5
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Recent reviews by Aether

Showing 1-5 of 5 entries
No one has rated this review as helpful yet
86.8 hrs on record (41.6 hrs at review time)
One of the best colony simulator I have ever played, and one of the best games I have ever played. The base game is already fantastic, but the mod support just adds more to the list of qualities it has.

I could write an in-depth review of this game, but I'd rather spend this time playing. Nevertheless, I just wanted to leave a positive review. This game is simply amazing.
Posted 31 December, 2019.
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No one has rated this review as helpful yet
2,563.2 hrs on record (1,374.7 hrs at review time)
1.6k hours. Yes, it is good.
Posted 21 November, 2018. Last edited 3 December, 2019.
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4 people found this review helpful
3,364.3 hrs on record (71.7 hrs at review time)
Best clicker/idle game I have ever played. And I have played a lot of games of the genre. Really strategic.
Posted 23 June, 2017.
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10 people found this review helpful
1 person found this review funny
76.7 hrs on record (24.5 hrs at review time)
Early Access Review
I bought this game and in two days I had over 12 hours of gameplay. This is not a common thing for me anymore.

I don't know what it is, if it's the thrill of looking at a room and being disgusted and lazy of how much you'll have to work, or walking around the same room when it's all squeaky clean and feeling accomplished. Something about this game appeals to me.

Of course that this is not a game for everybody, as sometimes I also need some time to recharge my will of play, but it really is fun, and I bet that with friends it should be a lot better, too. Good luck trying to convince them, though.

For the few complaints I have so far:
- Buckets: Sometimes, when cleaning the mop, you hit the water perfectly but it still doesn't count, so you have to try again. And they flip WAY too easily as well (might be a game mechanic or simply bad coding, either way, it sucks in my opinion).

- Dispensers: The fact that sometimes it will drop body parts instead of buckets or disposal bins is NOT fun at all, to me. Yes, I understand, it's a game mechanic, so it will probably stay the way it is, but I just don't like it. It makes me more annoyed than surprised.

- Laser gun/Welder: It should be in your inventory after you pick it up for the first time. Having to drop it when you want to change your tools and backtracking for it every time is annoying.

- Physics: Iffy. When you put stuff in the disposal bins, they sometimes "drop" through its bottom. Also, the ragdoll physics are not very good. What happens to date is that when you pick an object, the center of the object is where you will grab it, and right clicking flips the object to be "straight" up. The pivot point of the grabbed object should be where the cursor was, and then after right clicking, rotate the object and center the point to the center of the object (as is right now).

That's about everything that I can remember for now.

A small suggestion or idea I had that could be added:
- Magnet: Used to pick up shotgun shells and bullets, maybe other small metallic objects. Because of now, the only way is to picking them up individually, which is somewhat tiresome. But then again, it IS a janitor simulator after all, so I think it's fair not having such thing.

Overall, I recommend this game, but not for everybody. Look at the screenshots, watch gameplay of it, try to get some friends to play with you if you feel like you don't want to play alone.

EDIT:

After having played online with a friend, I decided to add some more body to this review. Nothing above the EDIT line has been changed.

I will (briefly) describe a few changes I myself and my friend would like to see done in this game.

As they follow: for one, the multiplayer. It's bad. Like, SERIOUSLY bad. It needs a LOT of improvement. Even though our ping remains under 50, we have to take turns hosting a game, because it is horrible for client(s) to play (hosts are always fine). Some problems the clients face are that sometimes you cannot see other players or you are completely unsynced with one-another; disposal bins don't work properly, as in "everything inside of it will collide with each other and will burst leaving nasty stuff everywhere". Seriously annoying.

Another thing, the object rotation must be reworked, in other words, it must actually exist. As of now, you can't rotate objects at will, you can only flip them up, and that's it. You should be able to rotate them like you do in Amnesia: The Dark Descent, for example, where you hold the left button and move the mouse in the direction you want to rotate the object.

Third and final factor, perhaps the sniffer should also be reworked. I honestly can't suggest much, I just think it's pretty... useless. While it does tell you there's something dirty in the vicinity, sometimes it will still beep when there's nothing there. Maybe changing the sniffer's organic mode to an UV light, in which you point it at a surface and if there's blood or other fluids it will glow, and the non-organic mode perhaps could be changed to a portable metal detector. I don't know for sure, I just think it should be reworked as well.

I will try to suggest these things on the game's forum as well.

Thank you for your time.
Posted 29 June, 2015. Last edited 6 August, 2015.
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No one has rated this review as helpful yet
18.7 hrs on record (15.0 hrs at review time)
I seriously wasn't expecting much of a game like this, but god ♥♥♥♥♥♥♥ damn, it's awesome!

It has some RPG elements on it, so you go through dungeons as a match-three game, then with the resources you find, you upgrade your abilities.

Really ♥♥♥♥♥♥♥ fun.
Posted 23 January, 2013.
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Showing 1-5 of 5 entries