13
Products
reviewed
2707
Products
in account

Recent reviews by amitter

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Showing 1-10 of 13 entries
No one has rated this review as helpful yet
88.1 hrs on record (42.5 hrs at review time)
Early Access Review
This game has a great vibe and simply flows really well. Big plus on being able to easily put down and pick up later, and with an enjoyable multiplayer experience. Overall it's very likeable and the roguelike bits allow you to replay and enjoy the loop many times.
Posted 22 November, 2023.
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2 people found this review helpful
99.2 hrs on record (91.3 hrs at review time)
Early Access Review
A game worth getting lost rebuilding in, especially with friends. It has a lot of qualities that make for a mostly zen-like experience. There's a lot of fun to be had in exploration, building, automation and optimization.
Posted 22 November, 2022.
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3 people found this review helpful
10.3 hrs on record
With no price tag you get a lot from the experience! If there are any future updates, I would like to see more minigames and/or more varieties (along with the ability to select multiple objects/chooks to manage). It's a cute, cozy and enjoyable game and is worth it for it's relaxing atmosphere.
Posted 22 April, 2022.
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1 person found this review helpful
29.5 hrs on record
A delightful game where there's equally delightful considerations playing cooperatively. One can be mischievous and still feel innocent while playing. Can't help but enjoy that it's silly all the way through!
Posted 27 November, 2020.
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No one has rated this review as helpful yet
55.6 hrs on record (53.0 hrs at review time)
Early Access Review
A super engaging management and base building game. It inspires a lot of thinking and the addition of mods allow for so much more in experiences. Plus there's been great communication and updates from it's development
Posted 28 November, 2019.
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No one has rated this review as helpful yet
124.7 hrs on record (107.0 hrs at review time)
If strapped for time this can easily be played up to 7 minutes every round. The team mode (2 vs 2) gives more leeway in play-styles and some strategy. The seasonal metas change quite regularly and there are enough hooks (like dailies, a season reward track and token lottery) to feel addicted to keep playing. That said it's quite nice for something quick
Posted 29 June, 2019. Last edited 29 June, 2019.
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No one has rated this review as helpful yet
218.5 hrs on record (213.8 hrs at review time)
Too forgiving where players get powerful too quick. Plenty of cutscenes for the narrative showing it's age. But it has me reminiscing my first watch of .hack//Sign and .hack//Roots

You'll get this game for nostalgia, the parody content, the extra endings and the resolution of the series in the very short fourth game
Posted 21 August, 2018.
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1 person found this review helpful
2.0 hrs on record (1.5 hrs at review time)
This game has enchantment and intrigue which permeate throughout. The inclusion of puzzles take me back to the adventure game era and give that feeling of wonder from back then. During the downtime between puzzles the soliloquies help you to continue pondering on the current narrative and of what's to come

I'll return with final thoughts after game completion, but I'm very content with what I have experienced so far
Posted 11 May, 2018.
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12 people found this review helpful
2 people found this review funny
15.6 hrs on record
Well, I won't ever wonder how long it takes to play 100 solitaire games anymore! ~14hrs over 2d including idle time

Anyways, I've started solving assignments. It's really enjoyable to refer to a printed manual. For some reason it just feels right to thumb real-life pages and realize solutions off-screen
Posted 25 June, 2017. Last edited 25 November, 2017.
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2 people found this review helpful
1.6 hrs on record
An intimate experience which got me to understand some things I didn't get to in real life.

Alex is a kind soul, and you can couple the effect of his feelings on other parts of his life through these moments. It's most relatable to those who have been in similar situations.

Overall it allowed players to empathize and to experience something not easily narrated through text/voice. Alex shares his heart.
Posted 29 October, 2016.
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Showing 1-10 of 13 entries