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Recent reviews by SuperDre

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Showing 81-90 of 136 entries
2 people found this review helpful
0.9 hrs on record
Played on HTC Vive Pro/Vive Wand/RTX2060Super,

Well, it's a great concept and looks very good.
I would definitely recommend this to people who like this type of game.
Posted 3 May, 2020.
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1 person found this review helpful
0.3 hrs on record
Played on HTC Vive Pro/Vive Wands/RTX2060Super,

It's a fun little escaperoom type of game, as it's free I can certainly recommend it.
the premise is simple, you're a pizza delivery person and you're captured by some maniak and you need to try to escape.
Graphics are ok, the puzzles are easy (not always a bad thing in my view).
Posted 3 May, 2020.
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No one has rated this review as helpful yet
0.4 hrs on record
Played on HTC Vive Pro/Vive wands/RTX2060Super,

As a tech demo it's ok, but it has it's flaws. One of them is the body which looks like it's sticking out forward and goes all haywire if you try to duck. The movement is ok, but I'd rather also have teleportation with it (not that the movement makes me sick, I'd rather have real directional movement with the pad, not the way it is now, but I'd make it a choice between different movements).
The graphics are great, the orb thing is ok (couldn't throw straight with it, even if you stand pretty close to something).
Looking forward to seeing this actually used in a decent game..
Posted 3 May, 2020.
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1 person found this review helpful
2.3 hrs on record
Played on HTC Vive Pro/Vive wands/RTX2060Super,

Just like their previous game Form is this game another example of beautiful graphics and some nice puzzles.
There could have been some more diversity in the type of puzzles or a bit more.
For me it felt a bit of a Neverendingstory vibe (ok, not even close to as good, but I wouldn't be suprised if they were influenced by it).
I hope they do get to release the sequel as I'm wondering how you will get home, even though this has an ending.
I bought it for 5,08 euro's and I think that's a fair price for the game, as it's not that long. (the 2.3 hours is including a 20 minute break). But 12,49 euro as is the normal price now, I wouldn't have bought it, but I'm a cheapscape and only buy my games when they are on sale..

If you liked Form, you're gonna like this one, it has the same type of puzzles..
Posted 26 April, 2020.
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1 person found this review helpful
1.5 hrs on record
Played on HTC Vive Pro/Vive wands/RTX2060Super,

Well, what can I say, this looks absolutely beautiful, the puzzles are relatively easy.
It's doesn't really require 360, more like 180, and you keep standing on one place.
I might do another playthrough (or maybe I can select a point in the game) to select the 'no' option at the end, I did the 'yes' (you'll know what I mean when you see it).

I got it on sale at 3,34 euro's and that's a very good price, the current 12,49 euros' is too much for me (but I'm a cheapass, so most games above 5 euro's I consider too expensive and yet I have a very large VR collection).
I definitely can recommend this game to many
Posted 24 April, 2020.
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1 person found this review helpful
0.6 hrs on record
Played on HTC Vive Pro/Vive wands 1.0/RTX2060Super,

It looks great just like the first one. The idea with the blood reload it very good. It isn't a really long game, the 0,6 hrs was including trying to fix the problems I mention next, and you can continue after the conclusion of this episode by just walking around which I did for about 5 minutes.
BUT the biggest problem is the awful controls, whichever locomotion you set it to, both types have it's game ruining problems.
Locomotion set to teleport: It just starts teleporting irratically (never had that in any other game). point and hold the disc and release, and then sometimes you only have to point and it magically transports you there.
Locomotion set to free: it's one of the most nausiating experiences, but also it just doesn't move properly, tried setting direction to 'hand' and 'head'. And I also have NO idea what 'Vignette' does/means..
Maybe it wasn't designed for the Vive Wands, but since those are like second to most used controllers it should at least work with those.
So I'm very hesitant to spend much money on the next installment as this one had such awful controls.

I bought it at the halloween sale for 1.03 euro's, and I think it's worth it, even though the controls are crap and really need improvement/fixing. At the moment of writing the game is 1,59 euro fullprice.. Still think that's a decent price.
Posted 18 April, 2020.
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4 people found this review helpful
0.2 hrs on record
Played on HTC Vive Pro/Vive wands/RTX2060Super,

This prelude looks really good and is excellent. It has some easy 'puzzles'. and ispretty short.
Posted 18 April, 2020.
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No one has rated this review as helpful yet
0.9 hrs on record
Played on HTC Vive Pro/Vive wands/RTX2060super,

Nice little escaperoom, took me a second try to actually finish it.
If you're an experienced escaperoom artist you'll probably be done really quick, my first try got me 3 keys and I'm not the most experienced (certainly not one with a lot of patience, LOL).
It looks pretty decent, the english text on the monitor could use some fixing to make it more understandable.
As another person also commented, grip would have been better if it was toggle (but then again, that would ofcourse be less 'realistic').
In the description it says that players can open the sofa, but I had no such luck in getting it open, and in one of the images you see the shelf knocked down, but that's also something I couldn't do.

At the moment of writing the fullprice is 1,59 euro, and I think it's a so so price, (I paid 0,79 euro in the halloween?sale, that's definitely worth it).
Posted 18 April, 2020.
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1 person found this review helpful
0.6 hrs on record
Played on HTC Vive Pro/RTX2060Super.

Well, it's an OK escaperoom (pretty short, about 4 puzzles).
I'm not the best puzzler so I definitely had some problems with the puzzles.
For me the first real puzzle only partially made sense as the second part I could not connect it to the visuals and for me it was more on luck, at least that's what it seemed to me.
The current price of 3.99 is well, it all depends on how much you spend on longer games.
As I can remember, I bought it OR part of a cheap bundle on indiegala OR in a sale, but then it would probably have been about 1 euro max.
Blue Entropy Studios make the same type of escaperoom games, so if you didn't like the others you won't like this, if you did, you also might like this one.
Posted 11 April, 2020.
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1 person found this review helpful
8.5 hrs on record (0.8 hrs at review time)
Played on HTC Vive Pro/RTX2060Super,

We'll I've just landed on the planet, so I think I still have a way to go..
Biggest problem I have is the default movementsystem is moving with moving head forward and they direction you're looking in.. That's just an awful movement system especially for a game like this.. Once I figured out you have to set Teleportation on in the Options - Controls screen BEFORE you start a new game/continue it went a lot better.
Also the other problem is that I cannot understand why the game doesn't use the native resolution of the headset (you have to use HMD scaling to get rid of the jagged lines, but it increases the wobble in objects when you move it, antialiasing is really a bad option as in this game it just makes everything fuzzy to a point where you can't even read the text anymore).

Having said that, the game is pretty simple (up till the point what I've played), it's pretty straight forward.
It looks good (once you've set the settings correct) but that's thanx to the UE4..

I think if they fix these standard bugs (so set the default to teleportation and make sure the game is default in native resolution of the headset) I think it would probably get more thumbs up.. As they are on the right track..

I've bought it during a sale and probably paid 1 euro or something like that for it. I don't know if it's worth 9,99 euro (as is the default price now), but that depends on the content/duration of the game. (as I'm not finished yet)..

<after finishing the game>
I still think it's a pretty decent game BUT as it still has easy to fix technical flaws (needs headsets native resolution support, real free moving with the pad separate from the headset.

Also played the extra DLC, robotofactory, but that one clearly hasn't been tested properly and definitely not with teleportation. Also trying to continue in the room with the gravity lanes and where you need to throw to activate a button is just bugged as you can't continue back up (and that's the place I stopped playing because I couldn't continue and up till that part it certainly wasn't anything like the game itself.
At this time with games like Half Life:Alyx being a succes I really think these developers should at least fix the technical problems, even though it has quite some gameplay, I would not spend the 9,99 euro's it is now on it, 5 euro's at max in the state the game is now, definitely because people with better headsets than the original vive will have problems with getting the game running decently.
Posted 21 February, 2020. Last edited 10 April, 2020.
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Showing 81-90 of 136 entries