111
Produtos
analisados
0
Produtos
na conta

Análises recentes de モチ手も

< 1  2  3 ... 12 >
Exibindo entradas 1–10 de 111
Ninguém achou esta análise útil até agora
48.6 horas registradas (23.4 horas no momento da análise)
Análise de acesso antecipado
Hades II is a great sequel. It takes everything that was great about the first game (which was already excellent) and doubles down, adding more content, more variety and more refined mechanics throughout. The gods' boons are a little bit more difficult to get used to at first, but once you get into the groove of working with them, it becomes much easier to appreciate how much Supergiant Games has refined the first Hades.
Publicada em 10 de maio.
Você achou esta análise útil? Sim Não Engraçada Premiar
Ninguém achou esta análise útil até agora
154.5 horas registradas (95.1 horas no momento da análise)
There's a fair amount of jank, but this is an extremely ambitious, well-presented CRPG with a lot of heart. It absolutely lives up to the hype.
Publicada em 9 de agosto de 2023.
Você achou esta análise útil? Sim Não Engraçada Premiar
Ninguém achou esta análise útil até agora
1 pessoa achou esta análise engraçada
1.1 horas registradas
Phenomenal.
Publicada em 17 de novembro de 2020.
Você achou esta análise útil? Sim Não Engraçada Premiar
1 pessoa achou esta análise útil
122.0 horas registradas
It's flawed, but it's unique, it's fun and it lets you import custom character sprites.
https://youtu.be/BdXr80Om1J8
Publicada em 23 de junho de 2020. Última edição em 9 de janeiro de 2021.
Você achou esta análise útil? Sim Não Engraçada Premiar
2 pessoas acharam esta análise útil
129.7 horas registradas (15.0 horas no momento da análise)
Análise de acesso antecipado
Rogue-likes and rogue-lites have become staples of the indie scene in recent years, but personally, I feel a lot of these games have lacked balance. Many games have interesting RPG elements and synergies but lackluster action (see Enter The Gungeon, the Risk of Rain series), many games have interesting action elements but a lack of variety or RPG elements (see Nuclear Throne), and furthermore, many rogue-lites focus on their rogue-lite nature to the extent that individual runs don't feel particularly meaningful (see Rogue Legacy, arguably Dead Cells).

Hades, however, strikes a perfect balance- drawing on the best of Supergiant Games's catalog. This is a game with action far more fast-paced and cathartic than Bastion, with the intriguing skill and passive synergies of Transistor and of course, with the gorgeous music and art this studio's known for. Every run is a highly satisfying burst of adrenaline which always feels fair and fun- and even in early access, the combinations of Boons you can get are very interesting.

I have no doubt that Hades is only going to become a better and better game- and whether you're a fan of rogue-likes or someone who's felt like the genre's been missing something recently, you're sure to find a lot of enjoyment in Hades' endlessly fun balance of number crunching and catharsis.
Publicada em 18 de janeiro de 2020.
Você achou esta análise útil? Sim Não Engraçada Premiar
3 pessoas acharam esta análise útil
45.7 horas registradas (33.1 horas no momento da análise)
While it is flawed in several regards (I'm looking at you, questionable input buffering), Sekiro can generally be said to be a triumphant reinvigoration of From Software's output.

Taking from Tenchu and the Souls(borne) series, Sekiro will feel very familiar to veterans of the series but it will also crucially feel very unfamiliar. Years of spamming the circle button are thrown out the window the moment you get into the game and find that your dodges aren't particularly useful. Furthermore, while the reactive play of yore can work, the moment you fight a boss you'll find that old strategies die hard. Some enemies ask for reactive play, some for constant aggression, and some for a mix of the two. Nonetheless, you actually have to think about how you're going to take bosses on now: no longer is the roll a catch-all defence if timed right: you need to manage your posture bar while blocking, time deflects precisely and use the appropriate evasion for a range of attacks which require you to pay close attention to the boss.

Combine these mechanics with From Software's typical stunning array of bosses, and Sekiro is a game invigorating and satisfying for veterans as their first From Software game would have been. Of course, Sekiro isn't perfect. There are too many sculptor's idols, a few questionable hitboxes, the stealth system is somewhat erratic and again, the input buffering doesn't work properly. But overall, Sekiro is worth your time. It's an endlessly gratifying learning experience which rewards your improvement far more than any of the other From Soft games have.
Publicada em 10 de abril de 2019. Última edição em 10 de abril de 2019.
Você achou esta análise útil? Sim Não Engraçada Premiar
1 pessoa achou esta análise útil
5.1 horas registradas (4.7 horas no momento da análise)
solid game
Publicada em 16 de dezembro de 2017.
Você achou esta análise útil? Sim Não Engraçada Premiar
2 pessoas acharam esta análise útil
19.8 horas registradas (18.4 horas no momento da análise)
a true magnum opus of character writing, story telling and game design- a masterful collection of scenarios which shake the very foundation of gaming itself...highly recommended... a definite candidate for my game of the year 2017
Publicada em 26 de novembro de 2017. Última edição em 26 de novembro de 2017.
Você achou esta análise útil? Sim Não Engraçada Premiar
Ninguém achou esta análise útil até agora
2.8 horas registradas
While its true value can only be accessed through a nigh-impenetrable outer layer of anime dating sim ♥♥♥♥♥♥♥♥, Doki Doki Literature Club is an astoundingly good use of videogames as a medium and of the conventions of anime dating sims to create a subversive, terrifying, and engrossing experience that comments on its genre and medium. Definitely worth playing.
Publicada em 19 de outubro de 2017. Última edição em 19 de outubro de 2017.
Você achou esta análise útil? Sim Não Engraçada Premiar
1 pessoa achou esta análise útil
0.4 horas registradas (0.1 horas no momento da análise)
i'm too ♥♥♥♥♥ at it for it to be fun
Publicada em 22 de fevereiro de 2016.
Você achou esta análise útil? Sim Não Engraçada Premiar
< 1  2  3 ... 12 >
Exibindo entradas 1–10 de 111