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目前顯示第 31-40 項,共 115 項
4 個人認為這篇評論值得參考
總時數 306.9 小時 (評論時已進行 280.1 小時)
Totally pay to win. You may check it as the gameplay is nice but without spending money, the wait times of progression are just horrible.

Not to mention these fake chatgpt-style reviews from private accounts with 30 minutes of gameplay praising game with Star Trek or Star Wars comparison; lmao. So obvious fake, maybe Steam should check and remove them.
張貼於 5 月 12 日。 最後編輯於 11 月 2 日。
這篇評論值得參考嗎? 搞笑 獎勵
1 個人認為這篇評論值得參考
總時數 0.8 小時
Port of Call – A Short, Sad, and Lovely Journey

Port of Call is one of those little indie gems that stays with you long after you finish it. It’s a short game, more like an interactive story, but it knows how to tug at your heartstrings and leave you thinking. After playing it, I can confidently call it "sad and lovely," a small but meaningful experience that I’m glad I discovered.

Gameplay and Flow

This isn’t a traditional game with a lot of mechanics or challenges. It’s more like walking through a dream or memory, unraveling a story at your own pace. You spend most of your time talking to characters, exploring the environment, and piecing together clues about what’s going on. The interactions are simple, but they’re effective at pulling you into the game’s world.

The dialogue choices don’t feel overly complicated but give enough room to explore the personalities and stories of the characters you meet. There’s a lot of focus on atmosphere and narrative, so if you’re looking for a fast-paced game, this isn’t it.

Characters and Story

The heart of Port of Call lies in its characters and the story they tell. Without giving anything away, the game revolves around meeting various passengers aboard a mysterious ship. Each character has a distinct personality and story, often touching on themes like regret, loss, and redemption.

Your conversations with these passengers are the highlight of the game. They start off simple but slowly reveal deeper, often emotional layers. It’s one of those experiences where you feel more connected to the characters than you’d expect in such a short time.

Atmosphere and Visuals

Port of Call has a simple art style that perfectly fits its tone. The environments aren’t flashy but have a dreamlike quality that makes the ship and its surroundings feel surreal. Lighting plays a big role in setting the mood, shifting between warm and haunting depending on where you are in the story.

The minimalist design works well, letting you focus on the dialogue and emotions rather than overwhelming you with unnecessary details.

Sound and Music

The sound design is subtle but effective. The music, while sparse, adds to the emotional weight of the game. Quiet moments are punctuated by ambient noises and somber melodies that set the tone perfectly. It’s the kind of game where silence speaks just as loudly as sound.
Length and Replayability

Port of Call is very short—you can complete it in about 30–45 minutes. It’s a single experience meant to be played in one sitting, and there’s not much replay value since the narrative is linear. That said, it’s the kind of game where the story and emotions linger long after you’ve finished.

Final Thoughts

Port of Call is a small, emotional game that does a lot with very little. It’s not flashy or complex, but it tells a thoughtful, bittersweet story about life, loss, and the connections we make. If you have an hour to spare and want to play something that feels more like an interactive short film, give it a try.

It’s a sad and lovely little gem, and for anyone who enjoys narrative-driven experiences, it’s worth your time.
張貼於 5 月 3 日。 最後編輯於 11 月 25 日。
這篇評論值得參考嗎? 搞笑 獎勵
3 個人認為這篇評論值得參考
總時數 0.8 小時
This is one of the real stinkers of Steam. Total garbage.
張貼於 5 月 3 日。
這篇評論值得參考嗎? 搞笑 獎勵
2 個人認為這篇評論值得參考
總時數 0.3 小時
Lovely, little gem.

Detailed review:

The Old Tree – A Short but Sweet Point-and-Click Journey

The Old Tree is the kind of game that feels like a quiet moment of zen in your gaming collection. It’s short, simple, and beautifully atmospheric—more of a mood piece than a traditional game. After playing it, I’d call it a "lovely, little gem" that’s worth a try, especially if you enjoy quirky, artistic indie games.

Gameplay

At its core, The Old Tree is a point-and-click adventure. You guide a curious little alien-like creature—a red, slug-like baby—through a series of environments, solving light puzzles along the way. The puzzles are straightforward and intuitive, more about observing and experimenting than racking your brain.

The game doesn’t explain anything to you, and that’s part of its charm. It relies on environmental storytelling, sound design, and visual cues to guide you. This keeps the experience relaxing, even when you’re stuck for a moment trying to figure out what to click next.

Atmosphere and Visuals

Visually, the game is stunning in its simplicity. It has a dark, dreamy aesthetic that combines muted colors with soft lighting and surreal designs. Every scene feels handcrafted, with a mix of organic and mechanical elements that make the world feel otherworldly yet familiar.

The world you explore is mysterious, almost like wandering through someone’s subconscious or a strange bedtime story. There’s a sense of wonder as you move from one location to the next, encountering odd creatures and peculiar environments.

Sound and Mood

The sound design is fantastic and does a lot of heavy lifting in creating the game’s unique mood. There’s no dialogue or music in the traditional sense—just ambient sounds that shift as you move through the world. It’s calming but also a little eerie, adding to the sense that you’re exploring something unknown.

Length and Replayability

The Old Tree is very short—you can finish it in about 20–30 minutes. It’s not the kind of game you replay for gameplay depth or new discoveries, but its charm and atmosphere might make you revisit it just to soak in the vibes again.

Final Thoughts

The Old Tree isn’t trying to be a big, complex game. It’s a small, artful experience that feels more like interactive storytelling. It’s perfect for when you’re in the mood for something relaxing and imaginative.

For anyone who appreciates indie games with a strong focus on atmosphere and art direction, The Old Tree is a lovely little detour into a strange, whimsical world. Definitely worth the half-hour it takes to play.
張貼於 5 月 2 日。 最後編輯於 11 月 25 日。
這篇評論值得參考嗎? 搞笑 獎勵
1 個人認為這篇評論值得參考
4 個人認為這篇評論很有趣
總時數 0.6 小時
Boring as hell. Maybe this game is good for streamers/youtubers to milk content with yelling and pretending to be scared.
張貼於 5 月 2 日。
這篇評論值得參考嗎? 搞笑 獎勵
1 個人認為這篇評論值得參考
總時數 9.5 小時
Prepare yourself for a surreal journey unlike any other in The Knobbly Crook. This indie gem captivates with its surreal art style, dark humor, and mind-bending puzzles, weaving a story that's as unpredictable as it is engaging.

The art style of The Knobbly Crook is nothing short of surreal brilliance. Each hand-drawn environment is a feast for the eyes, with whimsical details that defy logic and expectations. From the twisted landscapes to the bizarre characters, every element feels like it's been plucked from a dream.

And speaking of dreams, the story of The Knobbly Crook is a surreal odyssey through a world where the bizarre is the norm. As you unravel the mysteries of this strange land, you'll encounter characters whose motives are as enigmatic as the puzzles they present. The narrative twists and turns in unexpected ways, keeping you on the edge of your seat until the very end.

But it's not just the story that's surreal – the puzzles themselves are a testament to the game's creative genius. Each challenge requires you to think outside the box and embrace the absurdity of the world around you. Whether you're navigating through a maze of twisted corridors or deciphering cryptic riddles, the puzzles are sure to leave you scratching your head in the best possible way.

In conclusion, The Knobbly Crook is a surreal delight that's not to be missed. With its captivating art style, dark humor, and mind-bending puzzles, it's an experience that will linger in your mind long after you've put down the controller. Surrender yourself to the madness and embark on this unforgettable journey – you won't regret it.
張貼於 5 月 2 日。
這篇評論值得參考嗎? 搞笑 獎勵
1 個人認為這篇評論值得參考
總時數 43.2 小時
Nice clicker.
張貼於 5 月 2 日。
這篇評論值得參考嗎? 搞笑 獎勵
2 個人認為這篇評論值得參考
總時數 1.3 小時 (評論時已進行 0.7 小時)
Alright, so I just wrapped up my time with Dead Skid Marks, and I've got some thoughts to share. No need for the exaggerated expressions or slang – let's keep it straightforward and mature.

Visually, Dead Skid Marks rocks that retro pixel art style, which I appreciate. It sets the tone well for the post-apocalyptic world it's set in, though it's nothing mind-blowing in terms of graphics.

As for gameplay, it's a mix of racing and roguelike elements, which is an interesting combo. Racing feels solid, with responsive controls and a good sense of speed. The addition of obstacles, rival racers, and crew, weapons management adds depth to the experience, keeping things engaging without overwhelming the player.

Now, onto the difficulty – Dead Skid Marks doesn't hold your hand. It's challenging, sometimes frustratingly so, but for me, that's part of the appeal. It keeps you on your toes and gives a real sense of accomplishment when you finally nail a race.

Regarding the soundtrack, it's decent. Some tracks are catchy and enhance the atmosphere, while others fade into the background. It's not a standout feature, but it complements the gameplay adequately.

Overall, Dead Skid Marks offers a solid indie racing experience with a unique twist. It's not revolutionary, but it's enjoyable for those looking for a challenging and engaging game. Give it a shot if you're into racing games with a bit of bite.
張貼於 4 月 27 日。 最後編輯於 4 月 27 日。
這篇評論值得參考嗎? 搞笑 獎勵
4 個人認為這篇評論值得參考
總時數 7.3 小時 (評論時已進行 1.5 小時)
Eldevin Review: Navigating the Remnants of an Abandoned Realm

Introduction:
Eldevin, an MMORPG developed by Hunted Cow Studios, made its debut in 2013, beckoning players into a sprawling fantasy universe. As a curious gamer, I ventured into the realm of Eldevin to unearth its hidden treasures and unravel its mysteries, only to find a world frozen in time.

Graphics and Visuals:
From the moment I stepped foot into Eldevin, it was evident that the game's visuals had stagnated since its inception nearly a decade ago. The graphics, reminiscent of early 2000s MMORPGs, lacked the refinement and sophistication expected in today's gaming landscape. Character models appeared blocky, environments lacked detail, and animations felt stiff and robotic. It became apparent that Eldevin had failed to evolve alongside its contemporaries, leaving it trapped in a state of perpetual mediocrity.

Gameplay Mechanics:
Eldevin's gameplay mechanics, while rooted in traditional MMORPG conventions, struggled to captivate and engage players. Combat felt sluggish and unresponsive, lacking the fluidity and dynamism found in modern titles. The once-promising classless progression system failed to deliver on its potential, hindered by a dwindling player base and a lack of meaningful updates. It became increasingly apparent that Eldevin's gameplay experience had been left to wither on the vine, abandoned by both developers and players alike.

Community and Multiplayer:
The once-vibrant community of Eldevin had dwindled to a mere shadow of its former self, with a paltry 15 players online according to Steam statistics. This decimation of the player base had profound implications for the multiplayer experience, resulting in barren landscapes devoid of life and activity. Interactions with other players were few and far between, relegating Eldevin to the realm of solitary exploration rather than communal adventure.

Content Updates and Support:
The last substantive update to Eldevin occurred in 2016, leaving the game stagnant and devoid of meaningful new content. While sporadic patches and bug fixes have been released in the years since, they have done little to breathe new life into the game. The lack of ongoing support and development has left Eldevin stranded in a state of perpetual stasis, a relic of a bygone era in the annals of MMORPG history.

Conclusion:
In reflecting on the fate of Eldevin, it's important to acknowledge that beneath its veneer of neglect lies a game that was crafted with care and attention to detail. Despite its shortcomings, Eldevin possesses hidden gems and innovative gameplay solutions that deserve recognition. The dedication of its developers is evident in the intricate design of its world and the thoughtful implementation of its mechanics.

While the game may have faltered in its journey, it is not without merit. Eldevin's potential shines through in its moments of brilliance, offering glimpses of what could have been under different circumstances. As players bid farewell to this forgotten realm, they do so with a sense of appreciation for the journey it provided and the lessons it imparted.

Ultimately, Eldevin serves as a testament to the complexities of game development and the ever-changing landscape of online gaming. While its legacy may be tinged with regret, it remains a testament to the passion and dedication of those who dared to dream of creating something truly special.
張貼於 4 月 23 日。 最後編輯於 4 月 23 日。
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1 個人認為這篇評論值得參考
1 個人認為這篇評論很有趣
總時數 6.9 小時
It's ok.

Detailed review:

Estranged: Act I - A Decent Side Dish for Half-Life Fans

Estranged: Act I is one of those games that feels like a small snack rather than a full-course meal. It’s not bad, but it doesn’t leave a lasting impression either. If you’re into indie games and enjoy experimental, short-form storytelling, you might find something to like here. For me, it was… okay.

Atmosphere and Setting

The game kicks off with you as a lone fisherman whose boat is thrown off course during a storm. You end up exploring a mysterious, semi-abandoned island. The atmosphere is decent, with a mix of industrial and natural environments, but it feels a bit empty overall. There’s this constant feeling of "something’s off," but the game never fully capitalizes on the tension.

It tries for an eerie tone, but it’s not quite scary—more of a mild suspense vibe. The visuals are built in the Source engine, which shows its age but still does a decent job of creating an immersive world. The lighting, in particular, helps give the game a bit of personality.

Story and Characters

The plot is pretty simple: you’re trying to figure out what’s going on while meeting a handful of characters along the way. There are vague hints of some larger conspiracy, but nothing that really grabs you. The NPCs you meet are functional but forgettable, with no real emotional depth.

Gameplay

This is where Estranged feels the most like a mixed bag. It borrows heavily from the Half-Life formula: simple puzzles, basic combat, and some exploration. The shooting mechanics are okay, but they don’t feel as refined as other Source-engine games. Enemies are standard and don’t do much to add excitement.

The puzzles are very straightforward, usually involving switches, levers, or moving objects around. They’re fine, but they never made me stop and think. If you’re looking for a game to challenge your brain, this isn’t it.

What I did like was the pacing—it’s not a slog. The game moves along quickly, so you don’t have time to get bored.

Length and Replayability

Estranged: Act I is short. You can probably finish it in a couple of hours. Replayability is pretty low unless you’re a completionist or want to soak in more of the atmosphere. It feels more like a demo or a proof of concept than a full-fledged game.

Final Thoughts

Estranged: Act I is fine for what it is—an indie experiment with some decent ideas. It’s not groundbreaking, but it’s not terrible either. It gives off that "student project with potential" vibe. If you’re into games made in the Source engine or want a quick, free adventure, it’s worth a look. But if you’re looking for a memorable narrative or tight gameplay, you won’t find it here.

It’s okay. Nothing more, nothing less.
張貼於 4 月 23 日。 最後編輯於 11 月 25 日。
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目前顯示第 31-40 項,共 115 項