Limbo, but by no chance less enjoyable or innovative. Every puzzle, area and level have their own special mechanics and never overused any particular one of them. From start to finish the experience felt fresh and mesmerizing. I’m honestly surprised by how well designed the puzzles, levels and environments were, throughout the whole experience the solutions were unique and clever, almost never being what you would assume from first glance. At its core, INSIDE is a linear experience, but feels like a living, breathing world.

World
INSIDE pays a lot of attention to even the smallest details and reaches inexplicable levels of immersion as a result. I felt completely sucked into the world and its wonderfully told story. When I say story don’t expect a narrative, the whole experience is told through the environments and levels themselves. Every place you visit, every mechanic you discover feels like it has its own enigmatic lore behind it. The world of INSIDE is its story, in the end you’ve seen so much, but still know so little. Everything is open to your imagination and interpretation.

This isn’t only an experience, it’s an actual game, and everything it does, it does beyond perfection. It manages to tell a story with no words, seamlessly blend its mechanics with the world and be an outstanding puzzle game at the same time. Every piece of scenery is captivating and beautiful, every mechanic perfected and clever, every puzzle innovative, every moment entrancing.

Conclusion
Is INSIDE worth 20$/€? It definitely is, you have to understand, with this game it isn’t about the length, it’s all about the quality. INSIDE will take you between 3-5 hours to complete. You’re paying this much for several hours which are beyond detailed and polished.

I loved playing through this, it was beautiful, sad and hypnotic. It conveyed more emotion than most of the full priced titles out there without saying a single word. INSIDE is a game which achieves so much with so little. It’s simplistic, fascinating and evocative. I think Playdead proved once more that they are an outstandingly talented studio. INSIDE is something which I will remember in years. It’s truly a masterpiece which never fails to surprise you, and it does it superbly.
Julkaistu 16. syyskuuta 2016 Viimeksi muokattu 16. syyskuuta 2016.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Yhden henkilön mielestä arvostelu on hyödyllinen
yhteensä 2.4 tuntia
So I've almost completed this and these are my honest thoughts.

QUBE is a first person puzzle game, where you have several different kinds of colored cubes you can manipulate which are usually atached to the walls. Every color is sort of a different mechanic. It starts off in a chamber where you wake up with no memory of yourself and a lady kind of explains the situation. At certain places in each chapter some narrative takes place in the form of people speaking to you through a com link and that's generally how the game tells its story.

The Good
The narrative is surprisingly enjoyable and the voice actors do a good job for most of the time. The story is a bit simple, but kind of interesting. Unfortunately the pros end there.

The Bad
For a puzzle game I went in expecting something that would make me think, QUBE didn't. The puzzles were simple and easy throughout the whole game. Most of them were actually frustrating and not because they were hard, but because of the clunky gameplay and overall design. The whole game feels sluggish. Usually when you look at a puzzle you see the solution rather quick, but it will take some time and frustration to successfully solve it because of how the whole thing is designed. The concept is good, but the execution is bad. There are gamebraking glitches every now and then too. When a certain part of a puzzle bugs ut it just forces you to restart the whole thing. Last but not least, it's really short, I'm on the final chapter and you can see how much time it took me.

I wish I enjoyed this, but I didn't. I cannot write a positive review in good conscious. To sum it up: QUBE is slow, frustrating, clunky and easy.
Julkaistu 14. heinäkuuta 2016 Viimeksi muokattu 14. heinäkuuta 2016.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
11 henkilön mielestä arvostelu on hyödyllinen
yhteensä 4.8 tuntia
It's fun, addicting and feels really smooth overall. For a small looking game it's actually brimming with content. You got a campaign, challenges, multiplayer, co-op, tons of weapons, armors, items etc. The only negative side is the controls are funky, it'll take some getting used to.
Julkaistu 20. kesäkuuta 2016
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 20.2 tuntia (16.6 tuntia arvostelun laatimishetkellä)
A stellar re-imagining of the original Half Life, vastly improved and expanded. If you're a Half Life fan this is the best way to experience the wonder that the original Half Life gave you when you first played it. If you're a newcomer to the series it's an amazing way to start your journey through the games.
Julkaistu 8. kesäkuuta 2016 Viimeksi muokattu 28. marraskuuta 2021.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
8 henkilön mielestä arvostelu on hyödyllinen
Yhden henkilön mielestä arvostelu on hauska
yhteensä 6.2 tuntia (6.1 tuntia arvostelun laatimishetkellä)
Early Access -arvostelu
I honestly can't recommend this, it's slow, small, empty and just not that much fun. It takes ages to gather resources needed to craft things. In my opinion the amount of time it takes to accomplish things isn't beneficial to the game itself. It becomes stale and boring rather quick. There is a very big lack of variety as well although it can be expected in early access.

For now it's a no from me, the overall pace is sluggish and it lacks any depth. I doubt I'll enjoy it even when and if this gets finished. I'll probably give it another go in some time and if things are improved might change this review.
Julkaistu 6. kesäkuuta 2016 Viimeksi muokattu 6. kesäkuuta 2016.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
38 henkilön mielestä arvostelu on hyödyllinen
yhteensä 0.7 tuntia
The game itself can be enjoyable, however there are a bunch of things holding it back:

- The camera control is super clunky and sluggish, no way to rotate too.

- No speed-up time feature, you have to watch the ball slowly make its way to the end every time, if you failed too bad you're gonna waste your time just sitting there watching the ball again.

- Every time you place something you gotta click on inventory to open it then click on the thing, over and over, doesn't matter if you're gonna place the same kind of gadget. It sounds minor, but gets irratating after playing for like 15 minutes.

- Sometimes the ball would stop moving for no reason, and you have to reset the level and watch it slowly make its progress again.

- Gadgets glitch out and you can't click on them after reseting the ball, so what you need to do is reset the whole level and place every gadged again.

- The ball is constantly slow-ish, no matter if it goes through speed boosts.

- There is no indicator of how far the ball will be thrown by some of the gadgets, so you're left experimenting until you get it right, not because the puzzle is hard, but because the game failes to give you useful information.

- First 30 or so puzzle were really easy, don't know if they become hard at some point, but I personally don't have the patience to play anymore.

That being said, the game can be enjayable for those with patience and high tolerance. I personally won't play much more and can't recommend it because of the reasons stated above.
Julkaistu 4. kesäkuuta 2016 Viimeksi muokattu 4. kesäkuuta 2016.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
 
Kehittäjä on vastannut 6.6.2016 klo 3.12 (näytä vastaus)
15 henkilön mielestä arvostelu on hyödyllinen
66 käyttäjän mielestä tämä arviointi oli hauska
yhteensä 9.6 tuntia (6.7 tuntia arvostelun laatimishetkellä)
So far everything I met either wanted to kill me or said some convuluted ♥♥♥♥♥♥♥♥ and vanished...just like my dad.
Julkaistu 17. toukokuuta 2016
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Yhden henkilön mielestä arvostelu on hyödyllinen
yhteensä 44.3 tuntia (25.8 tuntia arvostelun laatimishetkellä)
I just finished this plus the DLC and I have to say I enjoyed it quite a lot. It is an amazing FPS experience with a lot more to it than other big FPS games, it's pretty long, with a lot of stuff for you to play around with.

I get that numerous people have had technical problems in the past, but most of them didn't at all apply to me, even the infamous texture pop-in wasn't present in my case, with some of the settings tweaked. Even my potato (GT635M) could handle the game at most graphical options high without dropping bellow 35-40FPS.

I'd recommend it to anyone looking for a fun, fresh, FPS experience. It's sad that the game was plagued by numerous technical issues upon launch and most people just gave up on it. Just don't go in expecting a more actiony version of Fallout, instead appreciate the effort put into all the different little details and you're gonna have a good time. This isn't an open world game and is quite linear despite giving you the freedom to explore the wasteland. Think of it as an open linear game if that makes sense and I doubt you're going to be disappointed.
Julkaistu 27. maaliskuuta 2016 Viimeksi muokattu 27. maaliskuuta 2016.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
4 henkilön mielestä arvostelu on hyödyllinen
Yhden henkilön mielestä arvostelu on hauska
yhteensä 6.4 tuntia
I'm honestly surprised by how much I enjoyed this considering I'm a hardcore fan of the previous games. I would lie if I said it wasn't fun, alone or with a friend.

This isn't what previous games in the franchise were, this isn't a horror game and it isn't as nearly as tactical as the previous games, but and this is a bit but, I had a ♥♥♥♥♥♥♥♥ of fun. If this game simply wasn't called FEAR I can assure you it would have been received with much more positive reviews.

I grew up with FPS games like FEAR, Half Life, Doom, Quake etc., I love corridor-ish FPS games, I don't mind them being linear, sure it's nice when they have more open levels and more than one approach to a given situation, but I don't really mind linearity as long as the gameplay is good. I love running forward and shooting stuff in games, sure it would have been nice to a true successor to FEAR, but I'm not going to let my fanboism be in the way of me enjoying this.

PROS
*Fun gunplay
*Great with friends
*Bloody and gory as hell
*Action feels satisfying
*Not scary, but definitely atmospheric
*Two characters to play, very different too
*The whole campaign can be played in co-op and in addition there are some bonus game modes
*Visually appealing and should run even on weaker systems
*Contrary to what most people say I found the AI to be pretty alright

CONS
*For the most part linear (doesn't bother me)
*Not that scary
*Story went to ♥♥♥♥
*CGI cutscenes are baaaaad
*Voice acting is questionable
*Can get repetitive if you play alone
*The occasional invisible wall
EDIT:
*Ending is ♥♥♥♥
*Really anticlimactic final interval

I had fun guys, I love FPS games, I didn't mind what most people dislike and both me and my friend had a lot of fun, we plan on finishing this together. It is not a bad game, on the contrary, a lot of fun if you get over the fact it isn't a true FEAR game.
Julkaistu 18. maaliskuuta 2016 Viimeksi muokattu 22. maaliskuuta 2016.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
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Näytetään 21–30 / 47