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Publicada: 24 de out. às 15:00

Was hoping to see some more improvements since early access, but it’s clear the team’s lack of funding forced this game to ship was sooner than it should’ve. They’ve tried some interesting new mechanics, but I think they all lead towards making this a very slow-paced deckbuilder. The overly verbose storylets don’t seem to provide enough interest and could still provide the gritty tone with less. The burn-and-play card playing system draws out turns more than a more standard system, and encourages really slow infinites.

Bigger failings on basic items like poor procedural generation of routes (like four elites in a row) and questionable card synergy design were big turn offs early in my first 1.0 run.
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