Scouuty.biceps !?
PAUL D.   United States
 
 
Google Workspace & Google Cloud's Moderator
Currently Offline
Config CSGO </> Cfg.cfg
bind "space" "+duckjump"
bind "MWHEELUP" "+jump"
bind "MWHEELDOWN" "+jump"
alias +duckjump "+jump;+duck"
alias -duckjump "-duck;-jump"
alias +ducken "+duck;
alias -ducken "-duck;

cl_phys_props_enable "0"
cl_detaildist "0"
cl_c4dynamiclight "1"
cl_forcepreload "1"
fps_max "300"
mat_bumpmap "0"
mat_specular "0"
mat_parallaxmap "0"
mat_filtertextures "1"
mat_forcemanagedtextureintohardware "1"
mat_queue_mode "-1"
mat_hdr_level "0"
mat_filterlightmaps "1"
mat_hdr_level "0"
mat_filterlightmaps "1"
muzzleflash_light "1"
props_break_max_pieces "0"
func_break_max_pieces "0"
r_lod "2"
r_staticprop_lod "3"
r_3dsky "0"
r_occlusion "1"
r_fastzreject "-1"
r_pixelfog "0"
r_dynamic "0"
r_worldlights "0"
r_lightaverage "0"
r_maxdlights "0"
r_PhysPropStaticLighting "0"
r_dopixelvisibility "0"
r_decals "50"
r_drawbatchdecals "0"
r_drawmodeldecals "1"
r_maxmodeldecal "50"
r_drawflecks "0"
rope_rendersolid "0"
rope_smooth "0"
r_queued_ropes "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_threaded_client_shadow_manager "1"
r_renderoverlayfragment "0"
r_shadowmaxrendered "8"
r_drawdetailprops "0"