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Recent reviews by Anita Medic

Showing 1-5 of 5 entries
5 people found this review helpful
280.6 hrs on record
The mini games are fun with friends until you lose the bug roulette too frequently and have to restart the game, or even your PC, multiple times. I can't sell things in batches of over 10, the quick equip menu (and the inventory menu to a lesser extent) doesn't update properly when selling, and the performance, whether client or server side, is deplorable. These problems haven't been solved for years now and yet the devs act like it's worthy of leaving early access. It's looking more and more likely that the devs will get their ♥♥♥♥ together when Nintendo will stop handing out cease and desists to fan projects.

So why do I continue playing it? I bought it a few years ago, and me and my friends still have fun playing it together.
Posted 2 May. Last edited 2 May.
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3 people found this review helpful
100.0 hrs on record (98.4 hrs at review time)
I believed that this game could be amazing, but after so many false promises and an obviously alpha-feeling official v1.0 release, I've realised that you should not trust this company with early access, ever.
Posted 18 February, 2016.
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1 person found this review helpful
38.8 hrs on record (35.8 hrs at review time)
Overall, the game is fantastic. It really does build and put a twist on Descent's game mechanics with taking pieces of upgrades from destroyed ships and collecting them until you've got all the pieces, then equipping them at a docking station. Though, unlike Descent, there are enemies that you have no chance of killing on your own, which is where the reinforcements call comes in handy if you have allies close by that will help.

The only problem this game has is the CPU side of things. When I turned up my MSAA to max, checked all the checkbox graphics options, increased the light slider from 4 to 5, and decreased the render distance from 4000 to 3500, my gtx670 seemed to not even need to run at it's stock clock speed, but that's because my 3770K CPU was technically maxed out. But to be fair, they did spend a lot of time to optimize the CPU side already and it still runs at a good frame rate with those setting changes.
Posted 19 August, 2015. Last edited 15 March, 2016.
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No one has rated this review as helpful yet
21.1 hrs on record (19.7 hrs at review time)
I've seen plenty of people say that this game is reminiscent of Descent, and it's no lie to me. I find it to be a good game for the most part with the characters having well rounded personalities and the combat being sufficiently difficult with nice dynamics. It's shortfall is that it repeatedly recycles some of the levels near the end, but it's not too bad as the combat encounters at that time are different than before. So overall, I like it better than Descent and recommend it to anyone who has liked the latter.
Posted 26 June, 2014.
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No one has rated this review as helpful yet
9.8 hrs on record (9.8 hrs at review time)
In short, if i had to give 2 words to desribe this game it would be mind ♥♥♥♥. The game is an intersting puzzle that defies the laws of physics and every challenge seems to be a physical manifestation of a life lession. But even though I found most of it easy, I still had fun playing it.
Posted 9 February, 2013. Last edited 30 April, 2016.
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Showing 1-5 of 5 entries