6
Products
reviewed
172
Products
in account

Recent reviews by Antipindoc

Showing 1-6 of 6 entries
1 person found this review helpful
0.0 hrs on record
Pretty good
Posted 6 March.
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No one has rated this review as helpful yet
175.4 hrs on record (115.2 hrs at review time)
Peak addiction
Posted 1 December, 2024.
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2 people found this review helpful
61.7 hrs on record (36.0 hrs at review time)
Early Access Review
All in all a good game, but I hope the family of the developer, who added the "The old wanderer" or the entire forest region, gets skinned alive. By far the most annoying boss due to the impaired visibility, him spamming random enemies every second and stun locking you, so you lose most of your HP
Posted 1 November, 2023.
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No one has rated this review as helpful yet
1.2 hrs on record
10/10
Posted 9 April, 2023.
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No one has rated this review as helpful yet
2,406.1 hrs on record (1,771.1 hrs at review time)
Simply garbage.

Ground RB is fine if you play on low to mid tier, but if you play top tier its unbearable. Tanks that realistically engage on distances of 1.5km at least are forced to play close quarters maps, that have one of the worst designs ive ever seen.
Spall liners that are absent on most tanks that should have them. Each nation only has 1 or maybe 2 tanks that have spall liners in the body where it would be actually useful.
The ballistics and damage calculation are bonkers in this game as well. How can the gunner on a t80 die if the opposite cheek of the tank was penetrated and all shrapnel wouldve been blocked by the gun. Or your tank could be penetrated and all crewmembers survived but a single piece of shrapnel hit your fuel tank and caused the entire tank to die. I highly doubt that shrapnel would pen fueltanks that are somewhat protected.
Ground RBs CAS is way to powerful, because they use the same mechanics as in Air RB, ie thirdperson camera with perfect full 360° POV, game markers like if an enemy took damage, Objective statuses and they can spawncamp without being shot down. CAS would be way more balanced if one of 2 things happened:
1) The pilot needed information of ground units to bomb, so that teamwork is emphasized and loses his ability to see all pings, objectives and his map.
2) The game forces the pilot into the cockpit view, so thirdperson scanning and weapon launches will be impossible

Air is also garbage. Specifically SIM low to mid tier and RB high tier.
If you played mid tier sim, you know why people pick bombers only, the automated gunners are way too strong if you have an experienced crew, so much that being in a fighter if basically a death sentence if you decide to hunt bombers. Remove the mechanic completly and change it to manual with an indicator that tells you if a fighter is approaching from withing 3km.
Top tier Air RB is garbage for many reasons: Compressed BR ratings, small maps with 30 players that becomes a chaos, small maps that allow players to just use afterburner.
Compressed BR rating cause certain planes to be absolutly unusable, due to them being uptiered to a point where it more timeworthy to just crash at the beginning and wait 7m. Each major update breaks top tier and create meta planes that everyone uses, even though that BR contains a lot of others.
Small maps create chaos with too many players. Its fine with 10 players in total, but 30 it way too much. You cant dogfight someone without someone random shooting you down. Its brainrot gameplay since its just point and click, you dont have to find the enemy since hes basically always visable and the winning factor is which team has less lvl5 premium players.
Small maps make fuel almost irrelevant, since most just use afterburners and fly low to avoid most missiles. You almost never meet another high alt enemy and since your always visable, you will get shot down from the bottom.
Also why isnt there a ground strike air rb mode? How is anyone supposed to lvl the su25t when the match ends before you can get to any objective?

So, most modes suck and you will get frustrated playing them. The only good modes are Sim RB and Sim AB( BR 10.0 and higher ). They actually force you to have some knowledge about the game to be able to play them profitably. I do hate that for Sim RB a lot of tank features are simply missing, like automatic lead. The maps are better in these modes but if they were bigger they would be way better. SIM RB is rn the best gamemode imo, since the maps are always big (though I would like them to be even bigger by maybe x1.5) and you have to take more things into consideration when playing. Radar modes actually matter now, IRST is very useful, Visual identification is a thing (Mostly on 10.0-11.0), Being high in the air gives you an advantage in BVR and fuel consumption. Flying low is also a thing, but your basically blind when you do so, since your radar cant look directly up. Dogfights are more tense since energy matters way more now, ie you can make a sharp turn and guarantee that you will be able to shoot him, but you will lose your energy or you dont do that and try to maintain energy. But that all depends on the plane, the situation and your knowledge. The only thing im not so certain about it the "Follow me" mechanic. I can understand why its useful, but it kinds takes the realism out, so its a hit or miss for me.

In conclusion, dont buy this game if your not a hardcore tank or aircraft player that will only play sim and prepare to waste countless hours and your money on this game due to horrible progression system

Edit: Many updates later the game is still pure garbage and even worse. Sound not playing is more common and the new Fox3 update made the already small maps even smaller. The match is over in 3min and theres no chance to farm xp normally.
Posted 12 December, 2021. Last edited 19 June, 2024.
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No one has rated this review as helpful yet
22.0 hrs on record (9.2 hrs at review time)
Early Access Review
premium
Posted 3 November, 2020. Last edited 19 March, 2021.
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Showing 1-6 of 6 entries