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Witan: Barely a Game

Calling Witan a “game” feels generous. It’s more like a collection of half-baked ideas cobbled together into something that technically functions but utterly fails to entertain. This is less of a playable experience and more of a frustrating exercise in patience and lowered expectations.

Controls: A Mess Before You Even Begin

The first thing you’ll notice is the bizarre control scheme. Before you do anything, you’ll want to remap the keys to something functional—WASD for movement, Shift for run, and Ctrl for actions. The default layout is bafflingly bad, and without fixing it, you’ll struggle even more than necessary.

Then there’s the ESC key. Hitting it doesn’t pause the game or open a menu—it instantly kicks you back to the main menu, counting as a “death.” This design choice isn’t just unintuitive; it’s outright hostile. It’s as if the developers wanted to see how quickly they could make players quit out of frustration.

Gameplay: What Gameplay?

You start in a city with no weapons, no real objectives, and barely any explanation of what you’re supposed to do. Most NPCs will attack you on sight, and since you’re completely unarmed and hilariously weak, your only option is to run. Fighting is pointless because even if you survive the first encounter, reinforcements will show up and swarm you.

Exploring buildings offers little relief. Sure, you can talk to NPCs and shop with your starting 10 coins, but these interactions feel shallow and disconnected from any meaningful progression. The items, including spells, don’t seem to have much impact, leaving you to wonder why you’re even bothering.

Outside the city, there’s nothing worth seeing. The game world is barren, with no engaging activities or rewarding discoveries. It’s as if the developers built a map and forgot to populate it with anything interesting.

World and Atmosphere: Lifeless and Pointless

The city itself looks generic, and switching between first- and third-person views doesn’t improve things. The NPCs aren’t characters; they’re just obstacles programmed to attack on sight. There’s no sense of immersion or depth—just a series of disconnected actions that don’t add up to anything resembling fun.

Even the indoors environments, which should offer some respite, feel empty and dull. Conversations with NPCs are bland and forgettable, and the shopping system is little more than an afterthought.

What’s the Point?

Frankly, there isn’t one. Witan lacks the basic elements of a game—there’s no compelling narrative, no clear goals, and no satisfying mechanics. It’s hard to tell if this was an ambitious project that ran out of resources or a lazy attempt to push out something barely functional.

The “gameplay” boils down to running away from hostile NPCs, aimlessly wandering through empty spaces, and occasionally buying items that don’t seem to matter. It’s not fun, it’s not challenging, and it’s not worth your time.

Final Thoughts

Witan is less a game and more a lesson in frustration. It feels unfinished, unpolished, and uninspired. If you’re looking for a medieval-themed experience, literally anything else would be a better use of your time.

Verdict: Don’t bother. There’s nothing here worth playing.
Publicada el 25 de febrero. Última edición: 23 de noviembre.
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World of Tanks Blitz Review: A Frustrating Dive into Mobile Tank Warfare

Overview

World of Tanks Blitz is a mobile-friendly spinoff of the popular World of Tanks series. It’s designed for quick battles and streamlined gameplay compared to its PC and console siblings. The core premise is simple: take control of one of many historical or fictional tanks, join a team of seven players, and battle it out in short, action-packed matches. However, despite its potential for casual tank warfare fun, significant issues undermine the experience.

Gameplay

At its heart, World of Tanks Blitz revolves around team-based battles in various environments, from open fields to urban ruins. The game features over 400 tanks from various nations, spanning light, medium, heavy, and tank destroyer classes. Each tank type caters to a different playstyle, whether you prefer fast-paced flanking maneuvers, long-range sniping, or brute-force assaults.

Matches are fast, typically lasting 5–7 minutes, making it easy to play on the go. Controls are simple and optimized for touch screens, with virtual joysticks for movement and aiming. The tech tree progression system encourages experimentation, letting you unlock and upgrade new tanks as you gain experience.

Frustrations

AFK Players
One of the most glaring issues in Blitz is the prevalence of AFK (away from keyboard) players. Far too often, you’ll start a match and immediately notice one or two teammates not moving. This problem persists even in rated matches, which are supposed to be more competitive and rewarding. The lack of an automated system to detect and penalize AFK behavior is baffling. A simple solution, like kicking inactive players after 10 seconds and temporarily blocking them from joining new matches, could drastically improve the experience.

The current reporting system feels ineffective, adding to the frustration. Why limit the number of reports a player can make? It's especially infuriating when inactive players appear in ranked matches, where their lack of participation has a far greater impact.

Matchmaking
Matchmaking is another major weak point. In non-rated matches, team compositions often feel entirely unbalanced. One side might consist of players in top-tier tanks from established clans, while the other is filled with random players piloting poorly equipped or under-leveled vehicles. These mismatches lead to one-sided stomp matches that leave little room for individual skill to shine.

Player Behavior
The game also struggles with reckless or inexperienced players. You’ll frequently see teammates charging headfirst into the enemy, only to get destroyed within seconds. These “30-second warriors” can ruin the flow of a match, even for more skilled players who try to carry the team.

Economy and Monetization

Like many free-to-play games, Blitz relies heavily on in-game purchases. Premium tanks, boosters, and gold are pushed heavily, and while it’s possible to enjoy the game as a free player, the grind for higher-tier tanks is real. Monetization seems to prioritize keeping as many players as possible, even if it means tolerating AFK or disruptive behavior. This approach sacrifices long-term enjoyment for short-term profits.

Graphics and Performance

On the positive side, World of Tanks Blitz runs smoothly on most devices, and its graphics are impressive for a mobile game. Tanks are well-detailed, and the environments, while not overly complex, provide enough variety to keep things interesting. Explosions, tank damage, and weather effects add to the immersion, though these visuals don’t make up for the game’s deeper issues.

Final Thoughts

While World of Tanks Blitz has the potential to be a fun and engaging mobile strategy game, the lack of proper AFK detection, flawed matchmaking, and rampant reckless play severely hinder the experience. If you’re looking for a competitive tank game, you might want to look elsewhere—or be prepared for a lot of frustration.

Verdict: Unless the developers address the core issues, World of Tanks Blitz is a hard game to recommend. For those willing to put up with its flaws, there’s a decent game hidden beneath the mess, but most players will find the frustrations outweigh the fun.
Publicada el 3 de septiembre de 2023. Última edición: 23 de noviembre.
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Spelljammer: Pirates of Realmspace is a unique blend of Dungeons & Dragons role-playing mechanics with a sci-fi twist, set in the fascinating Spelljammer universe. Released in 1992, it’s a game that aimed to capture the magic of spacefaring adventures in the D&D setting, allowing players to pilot spelljamming ships across the stars. While it has its rough edges, it’s a nostalgic and ambitious game that holds a special place for fans of the Gold Box series.

Gameplay

The game combines space exploration, ship-to-ship combat, and traditional D&D-style role-playing. You start by assembling a party of adventurers—classic D&D fare—and choosing a ship to command. Each ship type has its own stats, influencing combat effectiveness, speed, and durability. From there, you’re free to explore the vastness of the Spelljammer universe.

The RPG elements are lighter compared to other Gold Box titles. Characters don’t level up in the traditional sense, but you can improve their skills and equipment. The focus here shifts to the broader experience of managing your ship, exploring different worlds, and engaging in combat.

Ship Management and Combat

A major highlight is piloting your spelljamming ship. You’ll need to manage your crew, repair your vessel, and ensure you have enough supplies for your journey. Ship-to-ship combat is tactical and plays out in real-time, which adds tension. Maneuvering your ship, timing attacks, and balancing offense with defense can be satisfying, though the controls can feel clunky by today’s standards.

Exploration and Quests

Exploration is at the heart of the game. The Spelljammer universe is full of unique planets and locations to visit, each with its own lore, NPCs, and quests. While not as deep or complex as the larger Gold Box games, the quests here lean more into the adventure side of D&D, with straightforward objectives like transporting goods, battling pirates, or uncovering hidden treasures.

Story and Characters

The game’s story unfolds as you explore, with encounters and missions gradually pulling you into a larger narrative. It’s a classic tale of intrigue, danger, and heroism set against the backdrop of the stars. While it’s not as heavily focused on dialogue or character development as other RPGs, it does enough to make you feel like you’re part of a grand, spacefaring adventure.

Graphics and Sound

Visually, Pirates of Realmspace is a mixed bag. The planetary backdrops and ship designs have charm but lack the polish of later Gold Box games like Dark Queen of Krynn. That said, the art style captures the whimsical nature of the Spelljammer setting.

The music is a standout, enhancing the atmosphere with memorable themes. The original soundtrack complements the adventure well, but the HQ remake available on YouTube is a fantastic upgrade, breathing new life into the game’s auditory experience:

https://www.youtube.com/watch?v=tULtOmhO-Qc&list=PLe4GPzW9S9fOUdWXvWhKEVPBz2qoq2WAK
Technical Aspects

The interface and controls can be cumbersome, especially for new players. The ship management menus and combat systems aren’t as intuitive as they could be, and there are occasional bugs. However, fans who persevere will find a rewarding experience beneath the rough exterior.

Final Thoughts

Spelljammer: Pirates of Realmspace is a love letter to a unique corner of the D&D universe. While it lacks the depth and polish of its contemporaries, its charm lies in its ambition and the novelty of space exploration in a fantasy setting. For fans of the Gold Box series or D&D, it’s a fascinating experience worth revisiting, especially with the HQ soundtrack adding to the immersion. It may not dethrone classics like Pool of Radiance, but it’s a delightful detour for those looking to expand their adventures into the stars.

Recommended for retro RPG enthusiasts and fans of D&D’s Spelljammer setting!
Publicada el 28 de marzo de 2023. Última edición: 23 de noviembre.
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Aperture Desk Job is a short, free-to-play experience set in the Portal universe, designed to showcase the capabilities of the Steam Deck. While it’s not a traditional game, it’s more of an interactive tech demo, it still brings the charm, humor, and polish you’d expect from Valve. If you’re familiar with the Portal series, this will feel like a welcome (albeit brief) return to Aperture Science’s bizarre world.

Gameplay

You play as a new employee at Aperture Science, tasked with manning an office desk. Things, as expected in the Portal universe, don’t stay simple for long. The gameplay is straightforward but serves as a clever introduction to the Steam Deck’s controls. It involves interacting with a variety of desk gadgets and navigating through a series of tasks and challenges that escalate in typical Aperture Science chaos.

The game is clearly designed with the Steam Deck in mind, using its controls, including the gyroscope, touchpads, and buttons. It’s Valve’s way of letting you explore the hardware while having some fun in the process. However, if you don’t have a Steam Deck, the game is still playable on a PC with a controller, but some elements might not translate as smoothly.

Characters

The standout here is the quirky personality of Aperture Science brought to life by an amusing narrator/companion character. Valve’s signature humor shines, with absurd dialogue and unpredictable twists. The character interactions are fun and lighthearted, keeping you engaged during the short runtime.

Locale and Atmosphere

The setting is classic Aperture Science—clean, industrial, and slightly falling apart. It feels like a trip back to Portal’s labs, with all the high-tech-but-dysfunctional vibes. The art direction is polished, and there’s a lot of attention to detail despite the game’s brief duration. Fans of Portal will enjoy spotting small nods and Easter eggs scattered throughout.

Story

The story is minimal but aligns with Aperture Science’s tradition of dark humor and absurdity. It’s more of a setup for the chaos you’ll experience rather than a deep narrative. Without giving anything away, it delivers a short, satisfying slice of the Portal universe that leaves you wanting more.

Final Thoughts

While Aperture Desk Job is not a full-fledged game, it’s a fantastic way to spend 30 minutes, especially if you’re trying out a Steam Deck. It’s lighthearted, polished, and has that Valve magic that makes it worth your time. Even if you’re playing on PC, it’s a fun, free little diversion, especially for fans of Portal.

If you have a Steam Deck, though, it really shines as a clever and entertaining introduction to what the device can do. Definitely worth a download!
Publicada el 25 de noviembre de 2022. Última edición: 23 de noviembre.
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Idle Champions of the Forgotten Realms is a free-to-play idle game based on the Dungeons & Dragons universe. While it’s an idle game at heart, it has a surprising depth of strategy, with plenty to offer for fans of D&D or those who just enjoy casual, yet thoughtful gameplay.

Gameplay

The game focuses on building and optimizing a formation of heroes as they battle through waves of enemies across different campaigns. Each hero has unique abilities and synergies that you’ll need to understand to make the best use of them. Placement in the formation matters a lot, as certain buffs only apply to specific rows or adjacent characters. This makes experimentation both rewarding and essential.

While the game is idle—progress continues even when you’re offline—you’ll still need to actively strategize to get the most out of it. Upgrading characters, choosing specializations, and managing resources like gold and favor (a type of persistent currency) are key elements.

Characters and Setting

The roster is full of iconic characters from Dungeons & Dragons, including well-known heroes from campaigns like Baldur’s Gate, Icewind Dale, and Critical Role. You’ll recruit these champions over time, each bringing their personality and abilities to the game. The diversity of characters allows for a lot of creativity in team setups, and discovering the best combinations for different campaigns or challenges is half the fun.

The campaigns themselves are set in famous D&D locales, with familiar enemies and allies making appearances. The visual design is bright and colorful, capturing the fantasy vibe well without being overly detailed. This simplicity works in its favor, as it keeps the screen clean even during chaotic battles.

Progression

As with most idle games, the loop of earning resources, upgrading, and resetting to start over stronger is central. What sets Idle Champions apart is the inclusion of events, time-limited challenges that offer unique rewards, including new champions. There are also ongoing campaigns and patron challenges for long-term progression, so there’s always something new to do.

The grind can be slow at times, especially without spending real money, but the game does a good job of rewarding consistent play. Favor and other permanent upgrades help reduce the grind over time, so you feel like you’re always making progress, even if it’s incremental.

Monetization

While the game is free-to-play, there are microtransactions for cosmetics, premium characters, and faster progress. However, most of the content can be unlocked through patience and regular play. If you’re the kind of person who enjoys working towards goals over time, the monetization isn’t too intrusive.

Final Thoughts

Idle Champions of the Forgotten Realms is a surprisingly engaging idle game with a lot of love for D&D fans. Its mix of casual gameplay and deeper strategy makes it easy to pick up but rewarding to master. The characters, campaigns, and ongoing updates keep it feeling fresh, even if the grind can feel a little slow at times. Whether you’re a longtime Dungeons & Dragons fan or just enjoy tinkering with team setups and strategy, this one’s worth a try.

Very nice indeed!
Publicada el 30 de julio de 2022. Última edición: 23 de noviembre.
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STAR WARS™ Jedi Knight: Dark Forces II (1997) is a monumental entry in both Star Wars gaming and the broader first-person shooter genre. This sequel to the original Dark Forces took what made that game great and amplified it with groundbreaking features for its time, like branching morality paths, full-motion video cutscenes, and the introduction of lightsaber combat and Force powers. For fans of Star Wars or retro gaming, this is a must-play title that still holds up with the right tweaks.

Story and Characters

The story follows Kyle Katarn, a former Imperial officer turned mercenary, as he seeks to uncover the truth about his father’s death and his own Jedi heritage. This journey is deeply personal for Kyle, which adds emotional stakes to the galactic backdrop. The antagonist, Jerec, is a Dark Jedi with a ruthless ambition to dominate the galaxy by accessing a long-lost Jedi artifact. Alongside him are six Dark Jedi, each with unique personalities and abilities, serving as mini-bosses throughout the game.

What sets the story apart is the morality system. Your actions, particularly how you use the Force, determine whether you follow the Light Side or fall to the Dark Side. This choice influences the ending, encouraging multiple playthroughs to see how the story diverges.

The FMV cutscenes, while dated by today’s standards, feature live actors and practical effects that give the game a unique charm. They feel like a mix of '90s sci-fi TV and Star Wars lore, adding a cinematic layer that was rare at the time.

Gameplay

Force Powers and Lightsabers
This is where Dark Forces II truly shines. The introduction of Force powers is a game-changer, both literally and figuratively. Abilities like Force Push, Pull, Speed, and Jump add depth to exploration and combat. As you progress, you unlock more powerful abilities, which you can allocate towards Light or Dark Side powers.

Combat with a lightsaber is surprisingly fluid for a game of its era. Blocking blaster fire, dueling Dark Jedi, and slicing through enemies are immensely satisfying and help the game stand out from other FPS titles of its time.

Gunplay and Weapons
While the lightsaber is the star, the gunplay remains solid, carrying over from Dark Forces. You’ll use blasters, thermal detonators, and other iconic Star Wars weapons. The mix of ranged and melee combat keeps gameplay fresh, allowing you to adapt your approach depending on the situation.

Exploration and Puzzles
The level design is sprawling, often multi-layered, and filled with secrets. Verticality plays a big role, with areas requiring careful platforming and smart use of Force powers. While exploration is rewarding, some of the platforming sections can be frustrating due to clunky controls and the lack of a modern checkpoint system. However, these moments are minor compared to the overall sense of discovery.
Visuals and Sound

The graphics were groundbreaking in 1997, offering full 3D environments that brought the Star Wars universe to life. While the visuals look dated by today’s standards, the design still captures the essence of the galaxy far, far away, with locations ranging from industrial factories to ancient Jedi temples. Mods (discussed later) can significantly enhance the graphics, making it easier to appreciate the game's artistic direction.

The sound design is impeccable, as expected from a Star Wars game. The lightsaber hums, blaster shots, and orchestral score are pulled straight from the movies, immersing you in the universe. The voice acting is decent, especially for the FMV sequences, and helps convey the weight of the story.

Modding and Modern Playability

Playing Jedi Knight: Dark Forces II on modern systems requires some adjustments, but the community has you covered. My Steam guide is an excellent resource for setting up the game:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2152211656
Key mods and enhancements include:

JKGFXMOD: Adds proper widescreen support, improved lighting, and high-resolution textures.

High-Resolution Cutscenes: Updates the FMVs to look crisper on modern screens.

Community Fixes: Address bugs and stability issues, ensuring the game runs smoothly on contemporary hardware.

Enhanced Textures and Models: Improve the look of characters, weapons, and environments without compromising the original style.

These mods are easy to install and drastically improve the experience, making the game more accessible and enjoyable for newcomers.

Final Thoughts

STAR WARS™ Jedi Knight: Dark Forces II is a classic for a reason. It’s one of the first games to successfully combine shooting, melee combat, and RPG elements in a Star Wars setting. The addition of lightsabers, Force powers, and morality choices paved the way for future Star Wars games like Jedi Outcast and KOTOR.

While some aspects, like platforming and graphics, show their age, the game’s story, gameplay, and atmosphere still hold up. With the help of mods, it’s easier than ever to dive into this piece of gaming history. Whether you’re a die-hard Star Wars fan or just looking for a great retro action game, this one’s worth your time.
Publicada el 7 de mayo de 2022. Última edición: 23 de noviembre.
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Assassin's Creed: Revelations wraps up the beloved Ezio trilogy and serves as a bridge between Assassin’s Creed II and Assassin’s Creed III. It’s a game that feels deeply rooted in reflection, both for its characters and its players. If you’ve followed Ezio’s journey from Florence to Rome, this final chapter brings closure in a satisfying, if somewhat melancholic, way.

Setting and Story

This time, the story takes Ezio to Constantinople during the height of the Ottoman Empire. The city is a vibrant and bustling setting, with its own unique architecture, culture, and atmosphere. From the towering minarets to the crowded bazaars, Constantinople feels alive and distinct from the European settings of previous games.

Ezio’s story is about seeking answers and finding peace, which parallels the journey of Altaïr, whose legacy is explored in greater depth. Without spoiling anything, the game’s narrative threads connect Ezio’s life to Altaïr’s in meaningful ways, giving longtime fans of the series a sense of closure.

Gameplay

The core gameplay remains familiar but refined. Parkour and combat mechanics are as smooth as ever, with minor improvements. A standout addition is the hookblade, a tool that makes climbing faster and allows for zip-line traversal. It’s a small change, but it makes moving around Constantinople feel fresh and more dynamic.

The game also introduces the bomb-crafting system, letting you create custom bombs for different scenarios, like distracting guards or taking out enemies. It’s an interesting addition, but some players might find it underwhelming compared to other series innovations.

A polarizing feature is the Den Defense mini-game, a tower defense-style activity where you protect your Assassin dens from Templar attacks. While it’s an interesting concept, it feels out of place and interrupts the game’s flow. Thankfully, it’s not mandatory after the first time.

Side missions include recruiting and training assassins, exploring secret tombs, and completing guild challenges. These are fun distractions that deepen the sense of progression and expand on Constantinople’s world.

Graphics and Sound

For its time, the game looked fantastic. Constantinople’s colorful streets, detailed character models, and atmospheric lighting all create a visually engaging experience. Playing the game on modern systems still holds up decently, especially if you upscale it.

The soundtrack is another highlight, blending Eastern and Western musical styles to reflect the game’s setting. The haunting themes fit perfectly with the reflective tone of the story.

Final Thoughts

Assassin’s Creed: Revelations is a fitting end to Ezio’s journey. While it doesn’t reinvent the series, it adds enough new elements to keep things engaging. The connections between Ezio and Altaïr give the story emotional weight, and the setting of Constantinople is a refreshing change of pace.

If you’ve played the previous games in the trilogy, this one is a must. It ties everything together and leaves you feeling like you’ve truly experienced the life of one of gaming’s most iconic characters. While the Den Defense and bomb crafting features may not be for everyone, they don’t detract much from an otherwise excellent game.

If you’re ready to say goodbye to Ezio and explore a vibrant new setting, Revelations is worth your time. It’s not just the end of a trilogy; it’s a celebration of everything that made Ezio Auditore da Firenze one of the most beloved protagonists in gaming history.
Publicada el 17 de diciembre de 2021. Última edición: 21 de noviembre.
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Labour of love.
Publicada el 25 de noviembre de 2021.
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X-COM: UFO Defense (or UFO: Enemy Unknown, depending on where you’re from) is a legendary strategy game from 1994. It's aged like a fine wine, especially if you play it through OpenXCom, a fan-made project that fixes bugs, enhances usability, and adds customizable options while preserving the original gameplay. Whether you're revisiting it or discovering it for the first time, it remains a gold standard in turn-based tactics and strategy.

Story and Premise

The game throws you into the role of commander of X-COM, an international task force set up to combat a growing alien invasion. You'll manage bases, research alien technology, and send soldiers to intercept UFOs and fight extraterrestrial threats. The story is minimal, but it doesn't need much; the tension and atmosphere build naturally as the stakes grow higher. The mix of global strategy and tactical combat creates a sense of immersion that's hard to beat.

Gameplay Overview

The gameplay has two main components:

Base Management:
You'll juggle building facilities, researching new technologies, managing your budget, and keeping the world's governments happy. Deciding where to place your base is critical because it affects your ability to respond to alien activity efficiently.

Resource management can be challenging, especially early on, so spending wisely is crucial. You'll need to invest in weapons, armor, and research while keeping enough funds for interceptors and ground missions.

Turn-Based Combat:
This is where the game shines. Each mission is a tense game of cat and mouse as you carefully maneuver your squad, trying to survive alien ambushes while completing objectives. The difficulty is unforgiving—one wrong move can get your best soldier killed, and it’s permanent. Line of sight, terrain, and time units (TU) all play a role in your decisions, adding layers of strategy.

Atmosphere

The game is dripping with tension. From the eerie music that plays as you scan the globe for UFOs to the pulse-pounding silence during combat, it all feels oppressive in the best way. Every decision feels weighty, and the constant threat of losing funding or soldiers keeps you on edge. The pixel art and sound effects hold up surprisingly well, and the overall atmosphere feels timeless.

OpenXCom

Playing X-COM through OpenXCom is a game-changer. It eliminates many of the original’s quality-of-life issues, like clunky menus and obscure mechanics. It also allows for modding, letting you tweak the game to your liking. Whether you want a purist experience or a more forgiving setup, OpenXCom makes the game more accessible without compromising its soul.

Why It’s Still Amazing

The brilliance of X-COM lies in how it makes every decision feel impactful. Every soldier lost, every dollar spent, every research choice—it all matters. Few games can match the sense of accomplishment you get when your ragtag team of rookies finally takes down a squad of Sectoids after countless failures.

Tips for New Players

Save often, but don’t rely on it too much. The game is more rewarding when you roll with the punches.
Build a second base early on. It’s expensive but critical for covering more ground.
Research priorities: Focus on lasers and armor first to survive the early game.
Take it slow in missions: Rushing leads to ambushes. Use cover and scout carefully.

Final Thoughts

This game defined a genre for a reason. Even decades later, the tension, depth, and strategy remain unparalleled. If you’ve never played it, you owe it to yourself to see where it all began. And if you’re a returning player, OpenXCom is the perfect way to relive the glory days while smoothing out the rough edges. An absolute must-play for strategy fans.

My guide:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2635114274
Publicada el 25 de octubre de 2021. Última edición: 21 de noviembre.
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Broken Sword: Shadow of the Templars – Director’s Cut (2009) is a truly exceptional release that balances the charm of the original with modern updates. Whether you're revisiting this classic or discovering it for the first time, it's a game that stands out as one of the finest examples of the point-and-click adventure genre.

Story and Characters

The game thrusts you into a global conspiracy, starting with American tourist George Stobbart witnessing a café explosion in Paris. His curiosity leads him to unravel a mystery involving the Knights Templar. The Director's Cut expands on journalist Nico Collard's role, offering additional backstory and playable sequences that deepen the narrative.

The characters are incredibly memorable. George's dry humor and Nico's intelligence make them a great duo. Every supporting character, from mysterious villains to quirky locals, adds depth and personality. The voice acting is stellar and remains a standout feature even after all these years.

Gameplay and Puzzles

The gameplay stays true to classic point-and-click mechanics but introduces quality-of-life updates. You'll explore beautifully drawn environments, solve puzzles, and interact with various characters. The puzzles strike a great balance between challenge and logic, with new ones tailored for modern platforms. The addition of a hint system makes it accessible without diluting the challenge for seasoned players.
Settings and Atmosphere

The hand-drawn art style and atmospheric score by Barrington Pheloung immerse you in its world, from Parisian cafés to ancient ruins. The mix of humor and mystery creates a compelling tone that keeps the experience engaging.

Bundled Extras

The Director’s Cut comes with a brilliant bonus: the original 1996 game is included. For long-time fans, this is a nostalgic trip back to the game as they first experienced it, complete with the original tone and animations. The inclusion of the soundtrack adds another layer of appreciation for this already polished package.

Final Thoughts

This version is more than a remaster—it’s a celebration of everything that made Broken Sword a masterpiece. The added content, bundled extras, and modern enhancements make it perfect for newcomers and veterans alike. Whether you’re in it for the gripping story, clever puzzles, or the nostalgic trip, this is an adventure you shouldn't miss. A timeless classic, now better than ever.
Publicada el 11 de octubre de 2021. Última edición: 21 de noviembre.
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